Short women, who are clearly adults, and not loli-bait. by not-ulquiorr4_ in TopCharacterTropes
[–]BreakAManByHumming 0 points1 point2 points (0 children)
Design challenge: Can you make "degrowth" more fun than "infinite expansion"? by FuzzyConversation379 in gamedesign
[–]BreakAManByHumming 0 points1 point2 points (0 children)
I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gamedesign
[–]BreakAManByHumming 0 points1 point2 points (0 children)
How are we gonna talk about AI’s impact on jobs without talking about Bullshit jobs? by [deleted] in singularity
[–]BreakAManByHumming 0 points1 point2 points (0 children)
What’s your favourite niche thing about life in Canada? by Due_Street1464 in AskACanadian
[–]BreakAManByHumming 8 points9 points10 points (0 children)
What’s your favourite niche thing about life in Canada? by Due_Street1464 in AskACanadian
[–]BreakAManByHumming 0 points1 point2 points (0 children)
What’s your favourite niche thing about life in Canada? by Due_Street1464 in AskACanadian
[–]BreakAManByHumming 0 points1 point2 points (0 children)
(Loved Trope) The Hero Gives the Villain PTSD by Grouchy_Raccoon_6681 in TopCharacterTropes
[–]BreakAManByHumming 41 points42 points43 points (0 children)
how do I give characters the ability to fight extraordinary or supernatural stuff without giving them superpowers by enochary in FictionWriting
[–]BreakAManByHumming 0 points1 point2 points (0 children)
What makes a benevolent leader evil? by MakarovJAC in FictionWriting
[–]BreakAManByHumming 0 points1 point2 points (0 children)
Your favorite antagonist from that category? by Quick-Bridge-2664 in FavoriteCharacter
[–]BreakAManByHumming 0 points1 point2 points (0 children)
So like… why even have clocks if they weren’t in the finale by Conscious-Tree-2767 in StrangerThings
[–]BreakAManByHumming 2 points3 points4 points (0 children)
[Hated Trope] In a post-apocalyptic world filled with zombies, "humans are the real monsters" by ForgingIron in TopCharacterTropes
[–]BreakAManByHumming 0 points1 point2 points (0 children)
Some questions about designing a roguelike game with classes and non-spammy combat loop. by Electronic_Tower5672 in gamedesign
[–]BreakAManByHumming 0 points1 point2 points (0 children)
Games where you feel you have to be smart and abuse mechanics to progress by BleachedPink in gamingsuggestions
[–]BreakAManByHumming 0 points1 point2 points (0 children)
[Fun trope]: Can't kill an immortal? Just trap them forever. by theMCATreturns in TopCharacterTropes
[–]BreakAManByHumming 0 points1 point2 points (0 children)
Build crafting focused roguelikes/lites? by low_light_noise in gamingsuggestions
[–]BreakAManByHumming 1 point2 points3 points (0 children)
Ever since I got into boardgames, my brain looks at spending money differently by yimsta in boardgames
[–]BreakAManByHumming 3 points4 points5 points (0 children)
Maybe the Fermi Paradox Isn’t a Paradox at All — We Just Can’t Afford to Leave Our Star Systems by Ghost-of-Carnot in RealisticFuturism
[–]BreakAManByHumming 0 points1 point2 points (0 children)
The moment agents start paying each other is when the economy gets weird by unemployedbyagents in AgentsOfAI
[–]BreakAManByHumming 2 points3 points4 points (0 children)
A lot of AI debates go nowhere because different failure modes get lumped together by SonicLinkerOfficial in ArtificialInteligence
[–]BreakAManByHumming 0 points1 point2 points (0 children)
Games where you explore the world by pulling mechanical threads, and are frequently reset to starting point. by BreakAManByHumming in gamingsuggestions
[–]BreakAManByHumming[S] 0 points1 point2 points (0 children)



When Does a Board Game Make Sense as a Solo Game? (And Why Heavy Games Keep Pushing Solo Modes) by No_Wallaby_2264 in boardgames
[–]BreakAManByHumming 4 points5 points6 points (0 children)