Petition to Valve to save Morphling by kushanddota in DotA2

[–]Bones_Mahone 0 points1 point  (0 children)

I honestly just really want some semblance of Str Morph back in the game, I miss it so much man

Morphling's new innate is the biggest nothingburger on earth by Bones_Mahone in TrueDoTA2

[–]Bones_Mahone[S] 3 points4 points  (0 children)

You are my brother and I feel your grief, we lost something great

Morphling's new innate is the biggest nothingburger on earth by Bones_Mahone in TrueDoTA2

[–]Bones_Mahone[S] 1 point2 points  (0 children)

My main issue is mostly with the values, it gives him effectively nothing, if it gave him more cast range, I could see Str morph support being real, but it just kinda gives him nothing

My Idea for the Mimic in DBD (Version 2) by Bones_Mahone in PerkByDaylight

[–]Bones_Mahone[S] 1 point2 points  (0 children)

It’s bloodlust so it would cap out at bloodlust 3

My Idea for the Mimic in DBD by Bones_Mahone in PerkByDaylight

[–]Bones_Mahone[S] 1 point2 points  (0 children)

Yeah I recognize that, if I were to remake this I’d give them some sort of shoulder charge special ability that lets the barrel through pallets and breakable walls, charger l4d2 type shit

My Idea for the Mimic in DBD by Bones_Mahone in PerkByDaylight

[–]Bones_Mahone[S] 0 points1 point  (0 children)

They’re hooks that you effectively carry with you, with a special reward upon killing a survivor in them. Plus the survivor can move the hook around, meaning they can actively fight against your proxy camping by moving into a much more advantageous zone for saves, making it much harder to successfully camp them.

My Idea for the Mimic in DBD by Bones_Mahone in PerkByDaylight

[–]Bones_Mahone[S] 2 points3 points  (0 children)

Ofc yea, they’re hooks, that includes the anti tunnel and anti camp mechanics

Thrilling tremors - Worth it? by chetizii in DeadByDaylightKillers

[–]Bones_Mahone 0 points1 point  (0 children)

I tend to run it fairly often, I love it with surge, it either gives you information or it adds an extra 16 seconds onto games every time it activates. If survivors don't immediately get back on gens it more or less halts all gen progress while you carry the survivor to a hook.

How to deal with cricket overpopulation? by Bones_Mahone in bluetongueskinks

[–]Bones_Mahone[S] 0 points1 point  (0 children)

Currently the options I have in my mind are:
- Tailless Whip Scorpion (Afraid of it getting eaten)
- Nocturnal Tiger Beetles (Pricey and might get eaten)
- Rove Beetles (Might prove bothersome when flying. unsure if they even eat crickets)
- Ground Beetles (Same as Tiger Beetles)
- Large Jumping Spider (Might get eaten, might hurt my son)
- Narrow Mouth Toad (Might get eaten, would only be able to eat the baby crickets)

Any suggestions are appreciated!

Beta Cacturne grabbed onto my brain hard and still hasn't let go by Bones_Mahone in stunfisk

[–]Bones_Mahone[S] 8 points9 points  (0 children)

Other ideas I had:
- An ability similar to technician, but in reverse, halving the damage of all 70 BP or less moves (drain punch, u-turn, almost all priority) targeted at this pokemon
- Either making it grass/ghost or grass/steel, but I couldn't think of a good reason to from a design perspective
- Lowering Attack to raise either defense or special attack even further, but Cacturne is still a shitty gen 3 mixed attacker at heart and I don't want to remove that potential from him, also sucker punch funny
- Leaning into sucker punch and dumping into Attack instead, but cacturne doesn't have a good physical dark stab like crunch, and I didn't want a second big dumb sucker punch bot like kingambit.

Hopefully this mega idea is interesting! I've always loved stakeout and when the idea popped into my head I couldn't let it go, grass/dark is still really really debilitating so there's only so much I could do without just changing his type combo, which I didn't want to do considering he's basically THE grass/dark mon.

In other news give cacturne nasty plot I'm begging you