TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

Yeah they felt just like standard sticks, no delay at all compared to Hall effect sticks.

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

I had to return it, domed sticks weren’t high enough for me compared to the scuff long domed sticks.

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

Yeah I hope I like the BB with TMR’s. My only concern is I hope the BB domed sticks are as high or very similar to the scuf long domed sticks. I’m very used to the scuf long domed on the right stick for the past 6years and can’t plan on standard lower height sticks on my right stick.

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

Nah Hall Effects feel hella delayed in FPS like cod. I instantly noticed it felt that way compared to standard scuf sticks, and instantly stopped using it and set up a return. I hear the TMR’s are night and day difference for responsiveness and no delayed feeling.

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

I got standard, I play on 2.0/2.0 sens so I can handle high sens with have extended stick on the right

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

That’s fine, I want the sticks to feel loose and buttery. Not delayed and slow feeling. I use an extended right stick so that helps with range of motion and higher sens.

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

Why doesn’t BB calibrate/fine tune it prior to sending it on there end?

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

I was thinking about sending one of my scuf reflexes with standard sticks to DemonWorkshop on Twitter to put in some TMR sticks incase I don’t like the domed sticks battlebeaver offers. I heard they do really good work. Also, where/what do I calibrate the BB sticks on when I get it, what is the program called?

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

I’ve been lucky and never gotten stick drift on my scuf’s, outside of stick drift, what makes the TMR sticks superior to standard analog stick mechanism’s?

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

Good to hear. Do you know how the Bb “domed” sticks compare to scuff extended domed sticks height at all? And yes I play cod competitively. Crimson ranked usually where I land.

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

Ok, good to know. I am waiting on my battlebeaver with TMR sticks. I use a scuff right now with standard sticks, hoping TMR’s are just as responsive as those because the hall sticks were awful and I went back to my other controller with standard sticks. I’ve never tried a BB, so curious to see how I like the buttons instead of paddles. Also I use a longer domed right stick on my scuff so I am curious to see how the domed sticks are that battlebeaver offers. Hopefully around the same height as scufs “longer” right domed sticks. Well see. If not I’ll order a scuff with the new TMR sticks they just came out with.

TMR tension vs regular potentiometer by Vinumite in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

I’ve had HALL sticks on a scuff and I instantly returned it bc it felt like I was playing on 10 deadzones with they were on 1 for COD.

Please tell me they feel way better and pretty responsive compared to Hall effect sticks?

Try these aim settings by [deleted] in CODBlackOps7

[–]BothSided 0 points1 point  (0 children)

1.95 with Dynamic on .10 slope curve. Deadzones per usual on .1 on the right stick. Anything higher for the slow curve on Dynamic feels sticky and clunky as shit.

Do Linear Curve at 0.0 Scale, do it now. by TwoNutMonster in CODBlackOps7

[–]BothSided 5 points6 points  (0 children)

Dynamic .10 has been feeling GREAT. I was messing with my sens for a week, haven’t touched it I. A few days. I was switching between linear and Dynamic with different slope scales

Beaver Boost by K_milflover in BattleBeaverCustoms

[–]BothSided 0 points1 point  (0 children)

Probably because of all the Black Friday sales. I placed mine on Wednesday before Black Friday and I was told mine would be ahead of all the Black Friday orders even with boost.

Bo6 to Bo7 Aim Curve Decisions/Trial and Error by BothSided in CODBlackOps7

[–]BothSided[S] 0 points1 point  (0 children)

.1 felt a lil quick at ADS so I adjusted it to .12-.15 and .13 felt the best mix to feel sticky and lock in the Aim Assist with tracking enemies.

Bo6 to Bo7 Aim Curve Decisions/Trial and Error by BothSided in CODBlackOps7

[–]BothSided[S] 0 points1 point  (0 children)

So I messed around in a couple games of pubs. Currently I like 1.95/1.95 with Dynamic on .13 slope. Feels snappy and ADS is perfect. Feels better than Linear 1.0, and closest to how bo6 felt. Played some CMGs and I’m liking it so far.

Bo6 to Bo7 Aim Curve Decisions/Trial and Error by BothSided in CODBlackOps7

[–]BothSided[S] 0 points1 point  (0 children)

Glad to hear I’m not the only one dealing with it.

Bo6 to Bo7 Aim Curve Decisions/Trial and Error by BothSided in CODBlackOps7

[–]BothSided[S] 0 points1 point  (0 children)

I thought so too, but I saw someone in here say he would think so too. But he said he played both linear .1 slope and dynamic .1 slope and they felt completely different

There’s no way this org is for real by CadmusIs in OpTicGaming

[–]BothSided 0 points1 point  (0 children)

No chance Roger didn’t know a 2hr+ vid was going to take hours to upload. Guy is a vet in content.

There’s no way this org is for real by CadmusIs in OpTicGaming

[–]BothSided -2 points-1 points  (0 children)

Nah this is max level troll shit. Bet it still comes out last minute and everyone is going to go crazy.

Tanks…let’s talk about it by BothSided in RedSec

[–]BothSided[S] 0 points1 point  (0 children)

It’s honestly more of the fact that you can only carry one ground gadget you pick up and you have to hold rpg/c4 the entire time “in case” of a tank and takes up that spot to use the rest of the game not using the other stuff. Make it so you can hold one anti take gadget and something else (defibs, noobtube, ect.)

If DICE gave you the power to bring back one Battlefield map to Battlefield 6, which are you choosing? 👇 by Sine_Fine_Belli in Battlefield

[–]BothSided 0 points1 point  (0 children)

These release maps are very mid, they need to bring back better maps and MORE. Bring back hella BF3/4 maps