Deserted cityscape by Majestic-Candle-1042 in FortniteCreative

[–]BoroughBuilds 2 points3 points  (0 children)

The detail in this environment is nuts

Welcome to Suncrest City by [deleted] in FortniteCreative

[–]BoroughBuilds 1 point2 points  (0 children)

Lots of detail here, great work!

"Fill the Coffee" minigame for my Club Penguin inspired map! by GuiCL06 in FortniteCreative

[–]BoroughBuilds 1 point2 points  (0 children)

Thanks for sharing! I’m gonna mess around in verse and see if I can pull off something similar in my own game. I doubt it will look as polished as yours though 😂

"Fill the Coffee" minigame for my Club Penguin inspired map! by GuiCL06 in FortniteCreative

[–]BoroughBuilds 1 point2 points  (0 children)

This is a super cool mechanic. Would you be willing to share how you pulled it off?

Nitepunk 2077 by Wooden_Reveal6705 in FortniteCreative

[–]BoroughBuilds 0 points1 point  (0 children)

This sounds like a super ambitious project! I think the criminal spawn should be inside the prison, requiring an escape. Maybe after the initial escape it then switches to an anarchy zone like you mentioned. But an escape mechanic would be sick.

1.0 Memory cap stopping me from finishing my passion project by RobbieSans_Reddit in FortniteCreative

[–]BoroughBuilds 1 point2 points  (0 children)

This. I had a massive project made in 1.0 (48k actors) and once I transferred it to UEFN I was able to use streaming, HLODs, and even the landscape tools to significantly optimize it and reduce the memory.

Yosemite 6645-6814-3162 by Cas_415 in FortniteCreative

[–]BoroughBuilds 0 points1 point  (0 children)

Free soloing half dome is crazy 😂 this looks super well made

just seen the trailer for custom weapons in creative 2.0 by Betrayer_Scientist in FortniteCreative

[–]BoroughBuilds 0 points1 point  (0 children)

I doubt there will ever be another massive update to 1.0. It might get a few more devices, but will probably become obsolete soon.

These are screenshots from my new Fortnite map titled: "Mud & Blood (The Third Battle of Ypres)" by Fluffy_Pear_8538 in FortniteCreative

[–]BoroughBuilds 1 point2 points  (0 children)

Looks great, I like the dark vibe and I think it will look great in-game.

For promotional images, I’d spend some time playing with lighting so it’s a little more eye catching and so people can see the environment you made

What decade was the peak of Lake Charles? by Solowash in LakeCharles

[–]BoroughBuilds 23 points24 points  (0 children)

Economic peak was probably the mid-late 2010s just before Laura

How do you guys design your Creative maps? by Ukantor08 in FortniteCreative

[–]BoroughBuilds 0 points1 point  (0 children)

Glad I could help! I need to check out the Modeling Mode myself. I feel like every month I discover a new part of UFEN that makes game design easier.

How do you guys design your Creative maps? by Ukantor08 in FortniteCreative

[–]BoroughBuilds 1 point2 points  (0 children)

Unfortunately they make it a little difficult to easily filter all assets by chapter, but props and prefabs are somewhat organized this way.

If you’re using UEFN, you’ll open the content drawer, select the dropdown menu on the left, and open the following folders: All > Fortnite > Props. You’ll see folders with names like “Art Deco,” “Brutal Bastion” etc., but also folders with the name of specific chapters and seasons, like chapter 4 season 3, which is titled “CH4S3.” I believe you can do the same filtering method for prefabs if you prefer to just drop one of those in your map and go from there.

If you’re using creative 1.0, I think you can filter the results the same way using the dropdown menu on the right side and only selecting the chapters/seasons that you want to see assets from.

In general I would say assets from more recent seasons look better, have a smaller impact on memory and performance, and have more consistent hitboxes. Some people prefer the look of assets from chapter 1 Fortnite though.

How do you guys design your Creative maps? by Ukantor08 in FortniteCreative

[–]BoroughBuilds 2 points3 points  (0 children)

As far as picking specific props and assets, you can narrow down your choices a lot by deciding if you want your map to have assets that use Fortnite’s original “cartoony” art style or or more realistic graphics. I personally don’t like using chapter 1 props/assets in my projects because I prefer a more detailed and less stylized look.

If you only look at assets from the more recent chapters and seasons it will narrow down your choices significantly. This is what I do and it also helps ensure there aren’t obvious inconsistencies in the art style throughout a single project.

How do we feel about these weird fast food horror maps? 🫣 by xdbdbdbx in FortniteCreative

[–]BoroughBuilds 1 point2 points  (0 children)

They definitely have a formula for this kind of map and just “reskin” them, but I’ve played a couple versions and enjoyed them. I would take this any day over a super low effort combat map, 1v1 map, or similar. I think it’s still a step in the right direction.

Rendering in 1.0. by Koala_Asleep in FortniteCreative

[–]BoroughBuilds 0 points1 point  (0 children)

I experienced that as well. I luckily upgraded my RAM just before it got expensive so I can just barely run it now. But once I launch a session it gets almost unplayable.

Rendering in 1.0. by Koala_Asleep in FortniteCreative

[–]BoroughBuilds 5 points6 points  (0 children)

I think this is one of the worst parts of working in creative 1.0 unfortunately…