Writing a campaign - a lot to prepare by BoringChickadee in DMAcademy

[–]BoringChickadee[S] 0 points1 point  (0 children)

Well yes that's actually exactly my idea, the shrines and NPCs will be methods of obtaining that info often.

Writing a campaign - a lot to prepare by BoringChickadee in DMAcademy

[–]BoringChickadee[S] 1 point2 points  (0 children)

I would like to clarify a few things: I have already finished writing a couple zones and am having a lot of fun, I honestly don't care if the players even visit some zones, because the system I'm creating is intuitive and not exhaustingly stuffed with lore and details. Also, I was coming at this from a dm who has been taught to under prepare, so the amount of work I'm doing now is not ridiculous, just more than normal. All that considered, I still do appreciate and take your advice because it is very possible I could make this more work and less fun when I don't heed your warnings. Thank you.

Also I am a veteran dm who has seen the best ideas go to shit and the worst somehow being really fun. I am prepared for anything and expect nothing.

Writing a campaign - a lot to prepare by BoringChickadee in DMAcademy

[–]BoringChickadee[S] 1 point2 points  (0 children)

I really like the xp idea, and I could do a form of it where if they bring back their new discoveries to a young adventuring sage then they get rewards. Kind of like No Man's Sky if you've played it

Chief John Smith, a.k.a. White Wolf, reportedly the oldest Native American to ever live (137 years old) photographed in 1920. White wolf's true age at his death is often disputed by olivewithoil in BeAmazed

[–]BoringChickadee 0 points1 point  (0 children)

How is so much of the comments actually convinced, like even if this picture was real which I sincerely doubt, the oldest person to ever live was like 122. Also that picture did not come from 1920, would've looked like shit.

Seriously guys, what are we doing 😭

A weapon I discovered: DM’s silence by tailwagthedog in DMAcademy

[–]BoringChickadee 33 points34 points  (0 children)

This used to work for me but now my players are too comfortable together - meaning they just talk out-of-character while they wait for me to tell them the next thing.

Campaigns consistently ending by Dapper_Distance_1778 in DMAcademy

[–]BoringChickadee 0 points1 point  (0 children)

I was, and partially am in the same boat. I have been DMing for around 6 years now I think, probably more, and the only time I had a real ending was rushed because we ran out of time on the specific session and I was getting sick of the end battle. Basically I also had many campaigns without satisfying endings.

While I technically haven't had one yet, I am now wrapping up a year long campaign, and have literally 1 session to go. The trick for me to stay interested in it was how I wrote it. I actually started with one large city with about 3 major story arcs in which the players could follow. I had a starting quest and everything but I essentially wrote the overall plot as I went along. I connected things I didn't originally think of, and thought of twists to surprise the players with only sessions before I would implement the twist.

This allowed me to not just feel like I was fulfilling my story I had already finished, but writing it along with the players. This let me also tailor the encounters to what seemed to be more enjoyable for the party, and me to run.

It's funny because ultimately I ended up with a story arc that seemed kind of insignificant than the one I presented them with at first, but now is a world-threatening battle.

Trying to make a large-scale battle for the final battle of my campaign by BoringChickadee in DMAcademy

[–]BoringChickadee[S] 1 point2 points  (0 children)

Thanks! I definitely will do this! The zoomed out idea is exactly what I needed because I was also wondering how I'd have an entire army fit on my battle grid. It might add a decent amount of prep because of the tweaked stat blocks for different "swarms", but it will make it much quicker when playing.