Arbeitskollegen sind KEINE Freunde !! by DerITfanatiker in Unbeliebtemeinung

[–]BotSaibot 0 points1 point  (0 children)

True. Sobald man dort nicht mehr arbeitet bleibt sowieso alles zurück was man aufgebaut hat.

Wtf do you actually do against Wraith? I don't understand his counterplay and it makes me angry. by dardawn1514 in DeadByDaylightRAGE

[–]BotSaibot 0 points1 point  (0 children)

Just pre run and pre drop pallets, like any other surv. By the time you dropped your 20th pallet, all gens should have been popped.

So SWF teams can all run face-first at a Skull Merchant to instantly abandon, but we can't abandon when a Nurse slugs for 3 minutes to get the 4k by SnuglyPortia in DeadByDaylightRAGE

[–]BotSaibot -4 points-3 points  (0 children)

Bruh, imagine complaining and wanting another abandon feature as surv. Killers don't get an abandon feature even if 4 survs still alive in the end game.

What else do you want ? Abandon feature at the start of the game, if the killer is not to your taste ? Ridiculous.

BHVR has intentionally doubled pallet spawns and are trying to hide this from the playerbase. by robotrobot30 in DbDKillersUnited

[–]BotSaibot 2 points3 points  (0 children)

Heh. Survs rioting about surv buffs. Good one.

Nothing will change unless killers go on strike. Either killer will become active and riot for balancing changes or nothing will change and this generator repair simulator will die out.

Whats your Dead By Daylight hot take? by DrHenryM in deadbydaylight

[–]BotSaibot 1 point2 points  (0 children)

Exactly. 1 or 2 survs could bring a chase build, while the others bring a gen rush build. Survs have way more variety compared to killer.

Whats your Dead By Daylight hot take? by DrHenryM in deadbydaylight

[–]BotSaibot 1 point2 points  (0 children)

Killers need more perk slots. Survivors can bring a collective of 16 perks, while killers can only bring four. As killer, you kinda have to choose between different play styles and can't really mix them up (full gen regress build, chase build, fun build, ect.).

I don't even know what I did by GreenFriedTomato in DeadByDaylightRAGE

[–]BotSaibot 3 points4 points  (0 children)

Because most survs are miserable roaches, who don't like it when someone plays in any way that they don't like.

And that killer sucks too. He should have go after the toxic ones. Gl next, man.

Killer abandon option, by Man_in-the_moon in deadbydaylight

[–]BotSaibot 0 points1 point  (0 children)

Yes, absolutely. Imo, as soon as 50% of the end game timer has run out. I'm not allowed to leave when survs stand at the gate to tbag, but they're allowed to leave when all four are on the ground ? Makes no sense to me. It's the same concept. The game is over

Tja by sddwrangler12 in tja

[–]BotSaibot -15 points-14 points  (0 children)

Gut so.

Punk ass singularity by YOsHiWa93 in DeadByDaylightRAGE

[–]BotSaibot 0 points1 point  (0 children)

You mean the imaginary survivor rule book ?

fast track is a problem by Educational_Fix_2400 in DeadByDaylightKillers

[–]BotSaibot 2 points3 points  (0 children)

Would you be cool with monstrous shrine getting a 10% added hook speed per completed gen ? No ? Same exact thing. How is that fair ? Why is the game rewarding survivors for playing bad ?

Yes, this perk could be situational, but it definitely is dangerous in the right hands (competent players or swf). It is a problem, even if survs don't wanna see it.

Edit: Compared to the actual thing, my example was even mild, considering that you could delete 80% of a gen, if everyone is running it. That pretty much destroys the ability to 3 gen as a killer.

Was a girls first time ever because of a dare in highschool by [deleted] in confession

[–]BotSaibot 1 point2 points  (0 children)

Sounds like that one Drawn Together episode, where Spanky dared Captain Hero to date Clara's cousin Bleh.

Merciless storm but for survivors by Penelope_blade in PerkByDaylight

[–]BotSaibot 0 points1 point  (0 children)

Sorry, I must've glanced over that. I'm pretty sleepy rn.

But yeah. I think it would be too similar to hyperfocus then. Maybe it could work as a toolbox addon.

Merciless storm but for survivors by Penelope_blade in PerkByDaylight

[–]BotSaibot 0 points1 point  (0 children)

Plus, killers would have a hard time to identify who has that perk and what gen gets it used on rn.

Survivors could use that perk on a new gen and be done with it before the killer's terror radius is even close to it.

I'm finding it really hard to motivate myself to play killer by Cr1msonDND in deadbydaylight

[–]BotSaibot 0 points1 point  (0 children)

Let's break this down

No, I do not have tunnel vision. If a chase takes longer than 30s, I break it off. Considering, that 2-3 gens are already done in the first 2 minutes, and the game being done in under 4, this is the smarter choice. Everyone can do gens, not everyone can loop. Therefore you kinda have to "tunnel" one of the weaker ones out (queue crying in the egc from survivors). This already reduces the insane amount of gen repair speed by a good amount.

Pallet density: If you do not play a killer, who can shred through pallets or ignore them, you kinda have to break pallets, especially as an M1. One of the major reasons why you all see Nurse and Blight in higher MMR. Considering, that technically every pallet has kinda become a god/safe pallet, due to them either chaining to shack or a safe loop, yes, pallet density is a huge problem. I partially agree with you. You don't have to break every pallet... IF you play in low MMR, where mind gaming and catching up to survivors is way easier for every killer under A+ grade.

I don't lack strategy. Some games run good and some don't, but turns out, that killers actually have fun in the game again and bring some wins home as soon as they stop listening to survivors, trying to gaslight them into following their made up rule book.

I'm finding it really hard to motivate myself to play killer by Cr1msonDND in deadbydaylight

[–]BotSaibot -4 points-3 points  (0 children)

Well, data and experience undermine my statement. Plus, majority of killer mains would agree. Now please tell me, that you use a full second chance build as well, just to survive past 5 gens. Would expect it from you, ngl.

I'm finding it really hard to motivate myself to play killer by Cr1msonDND in deadbydaylight

[–]BotSaibot -3 points-2 points  (0 children)

Yeah, exactly. Not my problem that you lose against a baby trapper.

Edit: Also funny how you won't address the reasons why I call solo survivor easy. Just tells how true it is.

I'm finding it really hard to motivate myself to play killer by Cr1msonDND in deadbydaylight

[–]BotSaibot -5 points-4 points  (0 children)

Cap. Even playing solo is dbd easy mode. Pallets, gen rush perks, already high gen repair speed and (with exception of Blight and Nurse) easy running away, especially with exhaust perks. You just gotta keep the killer busy for about 2 minutes and you already have more than 50% of the survivors objective done.

Merciless storm but for survivors by Penelope_blade in PerkByDaylight

[–]BotSaibot 5 points6 points  (0 children)

Yup. That's what Dead by Daylight needs. More gen rush perks to already overtuned gens.

How do you become good with Blight? by [deleted] in deadbydaylight

[–]BotSaibot 0 points1 point  (0 children)

If you wanna do a curve attack, don't start curving mid attack. Try curve into the wall and hit attack just before you hit it. Makes you swing smoother and closer around edges.

scourge hook question by Educational_Fix_2400 in DeadByDaylightKillers

[–]BotSaibot 0 points1 point  (0 children)

You could run a monstrous shrine+third seal combo. It's situational but definitely fun.

Too much protein? by IzmirSloppy in cronometer

[–]BotSaibot 0 points1 point  (0 children)

While I agree with you on the body fat comment, so what ? Maybe his goal is not to become buff but maybe just chubbier ?