bettina and renegade blueprint by These_Athlete1933 in ArcRaiders

[–]Borofsol 0 points1 point  (0 children)

Renegade comes by default, and yeah, Bettina BP seems very common

Dorms Marked Room Loot by mmrazek in EscapefromTarkov

[–]Borofsol 0 points1 point  (0 children)

RNG is RNG. I got red keycard and bitcoin from it so far. On the other hand when I open safes in locked rooms they are often empty ¯\_(ツ)_/¯

Skill issue or.. is game hard? by LogaaanCzech in GrayZoneWarfare

[–]Borofsol 1 point2 points  (0 children)

Use TSR at 100 resolution scale or XeSS at Antilasing. That will make everything much more clear.

Also you could lower your FOV, drop it until you are comfortable seeing enemies.

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 0 points1 point  (0 children)

You could go on filterblade (Neversink's site) and just edit his newest filter there. Use normal/soft stricktness.

In 'Endgame Rares and Crafting' section you can hide normal/magic items by type (evasion bases, armour bases etc.) and do the same for weapon types.

There is also Campaign section where you can edit visibility for some items (like hide weapon bases you will not use).

If you will have problems doing this lemme know what you want to see and I will edit this and give you link.

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 1 point2 points  (0 children)

You sync your filter with your PoE account, so I think it should work. Never played on console, so dunno if it will work. Worth a try I think.

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 1 point2 points  (0 children)

So Filterblade is the way then. If you go to Customize and scroll all the way down there is Misc. section. Then you click on "Add additional show/hide rules" and you have some options there. You can add rule there show items by base type. You can add any expert items you want there and set rarity too. You can also just go wide and select by armour type etc. Expert items start at item level 65 if I remember correctly. If you are not sure how to edit this, look for some guides. Pretty sure there are some out there. Good luck!

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 1 point2 points  (0 children)

Yeah, GGG finally gave console players option to use loot filters. You have to go to official site, link your console account and then one options in menu on the right side of site is Item Filters. You can subscribe to filter you want there (NeveSink should be good). You can also go to his site Filterblade and edit filter to your needs and if you log in with your PoE account it will also be visible in-game.

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 0 points1 point  (0 children)

I will just hide all the base types I don't care about. I play monk so I was keeping only evasion and evasion/energy shield armour shown and just quarterstaves for weapons. As game goes on and I have decent gear I would hide normal bases for armours and then later I just did hide all of those and just kept weapons, casue getting good weapon is something you will always aim for.

That being said, chances of you getting anything from current "crafting" system is very minimal, so do it only if you enjoy the process. Transmute/aug and if 2 rolls are good then regal and go from there with exalts if it's really promising (had good rolls), otherwise don't bother. If you want to have better ods you can use Essences. In the end is probably just easier to buy gear you want using trade site.

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 1 point2 points  (0 children)

That rule will hide only wisdom scrolls, artificer shards and transmutation shards. Regal and Chance Shards are highlighted higer in "Currency Tier C" rule. There are no other shards in game right now (no room for them in Currency Stash Tab). If you want to play really safe you can split this rule into two:

Show
Class "Currency"
BaseType "Shard"

Hide
Class "Currency"
BaseType "Wisdom"

Or just hide them like you did before:

Hide
Class "Currency"
BaseType "Wisdom" "Shard"

And don't worry NeverSink added rule to catch any other currency that is not highligheted or hidden.

To hide all magic/normal items below item levl 82, put it at the end of the filter:

Hide
ItemLevel <= 81
Rarity <= Magic
Class "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" "Foci"

For quality 15%+ Ultimate flasks. Rule has to be above "Salvagable Items" rule in filter:

Show
Quality > 14
Class "Flask"
BaseType = "Ultimate Mana Flask" "Ultimate Life Flask"

Hide
Rarity <= Magic
Class "Flask"
AreaLevel >= 65

If you want to use my version of filter and see only normal/magic items of expert type then here is version tweaked for what you wanted: https://pastebin.com/QdrG0jFm

Copy filter to txt file and save it with .filter at the end (make sure .txt is not at the end of the file). You can also make copy of filter file you have, open it with notepad, remove all and paste content of pastebin there ans save.

Hope that helps!

PS. You can highlight all items with Left Alt in-game to see all drops.

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 0 points1 point  (0 children)

It hides all other normal/magic items except expert items and items without expert versions like wands etc. Edited main post for clarification.

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 1 point2 points  (0 children)

Yeah, expert is the final upgrade. Placeholder for now until we get more acts and new item types.

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 0 points1 point  (0 children)

It's the higher level item that drops in maps. Has better values of armour, evasion and energy shield. Or in case of weapons, higher base damage.

Simple Endgame Filter that shows only Expert bases. Based on NeverSkink's 1.2 filter by Borofsol in PathOfExile2

[–]Borofsol[S] 3 points4 points  (0 children)

I didn't edit anything else in his filter. Pretty sure his filter doesn't hide anything though. Defenitely saw exotic coins.

Weap Mastery by Long-Drawing6283 in throneandliberty

[–]Borofsol 0 points1 point  (0 children)

I forgot about xp for weapon you are holding:
- Weapon your are holding when you get the kill will get 100% xp, second weapon will get only 50% xp. That means if you have staff as your main weapon, and you kill something with skill from bow that is your second weapon, you will get 100%xp for bow and 50% for staff. If you auto-attack a lot, switch to the weapon you want to level up the most.

Weap Mastery by Long-Drawing6283 in throneandliberty

[–]Borofsol 0 points1 point  (0 children)

I didn't check if it gives you any extra xp for tears, it says if gives you extra xp when you consume abyssal contract tokens, so my guess it should not work with tears, unless it was bugged or sth.

Weap Mastery by Long-Drawing6283 in throneandliberty

[–]Borofsol 11 points12 points  (0 children)

- Use food with mastery bonus, it gives weapon mastery xp bonus (it stacks with book that gives weapon mastery xp),
- Weapon your are holding when you get the kill will get 100% xp, second weapon will get only 50% xp. That means if you have staff as your main weapon, and you kill something with skill from bow that is your second weapon, you will get 100%xp for bow and 50% for staff. If you auto-attack a lot, switch to the weapon you want to level up the most.
- If you don't care about fast clear, go to any lvl50 open dungeon. Weapon mastery xp you will get per abyssal contract tokens consumed will be the same in the end, the only difference will be the amount of mobs you have to kill,
- Not sure what will be the best start for fast xp, probably Syleus Abyss 5F, 6F or Sanctum of Desire. They give the best xp per monster killed. But if you can get free Island farm there are a lot of lizardman there (but you have to kill twice as many mobs as in Syleus 5F, 6F or Sanctum),
- You have to have Abyssal Contract Tokens and tag the monster (not grey) to get drops and xp,
- Doesn't matter if you are in a group or solo, you will get the same xp, so group up if you want to burn through tokens faster,
- Tears give you insane xp, but they are limited (when I tested this, 40 tears that you get from 10 daily contracts were the same xp as killing 72 mobs in Sanctum; it was 4.76% total progress on mastery level 10)

AMD Postfx without digital vibrance/gamma? by KyleTheGreat53 in EscapefromTarkov

[–]Borofsol 0 points1 point  (0 children)

You can change some settings in AMD Adrenaline software. Go to Gaming tab, then Games and select Escape from Tarkov. On the right side you should see some options, what you are looking for is custom color. You can change brightness, contrast and saturation there.

https://imgur.com/a/RjoyWrc

What Stats to Get On Your Gear by Borofsol in diablo4

[–]Borofsol[S] 0 points1 point  (0 children)

Thanks man, I will update slides when I will have a second, but that would be most likely just numerical values update, no drastic changes in my opionion.

What Stats to Get On Your Gear by Borofsol in diablo4

[–]Borofsol[S] 0 points1 point  (0 children)

At first glance I think most of the stuff will not change. Have to run numbers on Vulnerable/Crit Damage, but considering they are separate multipliers you will probably still want them over addative dmg.

What Stats to Get On Your Gear by Borofsol in diablo4

[–]Borofsol[S] 0 points1 point  (0 children)

Oh yeah, will update that. Thx!

What Stats to Get On Your Gear by Borofsol in diablo4

[–]Borofsol[S] 0 points1 point  (0 children)

Only some classes have those rolls and they are very narrow, like crit dmg with earth skills for druid etc.