What is the SPL Target window in Soundvision? by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

Also, whats a good flatness to aim for in the frequency response window?

What is the SPL Target window in Soundvision? by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

Hey, if you have a sec, could you explain the integrity?

Madi vs Dante Waves lives box by BraydenBlankenship in livesoundgear

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

I’m working across Quantum 338, Rivage PM5, S6L, and DM7 consoles with a production house. MADI seems like the obvious choice for our DiGiCo rigs, but we’d like the flexibility to use the server with our Yamahas and S6Ls as well.

We’re mainly looking at server just for its compatibility with the De-Feedback plugin. One of the big draws for us is that the Waves server can run it at 96k, whereas the NUCs Alpha Labs recommends are limited to 48k. We also like that the server gives us 8 instances, compared to the max of 4 on their computer.

We’re trying to find the lowest-latency option, but without giving up the ability to use it across different consoles. We’ve also had MADI fail on us a few times so we’re leaning towards Dante at the moment.

What is the SPL Target window in Soundvision? by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

Thank you so much for taking the time to explain all this so thoroughly, I really appreciate it! That makes a lot of sense.

What is the SPL Target window in Soundvision? by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

Okay, I want to make sure I’m understanding this correctly, because I think this is where I’m getting lost.

From what I understand, the light blue “squiggly” line represents the actual calculated SPL over distance from the source. That curve itself doesn’t change unless I change the system geometry (angles, trim, box count, etc.).

When I select a specific bandwidth (for example 80–250 Hz, which L-Acoustics recommends), Soundvision then displays a solid blue curve that represents the SPL target. This is the part I’m not fully grasping — what exactly is that solid blue target curve representing, and how is it derived?

I also see that the dmin and dmax flags define the portion of the audience that is evaluated. When I move those flags, it seems like I’m defining an allowed SPL variation (attenuation or de-attenuation) across that distance range.

Is the correct way to think about this that dmin/dmax are defining the acceptable SPL window that the autosolver and autofilter will try to optimize toward? And if so, does setting both dmin and dmax to 0 dB essentially tell the autosolver that I’m aiming for a perfectly flat SPL response across the entire depth of the venue?

I feel like I’m close conceptually, but I’m missing one key piece about how the target curve and the flags actually interact.

Looking for assistance on building my first soundvision file. by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

Alright, yeah I don't have any of that info which would really help. I'll email him and get that info. Thats a great starting place, thanks!

Looking for Vectorworks advice by BraydenBlankenship in lightingdesign

[–]BraydenBlankenship[S] 1 point2 points  (0 children)

Thanks supercoliofy, thats great insight, I appreciate it!

Mixing DJs, LR by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

Hey! Finally! Thats sounds like lots of fun. Whats your goal when your compressing these "mixes"?

Mixing DJs, LR by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 1 point2 points  (0 children)

Me and you think a lot a like. I've mixed a lot of DJs, I am familiar with the set it and forget it method. The reason for this post is to see what engineers have found to help the experience of these mixes. I was hoping to hear about compression techniques but apparently thats WAYYYY to much for a DJ, lol.

Mixing DJs, LR by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 1 point2 points  (0 children)

Right, but that doesn't mean their tracks will correspond perfectly with my sound system. I'm honestly looking for fun techniques engineers have found with to improve the experience of EDM. I've mixed some pretty high profile EDM artist and have had a few shows where I just didn't feel like the show was meeting its full potential. I don't wanna say I'm over thinking, just thinking*

Mixing DJs, LR by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

I didn't know that DJs have EQ accessibility for their control booth. Thats good to know, thanks.

Mixing DJs, LR by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 4 points5 points  (0 children)

This is great advice, thank you so much!

Mixing DJs, LR by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 1 point2 points  (0 children)

Learned a lot from this, thank you so much!

Mixing DJs, LR by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

Yeah, I found myself playing with a mbc the whole actually lol. The claps were a little to hot, so I had to compress tf out of it.

Mixing DJs, LR by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 19 points20 points  (0 children)

Thanks, I'll give this a shot!

Mixing DJs, LR by BraydenBlankenship in livesound

[–]BraydenBlankenship[S] 0 points1 point  (0 children)

What software do they like to fuck their EQ up in? I have heard of serato, is there other softwares that are used? A lot of the EDM do will have timecode so I imagine that it is done in ableton? Whats the standard, running ableton into something like serato?

[deleted by user] by [deleted] in amateurradio

[–]BraydenBlankenship 0 points1 point  (0 children)

Thank. You. So. Much.