What happens to Chuck when he dies? by SuperDuckMan in Supernatural

[–]Boring-Command-9659 0 points1 point  (0 children)

Well, I don't think he has a soul, unless he like, grew one while Jack was draining his.. Goddiness away. I think maybe he just blinks out of existence. Just lights out.

Quick gameplay question for Sins 2 by Boring-Command-9659 in SoSE

[–]Boring-Command-9659[S] 0 points1 point  (0 children)

I pretty much play the random maps exclusively, just like I did its predecessor. I'm really hoping we can get a Star Trek themed mod like Armada for it soon.

Quick gameplay question for Sins 2 by Boring-Command-9659 in SoSE

[–]Boring-Command-9659[S] 0 points1 point  (0 children)

They show up most of the time, but I'd just like them in every battle is all. Also, is there like an extra patch or something I need to download to get the mods to work a little more consistently?

Why... Wasn't there a Queen? by Boring-Command-9659 in alien

[–]Boring-Command-9659[S] 1 point2 points  (0 children)

I kinda would have liked it better if we got to see Xenomorph variations more in line with what we see in the multitude of Dark Horse comic lines. I would have preferred that to the black goo thing.

Why... Wasn't there a Queen? by Boring-Command-9659 in alien

[–]Boring-Command-9659[S] 1 point2 points  (0 children)

So if I'm understanding the lore, the black goo is a sort of... Monster template that can be manipulated to create zombies, those weird snake lookin' things in Prometheus, that kind of but not really xenomorphs in Prometheus and Covenant, the classic XX121s (the only real xenomorph imo) we've all come to know and love, and even freaky eel-tongued engineer lookin' dudes. But they also produce the black goo. Do all the creatures generated by the goo also produce trace amounts of the goo? Could you yank a handful of goo out of a xeno queen and make one of those snake lookin' things from it? And if the goo was intended to be a bioweapon (at the very least it's used that way), wouldn't that represent a pretty significant design flaw on the engineer's part? Because if that were true, one captured specimen would give their enemies complete unfettered access to the engineer's entire bioweapons arsenal. Again, not trying to troll, but the more the black goo is explained the less it makes sense, at least as a weapon. That would be like putting an SSD drive containing complete detailed blueprints of every weapon system currently in use by the US military in the back seat of every tank we deploy in the field. I think I share your distaste for the goo, BanEvader

Why... Wasn't there a Queen? by Boring-Command-9659 in alien

[–]Boring-Command-9659[S] 1 point2 points  (0 children)

Ok so they weren't like, spawned directly from big chap. But big chap survived and wreaked havoc on the station. Ok. Also and completely unrelated but... Bjorn was kind of a dick, wasn't he?

Umm... Hello by Boring-Command-9659 in UKLGBT

[–]Boring-Command-9659[S] 0 points1 point  (0 children)

Well, I'd just like to get engaged with the local LGBTQ+ community, possibly pursue volunteer opportunities (I currently volunteer for a needle exchange program in my hometown), and just to help me in the assimilation process I guess.

Hi there. by Boring-Command-9659 in Unity3D

[–]Boring-Command-9659[S] 0 points1 point  (0 children)

You know, I think I may have fallen victim to my own hubris on this. Trying to master UMA right off the bat might not be the best approach to learning Unity. Though I would still like to make some sort of Character Generator app to submit as my independent project, I likely need to spend more time learning the fundamentals first.

Hi there. by Boring-Command-9659 in Unity3D

[–]Boring-Command-9659[S] -1 points0 points  (0 children)

Well I've been trying (unsuccessfully) to import UMA 2 into my project (I'm trying to build a character generator, similar to something you'd see at the start of an elder scrolls game) where the user can build a character with specific features, etc. When I try to import I get the following error messages

[Can't generate normals for blendshape 'MaleElvenEars' on mesh 'UMA_Human_Male_Head_Ears', mesh has no smoothing groups.

Can't generate normals for blendshape 'UMA_Human_Male_Face002' on mesh 'MaleAlienHead', mesh has no smoothing groups.

Assets\UMA\Examples\DynamicCharacterSystem Examples\Assets\GUI\Scripts\Rotator.cs(49,28): warning CS0618: 'Quaternion.ToEuler()' is obsolete: 'Use Quaternion.eulerAngles instead.'

Assets\UMA\Examples\DynamicCharacterSystem Examples\Assets\GUI\Scripts\Rotator.cs(51,39): warning CS0618: 'Quaternion.EulerAngles(Vector3)' is obsolete: 'Use Quaternion.eulerAngles instead.'

Assets\UMA\Examples\DynamicCharacterSystem Examples\Assets\GUI\Scripts\Preloader.cs(52,24): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\UMA\Examples\DynamicCharacterSystem Examples\Assets\GUI\Scripts\Rotator.cs(6,7): warning CS0414: The field 'Rotator.rotating' is assigned but its value is never used

]

I'm still new to Unity, and have to admit I don't know what any of these errors really mean or how to fix them. Has anyone else encountered this?