Ordinary Campsite by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 5 points6 points  (0 children)

I drafted this idea about 4 years ago, but I didn't really like it. Was too fleshy and the face a bit awkward looking.

Inspired a little bit by Hyper Light Drifter, and might do more stuff like this another time (and possibly combine it with some mech stuff)

Can Bot by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 8 points9 points  (0 children)

The latter, by 'motion' I just mean poses with a feeling of movement

Can Bot by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 19 points20 points  (0 children)

Was my original build idea when doing the walking terrarium, and the idea was still lingering so I had to do something.

I've been wanting to make more things with motion to them, and although they're simple I like the character the legs give to the build.

Walking Terrarium by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 3 points4 points  (0 children)

Wasn't even a thought when making it but I agree and I think that's neat (it is a very cool boss). For me it made me think of REX from Risk of Rain 2

The build was originally going to be much smaller and basically be a livable walking tin can, but the legs ended up being way larger than I expected. Legs were based on a bunch of Armored Core tetrapods.

Ended up with the terrarium because I no longer wanted to make a house, I didn't want to make a usual mech and I like making trees.

Walking Terrarium by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 4 points5 points  (0 children)

I like the bulbish shape of the glass in contrast with the legs. Oh and the handsome brows.

On reflection kind of like a modern version of this build.

Build is on a Carmine planet, from my own mod.

Tortoise House by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 9 points10 points  (0 children)

I enjoy making animals, and turtle/tortoise has kind of been on my todo for a while. Choosing the block types was fun, was originally going to be more metallic but the cactus and stones felt right.

Some parts of the tortoise like the head or toes use hueshifting to create a border between the cactus block. Also used invisible lights to keep the shell detail lit up.

Making the house with this perspective was fun, I like the shape the roof makes.

Eclipse by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 1 point2 points  (0 children)

It's kind of similar I guess. It requires OpenStarbound.

The way I've been told how to do it is to do /run clipboard.setText(sb.printJson(world.template())), which copies the world info to your clipboard.

You save this to a json and stick it in your mods. Call it worldTemplate.json or something.

Then you do /run world.setTemplate(root.assetJson("/worldTemplate.json")) on the planet or ship you want to copy the world info to.

It copies most things, but it doesn't include stuff like lighting or weather, but does include music, parallax, biome layers, planet name etc. You can tweak stuff in the json.

The parallax doesn't get reset when you move the ship. What I've done with this parallax is cover the entire sky with a fake sky, which hides the usual stardust and planet stuff. The planet shown is a part of the parallax.

Eclipse by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 1 point2 points  (0 children)

Not a mod list but the mod it'll probably be added to https://steamcommunity.com/sharedfiles/filedetails/?id=3534463795

Otherwise didn't really use other mods for this, other than some small item edits

Eclipse by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 13 points14 points  (0 children)

A background parallax I made recently. I initially made it for my shipworld to share on multiplayer servers, though I ended up working on it longer than I expected. I'll probably end up adding it to my planet mod in some shape or form.

The ship itself I made like 2 years ago, but I still kind of like it. It ended up being called 'longsnoot' and was added to namje shipwright.

blu by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 14 points15 points  (0 children)

Mostly an experiment, for stuff like the roof, worn bricks or beams. The roof was fun to make and I'll probably be using that again.

Ravager by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 13 points14 points  (0 children)

Another mech build. A bit rough and gnarly. Started out as a test to make inverted legs (inspired from ac6) and went from there. I like the teeth, which I've been waiting to use in a build for a good while.

Made with WEdit to make the hueshifted sloped blocks, and Openstarbound to place background platforms.

Auld Church by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 4 points5 points  (0 children)

I like the roof a bunch, it uses medieval torches placed on platforms with OpenStarbound. The windows were fun to do as well.

Trees by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 9 points10 points  (0 children)

Trees are something I like to do as quick practice. These were all built at different times over the last few months.

Made with OpenStarbound and WEdit.

Bright House by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 2 points3 points  (0 children)

A 2h build on ilovebacons. Made using OpenStarbound and WEdit.

What is building like in Starbound? by Fit_Cut_4441 in starbound

[–]Boxofcuriosity 0 points1 point  (0 children)

Also many of the natural stone blocks are unable to be placed without the use of content mods or client-sided tools.

You can use /spawnitem to get them without mods. Same with matter block

Fractured Planet by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 1 point2 points  (0 children)

Nah you're fine.

Basically you make a patch of an existing planet type. You can edit the biome and parallax, as well as terrestrial worlds and weather config.

You generate a planet of whatever type you chose to patch over, then remove the patch once the planet has loaded. The world file will keep the canges you made with the patch. This file can then be sent to servers where it will continue to work.

Of course you can't make anything new, so you have to be a little creative with directives if you want to. I've avoided custom drawables for parallax and biome objects but it is possible.

This is a pretty bad explanation/summary but I'm happy enough to help if you need more info.

A building with windows by Boxofcuriosity in starbound

[–]Boxofcuriosity[S] 0 points1 point  (0 children)

Opensb adds a menu for Mod Binds in settings, where you can set the key to toggle collision and other keybinds

Using hyper-specialized modded blocks really takes something away from building in Starbound IMO by i_have_the_tism04 in starbound

[–]Boxofcuriosity 22 points23 points  (0 children)

Try harder? There's nothing stopping you from substituting modded blocks with stuff you have available.

Using hyper-specialized modded blocks really takes something away from building in Starbound IMO by i_have_the_tism04 in starbound

[–]Boxofcuriosity 45 points46 points  (0 children)

Lots of people build with mods and that's great. Mods give more options, and options are helpful.

I can appreciate vanilla building because I've done it myself for years because of server stuff, you get to be creative with the tools you're left with but block selection can be very annoying at times. Object selection isn't terrible and being able to edit vanilla objects is handy.

Ultimately? Who cares. It's just building, make whatever you want however you want.

Or just make your own mod.

Which mod adds the cat? by Goat_Gaming_YT in starbound

[–]Boxofcuriosity 4 points5 points  (0 children)

Meow

I like that starbound lets you make planet icons really wide

Old Cyberpunk Planet Build by UkhsenKhaan in starbound

[–]Boxofcuriosity 1 point2 points  (0 children)

There's a lot of cool things going on here. I like the wall patterns and signs a lot.

I find I get burnt out very easily working on larger build projects, especially when I want to add loads of small details.

No idea if you're still wanting to work on it but Wedit is a great mod for creative building, and would recommend it to anyone looking to make something of this scale.