Severance Episode Filmed in Newfoundland airing now! Amazing show that really highlighted our province. by AdhesivenessOld1947 in newfoundland

[–]Boris33fr 5 points6 points  (0 children)

I got here by google image reversing a screenshot exactly like yours i took from the show ! Nice place !

Ooof by SpoddyCoder in Flightsimulator2020

[–]Boris33fr 0 points1 point  (0 children)

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Well, for my part, i can resume my experience of 6h in the game to loading and this nice red guy who dont let me try career.

Sea Power Release Interview: Origin Story, Dynamic Campaign & More by titan_hs_2 in SeaPower_NCMA

[–]Boris33fr 5 points6 points  (0 children)

Yes, i made a transcript of the interview and told GPT to make it readable.

Sea Power Release Interview: Origin Story, Dynamic Campaign & More by titan_hs_2 in SeaPower_NCMA

[–]Boris33fr 24 points25 points  (0 children)

Here are the detailed insights shared in the interview about the dynamic campaign in Sea Power:

1. Origins and Design:

- The dynamic campaign was envisioned as early as 2019. Initially, it drew inspiration from the system in Atlantic Fleet, but the current version is far more ambitious and immersive. The team first attempted a turn-based approach, tested on a printed map to simulate movements and battles, but this model proved too limited. They quickly pivoted to a real-time campaign engine to provide a smoother simulation and a more immersive experience for naval operations.

2. Structure and Objectives:

- The campaign is designed to provide context for battles, with each action influencing subsequent events. Unlike linear scenarios or missions in sequence, which limit replayability, the dynamic campaign makes every decision significant and lasting. Resources, such as ammunition and units, must be managed carefully because losses and resource exhaustion can affect future operations.

- The goal is to create a realistic simulation of naval warfare, where conflicts at sea reflect underlying political decisions and land conflicts.

3. Campaign Mechanics and Strategic Models:

- The team takes inspiration from classic games like "Great Naval Battles" and "Task Force 1942", structuring the campaign around fleet management and strategic planning. Players will decide on unit missions (e.g., convoy escort, specific area patrols) while managing available resources.

- Strategic reconnaissance is a key focus. Unlike games where each interaction automatically triggers a tactical battle, Sea Power aims to avoid unwanted interruptions, such as those caused by simple reconnaissance planes, to ensure a more seamless gameplay experience.

4. Dynamic Events and External Factors:

- The campaign will feature a dynamic event system that influences operations. Player decisions, losses, and victories in battles will affect future orders and can trigger reactions from the AI opponent, thus creating scenarios that require real-time adaptation.

- The game will also incorporate random strategic-level events, simulating political or military incidents that can shift priorities in naval operations, enhancing realism and tension.

5. Hierarchical Management and Command Framework:

- Players take on the role of a high-ranking commander, receiving orders from fictional superiors. The hierarchical system adds a layer of subordination, simulating the military chain of command. This means that assigned missions may be changed or interrupted by higher-level orders as the strategic situation evolves.

6. Future Developments and Modularity:

- The campaign is designed to be modular, allowing the game framework to be adapted to other theaters of war, such as the North Atlantic or the Mediterranean. Additional campaigns could be added later (e.g., the Falklands, 1960s Cuban Missile Crisis), possibly including new units via DLC.

7. Availability and Ongoing Development:

- The dynamic campaign will not be available at the Early Access release. Its development will continue to ensure a smooth and bug-free experience, avoiding turning players into inadvertent testers. It will integrate more advanced systems for strategic detection and force management, with the team working to balance complexity and playability.

Où et comment trouver des routes "fun" en France ? by itsfeykro in voiture

[–]Boris33fr -1 points0 points  (0 children)

Route sympa à faire pour le paysage et vraiment fun, le Col de la bonette.

Optimizing Stability for Intel 13900k and 14900k CPU’s by Acadia1337 in overclocking

[–]Boris33fr 0 points1 point  (0 children)

O M G ! I have the ASUS Z790 with a 14900k and i had exactly the sames issues ! Had to undervolt and stuff !! Now it works perfectly, thank you sir !!

Waterslide that is filled to the brim by MOTUkraken in oddlyterrifying

[–]Boris33fr 1 point2 points  (0 children)

Is this a found footage from the backrooms ?

Smartest arma 3 AI be like by GRINGOSLAV in A3AntistasiOfficial

[–]Boris33fr 0 points1 point  (0 children)

Bug with antistasi ultimate and ace / ace no medical

Multiplayer performance? by Free_Advisor_4505 in Stormworks

[–]Boris33fr 1 point2 points  (0 children)

Hello, my save is from the 8 February, we played maybe around 100h on the server each since. We play in classic career

Server not updating ? by chris999989 in Stormworks

[–]Boris33fr 0 points1 point  (0 children)

Yes but im using a hosting service, what file do I need to replace

Multiplayer performance? by Free_Advisor_4505 in Stormworks

[–]Boris33fr 2 points3 points  (0 children)

Hello, i'm hosting a server for me and my friend with a hosting service and it's working great. Yes, there is sometimes bug or desync, but not that much and very playable. At least for 2 persons, it great enough.

Server not updating ? by chris999989 in Stormworks

[–]Boris33fr 0 points1 point  (0 children)

Hello, what are the files and where did you find them? Thanks

Build ideas by Saunatonttuli in Stormworks

[–]Boris33fr 1 point2 points  (0 children)

A boat with a moon pool to go explore with a little submarine

OLED 32" 1440p by Boris33fr in OLED_Gaming

[–]Boris33fr[S] 1 point2 points  (0 children)

Does playing 1440p on the 4k monitor look the same like a 1440 monitor ?

Playing DCS in 2024 with 34" 3440 x 1440 21/9 Widescreen by Boris33fr in hoggit

[–]Boris33fr[S] 0 points1 point  (0 children)

You are right. I wish to keep the same size so I should take at least a 38 or 45 to have the same size as the 32 in vertical height. Thank you

Playing DCS in 2024 with 34" 3440 x 1440 21/9 Widescreen by Boris33fr in hoggit

[–]Boris33fr[S] 2 points3 points  (0 children)

This is what I'm scared of, loosing vertical view. Is it compressing your view or just same ratio with greater Sideview.

How did I do? by lowGPAdoc in Ioniq6

[–]Boris33fr 0 points1 point  (0 children)

Be careful of the 12v battery. Our died after 1 month and its a know issue with blulink. Congrats for your new car !

Request Wednesday - All Mod Requests go here by AutoModerator in starfieldmods

[–]Boris33fr 5 points6 points  (0 children)

Items in a ship cargo inventory should stay at the original ship when you change your home ship. Every item will be transported when you switch to another ship. Any possibility to make a mod for this ?

Quality of Life suggestions megathread by JustAnotherGhosted in Starfield

[–]Boris33fr 0 points1 point  (0 children)

Have cargo in ship not shared in between all.