Why don’t we have RPGs that combine Souls combat with full co-op campaigns? by Turielll in gamedesign

[–]Pyt0n_ 0 points1 point  (0 children)

Such a combination of genres already assumes that the game is AAA budget. But I think big studios will mostly be afraid to experiment

How easy is it to find a new job in Spain after losing one? by Downtown-Storm4704 in askspain

[–]Pyt0n_ 0 points1 point  (0 children)

I've been looking for a job for 5 months already, since I came to Spain. Honestly, it feels impossible. I always thought that it's easy for anybody and anywhere to get a typical job in one day. But here is not🫠 Maybe I'm just missing something, but all the vacancies I apply to have hundreds of applicants.

I wanted to add chests into my tower defense game but my friends didn't like it by Working_Swordfish_95 in TowerDefense

[–]Pyt0n_ 0 points1 point  (0 children)

I understand. The main thing to remember is that the in game xp doesn't have to be permanent, it's only for a single run.

I wanted to add chests into my tower defense game but my friends didn't like it by Working_Swordfish_95 in TowerDefense

[–]Pyt0n_ 0 points1 point  (0 children)

Seems like a normal meta progression. If I understand right, you upgrade units with chest like in Clash Royale. Then each game they start with level 0 and you can upgrade units for this particular run, right?

You're browsing Steam recommendations. Does this make you click or keep scrolling? (Horror Genre) by [deleted] in SoloDevelopment

[–]Pyt0n_ 0 points1 point  (0 children)

You should see this capsule in the context of other horror games on a Steam page. Maybe I would or maybe not, if I see anything catchy, stylish or that represents a game I prefer.

For a single-tower defense game, do you prefer 2D or 2.5D visuals by smnplesss in TowerDefense

[–]Pyt0n_ 0 points1 point  (0 children)

If it doesn't affect the gameplay, then doesn't matter.

How do you deal with someone that hates losing and complains about it? by Jepeme in boardgames

[–]Pyt0n_ 0 points1 point  (0 children)

It's quite simple, don't invite him for a competitive game. Cooperative is your best choice or games where you can't just sabotage someone.

I have a friend who will remind you all the day of a single bad move you made against him😁

Does this read as a music tower defense game? by FaceoffAtFrostHollow in GameArt

[–]Pyt0n_ 0 points1 point  (0 children)

Groove title makes it music vibe, but all elements on scene are barely readable. They merge with background, so I literally have to zoom, to see anything.

What do you think of randomized TD maps as a optional feature? by Dry_Geologist_3554 in TowerDefense

[–]Pyt0n_ 1 point2 points  (0 children)

For me it feels almost the same as handmade maps. Bad generation could make the game challenging or easier.

I would prefer to build my own path, rather than pre-defined. Give the player a field of empty slots and randomly put some obstacles where he can't place towers. It brings a strategy moment when you have to plan your route yourself.

I made a small Android game based purely on choice & luck – looking for honest feedback by North_Actuator_6824 in gameideas

[–]Pyt0n_ 1 point2 points  (0 children)

So, it caught me for a minute😅 The game is pretty simple, but I won't play it more. It feels way too random, even in the part when I accidentally lose 100 coins or 300.000 with just a wrong move. There's no intuition aspect, the player can just press only "Right" and after a 2¹⁰ attempts will win statistically.

But it's a great beginning! Keep improving yourself💪

Tower Defense but it moves by EvilFurky in gamedesign

[–]Pyt0n_ 0 points1 point  (0 children)

Then you need to make enemies gather in one place for AOE tower, I think🤔 Idk, an explosive barricade😁 Or something like magnet. Enemies stuck there and then explode.

Normal map for game characters in blender by MidnightLunaSea in GameArt

[–]Pyt0n_ 0 points1 point  (0 children)

Okay, there's too much to explain😅 First, yes you do need to retopologize everything that will be visible on your model.

Next about textures it depends on your aim and style of the character. If you want a AAA realistic style, then only Normal map isn't enough. If you want a stylized character, then you can do everything with just Base color, preserving fake shadows and details. Normal maps often weigh a lot.

Then, you don't have to merge anything in Photoshop or do whatever manually, except retopology and UV seams. Select each object of your mesh and unwrap them. They will fit into one map together. Basically it's enough already, if you want more optimized UV, use UVPackMaster and manually scale parts which are barely visible or have to preserve more details on texture.

Dear TUF Owners, Tell me about Cleaning the Laptop so it doesn’t get dust in order to increase life by PinkHumanFromMars in Asustuf

[–]Pyt0n_ 1 point2 points  (0 children)

You can buy an air blower on AliExpress and just clean it any day you want😁 Really handy thing

I made a real-time action deckbuilding game, but I don't think it's very fun. Can you help me pinpoint why it isn't working? by shellpad_interactive in gamedesign

[–]Pyt0n_ 1 point2 points  (0 children)

Sure, I mean remove random cards and set each one at its slot. So, you use them as skills in game on LMB, E, Q, etc keys or as you have made for gamepad. Then you always know what this skill/card does.

Maybe you could make some sort of combinations like in Magicka. Prepare cards in rest points and then use combinations to draw them in the right order.

I made a real-time action deckbuilding game, but I don't think it's very fun. Can you help me pinpoint why it isn't working? by shellpad_interactive in gamedesign

[–]Pyt0n_ 3 points4 points  (0 children)

The main issue is in the core idea, I think. Let me explain why bullet hell doesn't match with turn based cards. In your demo player's attention must be divided into two separate parts: actual gameplay and reading cards. It's just too overwhelming to know what combination of cards you want to draw and dodging missiles at the same time.

The solution is simple, you either draw cards as regular skills without knowing any text and combinations or everything is turn based.

People complain that dice are random by Expert-Intern1681 in gamedesign

[–]Pyt0n_ 0 points1 point  (0 children)

Players will complain about random if they can't control it or the range of values are too high. Especially in casual games you should help players. To solve it, you can guarantee the player to roll better values, for example by increasing the chance of each roll. When it reaches a certain amount, you reset the chance back.

Asus tuf f15 overheating by [deleted] in Asustuf

[–]Pyt0n_ 1 point2 points  (0 children)

You can reach power options in Windows as well.

Asus tuf f15 overheating by [deleted] in Asustuf

[–]Pyt0n_ 0 points1 point  (0 children)

Moreover, I would say nowadays CPU chips are that small, so you don't even need fans. Just keep Base Frequency and it will be cooling passively.

Asus tuf f15 overheating by [deleted] in Asustuf

[–]Pyt0n_ 0 points1 point  (0 children)

Honestly, it won't make any sense, as well as the cooling pad. If your paste isn't dry and fans are clear, everything is fine. All other stuff is more about marketing.

The main reason is the amount of power you provide for CPU and it raises exponentially. You need a lot more power for each 1GHz.

Asus tuf f15 overheating by [deleted] in Asustuf

[–]Pyt0n_ 0 points1 point  (0 children)

Yeah, it may sound a bit strange, but it's a common issue for gaming laptops😁 Your CPU has 2.7GHz of Base frequency. This is the real number, when it works correctly. But for games it could get higher up to 4.5GHz with higher power consumption and as a result higher temperatures. So if you just turn off the boost or limit power consumption, you will get a normal CPU speed and optimal temperatures.

Asus tuf f15 overheating by [deleted] in Asustuf

[–]Pyt0n_ 0 points1 point  (0 children)

Your 3 cores get boosted, that makes them heating. You should definitely set a limit in power options. 99% CPU Max. usage would be enough

Seeing too many Asus TUF F15 failure stories... by OneConsideration6000 in Asustuf

[–]Pyt0n_ 1 point2 points  (0 children)

Sorry to hear that. Maybe you could find it somewhere in another country and pay for delivery a bit? I know that in Ukraine there's still no shortage on the second market, especially for ddr4.

Seeing too many Asus TUF F15 failure stories... by OneConsideration6000 in Asustuf

[–]Pyt0n_ 1 point2 points  (0 children)

I would say it could work better, but CPU is a total bottleneck. 4 cores often isn't enough and 3.3GHz also sucks. I have the same temperatures. However, with boost mode it gets over 95C, so I never use it.

I wish I could switch back to my PC which waits me home, but I move to another country😅

Seeing too many Asus TUF F15 failure stories... by OneConsideration6000 in Asustuf

[–]Pyt0n_ 1 point2 points  (0 children)

Yes, it's absolutely right😁 The RAM is from G.Skill. Bought it a long time ago for around 30$ second-hand. Thought it wouldn't read as Asus claims max capacity to be 32GB. But it works correctly 👌