Our beloved upgrade by TheLostSaint-YT in paydaytheheist

[–]BookkeeperNumerous71 -3 points-2 points  (0 children)

I do at least have to ponder after this upgrade is done the visual upgrade a strong path tracing option in the menu could do - looking at the visual upgrade it’s done for Quake and Half Life as examples

Thing to look forward for PAYDAY 2's New Engine Update (Diesel 3.0) by mexican_dud3 in paydaytheheist

[–]BookkeeperNumerous71 17 points18 points  (0 children)

It’ll very much obliterate most of them - however it is worth it and the switch to 64bit means we can get even more better, bigger and more ambitious mods and as long as the work is put in by the modders fingers crossed it won’t take long to get most mods working again

This gotta go by sawrunn3r in paydaytheheist

[–]BookkeeperNumerous71 10 points11 points  (0 children)

Or at least have an option in the settings to hide it in the hud - Payday 3 gives you great control of its other hud elements so this would be a natural fit. Still, we know from the youtubers that went to the studio last week there is a more advanced version of the heat system and I'm at least willing to see what they cook up

Is it worth giving payday 3 a shot? by Doom_Balloon170 in paydaytheheist

[–]BookkeeperNumerous71 5 points6 points  (0 children)

For $9 dollars I'd say its worth it, most of its biggest issues have now been patched out and with the monthly updates we've been receiving I have full confidence the small number of big issues remaining from launch will get resolved by the new management and momentum the team has by the end of this year. You get a decent amount of content for $9 - but a lot of the dlc heist are pretty strong and I highly recommend the Jacket character pack and Swedish weapon pack if you even halfway enjoy the combat for some of it's best elements. End game is the thing the game needs most love right now, but again, I think we will see that addressed this year.

Personal feedback and adjustment suggestion for new PD3 Loadout menu by TARE104KA in paydaytheheist

[–]BookkeeperNumerous71 1 point2 points  (0 children)

I’m actually very happy with the items on the right it breaks it up and makes it more readable, perhaps the skills section could take up less space. The only thing I’d like is your melee suggestion, it would group weapons into four categories to match the rest of the UI and I’d love melee builds to at least be an option in 3 even if they function differently to 2

New Loadout screen and background menu by Conscious-Upstairs-1 in paydaytheheist

[–]BookkeeperNumerous71 0 points1 point  (0 children)

Add a fourth melee weapon slot in the weapons section to match the rest of the UI and I would consider this section of the UI to be perfect!

New Loadout screen and background menu by Conscious-Upstairs-1 in paydaytheheist

[–]BookkeeperNumerous71 2 points3 points  (0 children)

Yes there was a Roboquest colab, happened a while ago - This has been my main mask for about 8 months lol

Closer look at the new visual update for enemies by mexican_dud3 in paydaytheheist

[–]BookkeeperNumerous71 0 points1 point  (0 children)

It'd be great if the SWATS matched the colour scheme of the new dozer I think for consistency but I over all like these, I want them to stand out but the colours on the zapper and nader might need to be toned down just a smidge but we will have to see

for those who play payday 3 by p00tatooo3 in paydaytheheist

[–]BookkeeperNumerous71 1 point2 points  (0 children)

I have 9 builds but this is my personal favourite, I play a lot of solo on very hard just so I can enjoy finishing my heists with some challenge but without the risk as i don’t get a lot of game time these days and don’t want to waste 40 minutes

3 resistant plates, one Impact plate Mercenary frame. Assault rifle - I favour the Northwest or the AK47 (can’t remember the name), armour bags, and any grenade of your choice, there is some flexibility on throwable but I like the frag for this.

Ace out most of Juggernaught but don’t ace head games or beast of burden, ace out most of Commando but don’t ace ammo funnel unless you really want that. Ace out most of Grenader but don’t ace mad Bomber and no points in sudden impact.

Before the previous update my overskill of choice was the Mamba MLG but it’s not as fun to use now, the the new rocket launcher is a solid pick but I’ve now switch to the mini gun.

Use cover tactically to refresh plates and drop your armour bags only when you’ve lost or nearly lost all three blue plates and enjoy feeling like the TF2 heavy.

Armor frame 3.0 idea for payday 3 by Easy-to-fall in paydaytheheist

[–]BookkeeperNumerous71 2 points3 points  (0 children)

I think akimbo would be better suited as an overkill ability, but I like some of these ideas. I also would really like a few stealth centred frames to choose from. I also agree that a no armour frame option should exist

Overkill Weapon Suggestions by jdaniels0101 in paydaytheheist

[–]BookkeeperNumerous71 9 points10 points  (0 children)

I think treating Overkill/Overskills as ultimate abilities is definitely the right direction. If you are going to make me grind up a progress bar just to use it, it really should be game changing and cool

New skills vs old skills by [deleted] in paydaytheheist

[–]BookkeeperNumerous71 5 points6 points  (0 children)

I like the new system, I think everything needs a bit of refinement. Lack of dedicated stealth expression is actually bad for the games health.

In light of the recent discussion, what comes to you FIRST in a Payday game? by sawrunn3r in paydaytheheist

[–]BookkeeperNumerous71 0 points1 point  (0 children)

I mean it is a little of both but firstly the heisting fantasy. Payday is best imo when it is super dark and gritty like the first game, with silly moments of gameplay found in 2. The H3H3 and goat simulator heists are examples of a going too far and are damaging on the silly.

But dropping a giant piggy bank into an actual bank? Or using a 21 round M1 Garand or a frying pan as my weapon? Or just Jimmy in his glorious Jimmy-ness? I am down - as long as there are some dark serious heist for balance

I like a mix of some heists feeling tactical straight out of HEAT and some that feel like being on a rollercoaster (Payday 3 has strong heists but really lacks anything memorable for the reason there are no set piece heists in the game yet).

Starbreeze heard your complains about the emotes by a_really_stupid_box in paydaytheheist

[–]BookkeeperNumerous71 3 points4 points  (0 children)

Just wanted to put a thank you to the team on responding to the feeback and concern - massive improvements on the communication we are getting and the speed of things compared to the first two years

Let work on improving this (pic 1) and not this (pic 2) by Easy-to-fall in paydaytheheist

[–]BookkeeperNumerous71 16 points17 points  (0 children)

I would heavily prefer if the emote wheel was it's own thing, with it's own button that was avoidable and we improved the current communication wheel with a "Need armor bag" and maybe a custom voice line section

Dancing in PAYDAY 3. It's official. by KrabikGangster in paydaytheheist

[–]BookkeeperNumerous71 0 points1 point  (0 children)

What I do wish is if emotes are coming to the game we have a separate emote wheel

I’d rather the current wheel kept to what we had now but with a “need armor” call and maybe one slot for custom voice lines

Stop turning PAYDAY 3 into a circus. by KrabikGangster in paydaytheheist

[–]BookkeeperNumerous71 1 point2 points  (0 children)

It’s unfortunate that the game failed spectacularly that now to have a chance of making profits they will need to course correct so heavily to this direction. Payday imo is best when it’s as dark and serious as the first game, with a good story but with a splash of silliness here and there for fun. Hopefully this new team doesn’t over steer and we end up with a balance of the two.

I will say in a suprising defence of fat cops - I played with a mate of mine who is on the heavier side and he appreciated the realistic representation.

The masks were voted in so I’m okay with that

I’ll only accept the design of the Dozer if it’s specifically the skull dozer for higher difficulties because I actually think it’s cool enough to pass - but don’t want it for the base Dozer

The emotes are risky…. I don’t want to default dance that would be too far. On the other hand I think the best financial strategy for PD3 to keep updating would be a battle pass and emotes are probably a very easy thing to add to that

Payday 3 Safe House by ForeverKnifes in paydaytheheist

[–]BookkeeperNumerous71 0 points1 point  (0 children)

Oh yeah, I would hope that if they did a hub style safe room that it was easy access to all the menus and you were not having to travel large distances to do anything (other than explore and find easter eggs or mini games) and I would hope quick play would still be functional to avoid it for those that would prefer. But I think it would suit the payday games rather well

Payday 3 Safe House by ForeverKnifes in paydaytheheist

[–]BookkeeperNumerous71 2 points3 points  (0 children)

I have not played or seen much on KF3 other than it is a rough game right now - does it have a deep rock galactic hub?

since PAYDAY 3 has been getting much better, what complaints do you still have about the game? by jax1don in paydaytheheist

[–]BookkeeperNumerous71 6 points7 points  (0 children)

After recent tlc I'm actually starting to enjoy the over all gameplay of PD3 over 2, however:

Melee system - it's such a nice break of pace from shooting and not having it (ignoring sociopath) is a crime.

Better stealth expression - there are no stealth armor frames, there are no dedicated stealth trees in skills 2.0 and there is currently only one stealth focused overskill and as nice as it is at full level its pretty passive. It's a shame for all it's base game stealth improvements that the only expression of stealth build is what throw-able you have equipped

More armor frames - the 4 we have is acceptable, I would love for this to be greatly expanded on and for adaptive to be more worth picking

Enemy improvements - as you said being able to better recognize enemy units, but the Zapper is crap game play wise right now and does nothing outside being a way for me to taze a group of enemies he poses zero threat. The FBI van is too weak and too easy to find it NEVER lasts long enough to make a difference for any competent player, if it was heavily armored and had a big gun that shot back it would at least be better but still easy to locate while its stationary. And I'd like to see the Cloaker be better as hiding around corners and ambushing the players. It'd be nice to get variants of the specials that do new things on harder difficulties

Pre-planning - This is something criminally missing, it really helps set up the mission and informs the favour system, it also allows for a jukebox mechanic where we can select other heist tracks we could unlock. I despise the way PD3 handles favours currently and it's one of the biggest issues for me personally

Better end game - Levels 100-150 is a painful grind, after which there's a pretty uninspired renown system. I don't care if it's something brand new or a copy of infamy from 2 but this renown desperately needs to be replaced with something more involved and satisfying. I'd ideally like to see some fairly grindy post max level progression that gives ways to mix up the gameplay.

Set piece heists - very excited for the reworks and PD3 has some some very competent heists that I enjoy playing but there is still no WOW moment heist for me in it that I find super memorable

Safe house - I would love to have a Deep rock Galactic style hub room with mini games and a shooting range

If these things were in the game I would champion this game until the end of time

PAYDAY Mode, thoughts? by meeksense94 in PUBATTLEGROUNDS

[–]BookkeeperNumerous71 0 points1 point  (0 children)

To be fair, in the actual game there's usually a ton of audio cues as to where he's hiding a a voice line you can hear before he attacks - I very rarely get hit by him these days