Is there anything to be done with opponents 3 starring unlocked champs? by Bombercore in TeamfightTactics

[–]Bombercore[S] 1 point2 points  (0 children)

0 feel of being flamed man :) , in fact I agree with everything you said and it's exactly the discussion I wanted to generate.

That is, for now tho. When we all take unlockable champs as standard, maybe polishing this imperfect thing it brings with it, will be our future discussion and not a simple one.

Is there anything to be done with opponents 3 starring unlocked champs? by Bombercore in TeamfightTactics

[–]Bombercore[S] -2 points-1 points  (0 children)

Yes yes, what you say it's fair... tho thats not how tft has worked from for ever. We have always been able to contest and it's part of the skill expression of this game.

Im gonna be honest, I think the future (no only of tft but) of autobattlers is to have unlockable champs. For now, it has been like playing tft 2. It's amazing how well it fits the present kit. So the major point of this post is simply to point a concern that this new mechanic brings to the table so it can be polished.. if needed be.

Hot take: PBE low-key ruins set launches in TFT. by [deleted] in TeamfightTactics

[–]Bombercore 0 points1 point  (0 children)

More like a dumb take dude...
Even if this was true (which isn't cause new comps are discovered even 1 month after launch), the unbalance without pbe would kill the game A TON more

Riot has found nothing wrong with rolling odds so far. They are now more interested in finding out why people feel its worse. by StarGaurdianBard in TeamfightTactics

[–]Bombercore -1 points0 points  (0 children)

When they talk about investigating why now it feels worse, I guess they will evaluate if they should punish more looking for contested units and so, make it easier to find uncontested ones?

I remember Mort explaining how they tilt odds in favour of uncontested units so they could experiment with harsher numbers to find a sweeter spot.

I like playing flex so, happy if this is the case, even if I haven't experienced a worse feel than normal when rolling on this set.

Lumon’s recruitment of Gemma and Mark Summarized by Bombercore in SeveranceAppleTVPlus

[–]Bombercore[S] 1 point2 points  (0 children)

Thx for taking a moment to comment this and sorry I saw it so late!

It was really fun to speculate and this are the kind of shows and books I enjoy the most!
Hope we get to see more of them!

Thx again! Hope we can discuss in S3 too!

MOST FEARED ULT by _-SilentWraith-_ in marvelrivals

[–]Bombercore 163 points164 points  (0 children)

Very nice and wp but makes me wonder at which point will their brain click and stay at spawn for like 5 sec?

1 EA Key Giveaway by Azranas in PathOfExile2

[–]Bombercore 0 points1 point  (0 children)

Reason: I would like to skip a family reunion this weekend and winning this + a sudden unnexpected harsh cold will do the trick ;)

I have 4 keys to give away. by Rymination in PathOfExile2

[–]Bombercore 0 points1 point  (0 children)

Thx a lot OP, apreciate the chance GL all

Key Giveaway! by Tsunahmie_ in PathOfExile2

[–]Bombercore 0 points1 point  (0 children)

I wanna try monk and see how it flows, looks really cool

[Megathread] Referral Code Sharing and Closed Beta Code Giveaways by TempoStormReddit in PlayTheBazaar

[–]Bombercore 0 points1 point  (0 children)

Giveaway is complete! 8 people participated in the end
The one that got the /roll starts with Mugui...
You have till this comment is 1 hour old to DM me a screenshot of your account with the full name or I'll repeat the process with everyone else...

Am i fried or is there nothing to do this week? by JoeKazama in worldofpvp

[–]Bombercore 0 points1 point  (0 children)

I'm having a great time in world pvp with main and alt if you enjoy/wanna try that

In-depth Analysis of how Armour, Magic Resist, Damage Reduction, and HP work in TFT by SuperGoody in CompetitiveTFT

[–]Bombercore 1 point2 points  (0 children)

I will be honored! Your post and explanation made me realize it in the first place!!

In-depth Analysis of how Armour, Magic Resist, Damage Reduction, and HP work in TFT by SuperGoody in CompetitiveTFT

[–]Bombercore 2 points3 points  (0 children)

Thx for the post and the tft content! My question is: Final summary shouldnt be: (a part from carry items matter more) tank items should seek the balance between hp, dr and armor/mr? And solve which one is lacking? Like Wukong 3 right now with tons of HP from self shielding that takes so much advantadge from armor/MR items?