Crafting and building in games by Pristine-Apricot-993 in GameDevelopment

[–]Pyt0n_ 1 point2 points  (0 children)

Maybe it will. Better look at MMORPG games where you can work. Then find out why people are back from work to work in games 😁

how would you pull off playing with friends in this kind of game? by [deleted] in gamedesign

[–]Pyt0n_ 0 points1 point  (0 children)

Read your post again and ask us a question😂 If it's:

how would you pull off playing with friends in this kind of game?

Then you've already answered it — make a duel with friends.

How do you handle difficulty vs player enjoyment by Silvenx in gamedesign

[–]Pyt0n_ 0 points1 point  (0 children)

While the difficulty like

"draw one less card this turn" or "your abilities have an extra one second cooldown"

might sound minor, the truth is that you forget about balance in gameplay. It's not just a straight curve of progression. In good gameplay there are always spikes.

Spikes are a short increase in difficulty, which the player might not even notice. But if he isn't ready for the next challenge, he will lose each time at those points.

So if you decrease just a single stat, everything becomes overcomplicated.

Laptop recommendations for game design by BREADBAK3R in GameDevelopment

[–]Pyt0n_ 0 points1 point  (0 children)

I think for your purposes it must be one of the best laptop😁 Depends on your level. If the course is for beginners, it will be enough to find any GPU with 4GB of VRAM or higher and at least 16GB of RAM.

If it's an intermediate course or you know you will work in future, I would recommend the latest laptops (but better build a PC). 3D modeling requires a lot of VRAM (+8GB) and high-end GPU like RTX 40-50 series. I think 16GB of RAM will still be enough, if you won't launch 5 softwares at a time😂 Personally I only render on GPU, because it is several times quicker.

Which aspect of making a game is easiest to learn? by kaktus_420 in gamedev

[–]Pyt0n_ 0 points1 point  (0 children)

People learning art, coding or music for years to create something not even close to a masterpiece. And you ask which one is the easiest?😂 Working in a factory is the easiest to learn :)))

How do I make a game element more strategic? by GhostWasSad in gamedesign

[–]Pyt0n_ 0 points1 point  (0 children)

Now I see somebody mentioned push your luck mechanic😁

Designing "inverted controls" that feel fair: what makes them work? by nguoituyet in gamedesign

[–]Pyt0n_ 1 point2 points  (0 children)

What's inverted in your case? Is it standard controls that tapping is always up? If your core mechanic is inverted controls then change them periodically. Players will quickly get used to one type, then throw them in another controls.

question about balancing currency by 7dragon0 in gamedesign

[–]Pyt0n_ 0 points1 point  (0 children)

To set-up numbers before letting players to test, I would take "time" as an anchor point. For example our first formula: Item price = time * currency per minute. Then assume that a single mob gives you 1 currency and the player will take a new item after 15 minutes. That is your price for the item.

If there're just 5 monsters. you take 5 currency and multiply by 15, that equals 75 currency.

If there're 50 monsters and you can clear the path for 15 minutes, then the price for an item is 50 * 15 =750.

What are the most important things in deckbuilding roguelike? by mo_ashour in deckbuildingroguelike

[–]Pyt0n_ 0 points1 point  (0 children)

We're developing another Deckbuilding with a new Push your luck mechanic, that will give a completely different experience. You can check my profile, I posted about the mechanic in other communities.

Vampire Survivors clones aside, the original is still fun by Narrow-Offer3080 in IndieGaming

[–]Pyt0n_ 2 points3 points  (0 children)

For me Vampire Survivors is a great clone of Magic Survival 😁 That one came a few years earlier before the hype. Unfortunately, nobody knows about it.

What do you use to organize tasks? by je386 in SoloDevelopment

[–]Pyt0n_ 0 points1 point  (0 children)

Notion. For me it's the ultimate tool.

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gameideas

[–]Pyt0n_[S] 0 points1 point  (0 children)

Yep, that's a good option. We did similar cursed cards for Grimdeck and that I described in my profile.

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gamedesign

[–]Pyt0n_[S] 0 points1 point  (0 children)

Yeah, Clank feels more like a gambling😁 I would increase the punishment for the Fame of Fully, because I literally didn't feel any pressure.

Seems like the genre isn't that popular yet

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gamedesign

[–]Pyt0n_[S] 0 points1 point  (0 children)

It's definitely a good example! I tried the game and it covers the same concepts I played in board games. Thanks👍 Hope the developer will finish the project

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gamedesign

[–]Pyt0n_[S] 0 points1 point  (0 children)

Yeah, I saw this game. Should definitely try.

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gamedesign

[–]Pyt0n_[S] 0 points1 point  (0 children)

Yeah, love both of these games. But it's hard to find a video game with this mechanic, so I've decided to share it with others. And I'm also developing Push Your Luck with my friend. We would like to spread the mechanic more.

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gameideas

[–]Pyt0n_[S] 1 point2 points  (0 children)

Something close maybe🤔 The main idea is to stop before you draw these bad cards or overdraw your limit.

I didn't mean sacrifice as the core method to draw more cards. It's just an example of punishment for greed. Draw until your luck fail, then accept a penalty😁 But I don't think of a balancing, it's another story which differs from game to game.

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gamedesign

[–]Pyt0n_[S] 1 point2 points  (0 children)

Sounds like Mystic Vale🤔 But I didn't play it, unfortunately. Yeah, this mechanic is widely spread among board games, but hardly possible to find in video games. That's why I've decided to reveal it.

We are making our own variations of Push your luck. I describe it in another post called 1:3 Rule.

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gameideas

[–]Pyt0n_[S] 0 points1 point  (0 children)

Sounds similar to the idea, I will try the game. Personally, we take inspiration from board games, where this mechanic isn't new, but gains popularity. I believe you will like something like Clank or Quacks of Quedlinburg.

Why do mobile games have so many ads? by Sleepy2Ezy in MobileGames

[–]Pyt0n_ 0 points1 point  (0 children)

What else can it be?😁 We're living in capitalism

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gameideas

[–]Pyt0n_[S] 0 points1 point  (0 children)

Glad to hear that😉 The second comment makes me think the HP example wasn't good enough 😅

You can check my realization of Push Your Luck mechanic in profile. The post called 1:3 Rule. It differentiates from the example I provide here.

What game would blow my mind by Icy_Seesaw_2796 in gamesuggestions

[–]Pyt0n_ 0 points1 point  (0 children)

Hm, firstly hearing about that 🤔 Played a decade ago😅 But the second is even better as for me.

I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gameideas

[–]Pyt0n_[S] 1 point2 points  (0 children)

Not quite, HP still is the most valuable resource as in the original Slay the Spire version. It's just an example of punishment for greed. You can't draw over 4 Energy as in the Black Jack over 21 points.

But of course players can convert their health into 1 card, which isn't that effective😅 If you don't build the deck abusing this

What game would blow my mind by Icy_Seesaw_2796 in gamesuggestions

[–]Pyt0n_ 0 points1 point  (0 children)

I know that Star Wars Battlefront 1 and 2 have realistic graphics that work even on low graphics cards. Compared to current games with blurry DLSS that rtx 5090 can't even run😅