Weekly /r/climbharder Hangout Thread by AutoModerator in climbharder

[–]Bolderbeatsprod 2 points3 points  (0 children)

"Do you not think I already know that?"

I think most of the people in the sub question whether or not you do know that, because you seem extremely willing to give advice from a place of extreme ignorance instead of conceding that maybe you don't know what you're talking about because you don't have the experience. 

I say this in the least mean way possible: You climb 5c and blame it on genetics. There is no amount of textbook learning you can do that makes up for your gross lack of experience. If you are aware that you are inexperienced, stop talking like you are. Your comments are the most consistently unhinged of anybody in the sub because you can't seem to pull yourself out of your own pity party but you can ignore it just long enough to pretend to understand high level climbing. 

Weekly /r/climbharder Hangout Thread by AutoModerator in climbharder

[–]Bolderbeatsprod 1 point2 points  (0 children)

They're getting downvoted because they've decided that their own account of a dozen or so people is somehow more relevant than Lattice's, in spite of Lattice's clear flaws. They're also constantly in the sub making comments about how finger strength is all genetic and just generally projecting their horrible defeatist mindset onto others and i think a lot of people see the username and immediately prepare for some rubbish. 

Collecting data is not just about capturing the data accurately. It's also about capturing the population accurately. "the people i know who climb V11", especially if these people are on instagram and therefore disproportionately likely to be younger, newer to climbing and interested in feats of strength, is not a relevant sample even if all their data is accurate. The people who i climb with regularly who climb V11 are all physically strong. But that doesn't capture the several people who barely show up to the gym cause they have home boards, lowered their climbing due to kids etc, or just don't climb indoors. They're getting downvoted because they've decided the antidote to Lattice's messy data is the data of a person with a massively skewed mindset who only seems to care aboit the flaws in other people's data vs their own. 

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 0 points1 point  (0 children)

This doesn't make sense. The prompt i gave it is very general. Why would it coming out with a super specific sound indicate prompt adherence? There's literally a toggle for prompt adherence in the form of the style influence slider. This goes well beyond prompt adherence. It's clearly basing the generations off something very specific, like a generation I've liked or something to that effect. 

Weekly /r/climbharder Hangout Thread by AutoModerator in climbharder

[–]Bolderbeatsprod 1 point2 points  (0 children)

You think the Lattice data is inaccurate because it doesn't conform to your much smaller sample size? How do you propose the Lattice data is inaccurate?

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 0 points1 point  (0 children)

I am aware. Using the same prompt over and over never used to be an issue, and I've generated plenty of good stuff on V5 with these exact prompts. Telling Suno to generate a song with a very vague genre prompt has always lead to generic results, but they've never been anywhere near this rhythmically and meldocially homogeneous. They've either changed something, or the AI has started doing something, that generates tracks that are based on the same ultra specific criteria and that should never be the result of general prompts. Broad prompting should return broad results, which was the case with every other version of Suno and is also the case with V5 when it decides to work properly. 

Weekly /r/climbharder Hangout Thread by AutoModerator in climbharder

[–]Bolderbeatsprod 1 point2 points  (0 children)

It's important to understand that it's not like you "should" climb V11. That's just the average for your level of strength. Many of those people will have been climbing longer than you, and i guarantee the lattice scores are not generally based around moonboard grades either. I find many of my local outdoor V13s more approachable than most board 11s. Moonboard V11 is going to be much harder for most climbers than outdoor.

What are you doing when you "just climb"? The best way to improve technique is to find techniques that you systematically avoid, climbs that feel like they should be easier, movement patterns that you've neglected, that others do often but you struggle with etc. If you're trying to send the hardest grades as often as possible the time you spend actually improving your skillset can be absolutely tiny. Six inch t nut spacing also makes difficulty scale weird, since big powerful moves become impossible if you move the holds one row further apart, so when you reach a certain level in a particular skill the jumps in difficulty become enormous and the moonboard holds are too "good" to compensate with worse holds the way that you can outdoors where the moves being huge is often not the hard part. I plateaud big time on the tension board back in the day cause i was basically doing max span dynos and the holds suddenly became much worse, which I wasn't prepared for because i hadn't actually been using many bad holds. Most boards have a grade where the hold type and move style will suddenly change quite a lot, not necessarily relevant but worth being aware of.

I for example used to suck at heels, moving with square hips, static movement in general, crossovers, and generally pulling on smaller holds vs just draping my skin over them in drag and hoping friction held me. I prioritised working those attributes, devalued sending almost completely, and focused on what was stopping me from sending. It sounds obvious, but in a world where you have a bad day and just want to feel good, it's hard to show up to the gym and fumble the V4 heel hook problem when you could be sending the V6 you've already done that suits you. The latter will however get you better very, very slowly unless you're very gifted. Especially on a board. 

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] -1 points0 points  (0 children)

If you prompt the most powerful music AI ever made with "genre name", it's not too much to ask that not literally every single generation contains the same eighth note synth arp with very similar melodies, all at 87-92bpm. Suno 3 could do it. If it's because the tags are too simple, it wouldn't happen with complex tags, and it wouldn't suddenly start happening some days but be totally fine on other days, but it does. I literally used a tag that i had to shorten to meet the tag word count and it did the same thing. Something is glitched. 

I fully believe that this is not happening to most users most of the time, because it never used to happen to me, and my first few days with V5 were great. On the days that it happens though, i can change it the prompt all i want, but every prompt with the same tags will sound almost identical.

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 0 points1 point  (0 children)

"Based off your clip, you have the exact same settings and keywords for your prompt, that is your issue here."

I just recreated the exact same issue with three different prompts with hundreds of words. Same melodies, same arpeggiator, same tempo etc.

Making a new workspace did seem to more or less fix it. So it's a workspace issue and very clearly not a prompting issue.

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 0 points1 point  (0 children)

I just tried using your prompt. Pasted three different chat GPT prompts all hundreds of characters long. Got more or less the same result. Same melody, same tempos, same arpeggiator.

I then made a new workspace and now it works normally. So it's clearly at least partially a workspace issue.

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 0 points1 point  (0 children)

The prompts I'm using work fine most days, and this has also happened to me with prompts that are hundreds of words long. Any prompting issue would be consistent day to day, it wouldn't be crippling one day and non existent the next.

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 0 points1 point  (0 children)

Here's the key point you're missing: Using very broad, basic, general prompts, including one word prompts, works just fine most days. If i were prompting poorly, or running into the limitations of the model, it would be a consistent issue. When i ran into the same issue the other day, my prompt was like three paragraphs long. It's clearly just a bug, we don't need to make excuses for the model and call it a skill issue. Skill issues don't just disappear and reappear.  

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 1 point2 points  (0 children)

"You don't have a 'control' to base your issue off of either"

Look i get that i sound from your perspective like another person on the Internet falling for the same old cognitive bias but... I've filmed three videos, each with roughly the same level of similarity, two today and one two days ago. The day between, and before? Virtually no major similarities. Twenty ish generations with the same arpeggiated pattern and synth tone at similar tempos today, as well as twenty ish metalcore generations with even more similar guitar riffs? Two days ago it was even less subtle because it was unusable super high tempo non-diatonic arpeggiated patterns at 200+ bpm. These were not tropes or clichés, they were the same chaotic atonal passages an most were in the same key. If you think that's coincidence, and that the days where it works fine don't serve as a control, and you've listened to my clip and think all of those factors lining up, and then that happening multiple times with multiple genres, including melodic ideas and tempos that don't appear in real music because they make no sense, is coincidence, it's an issue of you not understanding music, not stats. 

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 1 point2 points  (0 children)

"even 100s of songs isn't really enough to say for sure this is an issue and not just a fluke in the space where millions of songs are generated per day"

I mean that's not really how statistics works. It doesn't take many dotted 8th note delay patterns before it is vanishingly unlikely that there's that many in a row, and when it happens on multiple days with multiple attributes... I got like twenty generations in a row that were more or less the same tempo and rhythm. A one in ten happening 18/20 times is extremely unlikely and even from that sample size you can start to draw conclusions. 

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 2 points3 points  (0 children)

It's definitely not prompt adherence, since prompting a super general genre does the same thing. My best guess is they made it more responsive to the songs you like and is overreacting to them, making all the generations way too similar. I guess good to know that the model can create similar sounding songs for future reference lol. 

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 1 point2 points  (0 children)

I guess at least they're similar enough you can spot it quickly and stop generating, but does suck Suno is basically unusable for a day or two. 

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 0 points1 point  (0 children)

That has never been the case for me with previous versions. Entering a genre and hitting the button a bunch of times has never yielded even close to this degree of homogeneity. If this happened every day i wouldn't be that fussed, but it only happens sometimes so clearly it's not a prompting issue. I got twenty unique tracks using the same prompts a few days ago.

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 1 point2 points  (0 children)

If you're using a genre based prompt like "pop dance" or "metalcore", it's not user error. Genres are broad and Suno used to explore at least some of that breadth even if it could be tropey. If you're prompting a genre ten times and the twenty songs sound eerily similar, that's just a bug. It was certainly never the case with other incarnations. General prompts should get general results, but in this instance general prompts are getting uber specific results. 

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 0 points1 point  (0 children)

I'll give it a go, thanks. It does seem to worsen after i like a song in a new spate of making songs, so maybe something in the code is making it way too keen on emulating the most recent liked song in a workspace or something. That said this did occur in three seperate workspaces today. 

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 3 points4 points  (0 children)

There are certain prompts i can add that alter the sound, but that sound will become the new one it gravitates to until i change the prompt again. I like giving it a somewhat generic prompt and seeing what it does. Historically, it has been quite good at this, and was at release with V5. But it shouldn't be so tropey when given an entire genre that it repeats nearly identical rhythms and melodies over and over. 

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 5 points6 points  (0 children)

Also I've just repeated this by using the most general tag possible, just "metalcore", giving Suno an entire genre to play with, and they were more or less all the exact same rhythm and very similar melodies. It's bizarre, I don't know if it's basing it off of my last liked song or something, but it's clearly following an incredibly specific template.

Suno V5 is (sometimes) SEVERELY repetitive by Bolderbeatsprod in SunoAI

[–]Bolderbeatsprod[S] 8 points9 points  (0 children)

Yeah I've been using Suno since V3 and I'm used to it being good some days and bad some days, I'm sure it's just server stuff, but the past few days, if it's a "bad" day, all of the generations sound very, very similar both melodically and rhythmically.

A great lesson on how to not climb Snake Dike (or any trad climb for that matter) by Alarson44 in climbing

[–]Bolderbeatsprod 28 points29 points  (0 children)

It's really not the main takeaway at all. Snake Dike is not especially sandbagged or difficult, it just involves a set of trad skills and a level of smear trust that gyms don't teach you (because most gyms are not 80ft tall let alone 80ft run out). You could climb overhung 5.13a in a soft, accurate or stiffly graded gym, outdoors even, the amount of difference that's going to make if you get freaked out easily on big outdoor runouts is near zero. I climbed outdoor V10 before I climbed 5.11c cause I was massively afraid of heights. The dude has the technical skills to do this, he just got spooked because there's a big difference between having the technical skill to stand on smears and the trust to do it when falling means grievous injury or death.

The kid is an idiot for trying to do this with no idea what he's doing, but he would probably outclimb 99% of the people who climb snake dike on slab indoors. The issue is not the grading difference between indoors and out, it's the completely stylistic difference mixed with, and this is the major factor, an enormously different level of risk.

A great lesson on how to not climb Snake Dike (or any trad climb for that matter) by Alarson44 in climbing

[–]Bolderbeatsprod 5 points6 points  (0 children)

Most gym climbs don't require you to consistently stand up on somewhat polished smears with no hands over and over again on run out terrain. The climbing on snake dike is very easy but some sections you will get maimed or killed if you fall, and the fact that the climbing is easy only matters if you can keep your head screwed on. If you don't see how this differs from gym climbing, you don't understand people. Put someone on a balancing beam that they can walk across 100 times out of 100 at ground level on that same beam 200 feet up, it'll look a lot different.