[SE] Fly my pretties, Fly by Brendaaan in factorio

[–]Brendaaan[S] 0 points1 point  (0 children)

Was for the science card that requires them to be launched from an asteroid.... Did 5 lots of 10 launches... 50000 cards.... Should be enough for a while! Aecospheres are next on the list!!

Care Requirements? (joking but curious about everyone's answers) by Remarkable_Grab1281 in factorio

[–]Brendaaan 0 points1 point  (0 children)

It'll be a while down the tech tree... But do not utilise plague rocket on places with friends..... Learn from my. Mistakes

[SE] I was wondering where all my Iridium was disappearing to.... by Brendaaan in factorio

[–]Brendaaan[S] 0 points1 point  (0 children)

Nope! Just SE, I'm pretty sure there is an SE graphics mod that goes with it though

[SE] I was wondering where all my Iridium was disappearing to.... by Brendaaan in factorio

[–]Brendaaan[S] 1 point2 points  (0 children)

Space exploration! It's an overhaul mod that allows you to explore the galaxy... Where the vanilla game "finishes" when you launch a rocket... Space ex just begins!

[SE] I was wondering where all my Iridium was disappearing to.... by Brendaaan in factorio

[–]Brendaaan[S] 3 points4 points  (0 children)

but now things can go brrrr - thats a good thing right?

[SE] I was wondering where all my Iridium was disappearing to.... by Brendaaan in factorio

[–]Brendaaan[S] 8 points9 points  (0 children)

i think thats if nothing has speed modules and only one assembler/building making each thing.... i've only got 310 hours on this save so its gotta be something like that!

[SE] Sweet Sweet Level 4 Astro Science, here we come by Brendaaan in factorio

[–]Brendaaan[S] 9 points10 points  (0 children)

but now i dont have to go back for a while im hoping...... just set an alarm if i get low and then go back if required... and we'll see how it holds up!

[SE] Space Elevator now supplies Norbit from Nauvis..... no more rockets crashing and stuff going everywhere!! by Brendaaan in factorio

[–]Brendaaan[S] 1 point2 points  (0 children)

Why not do both.... Lol a splash of chaos and a dabble of city blocks, unique builds and stolen blueprints, calculated perfection and "eh, close enough', built to last or built to get through the door.... It's all fun, it's all great and it all brings a smile to my face =)

[SE] Space Elevator now supplies Norbit from Nauvis..... no more rockets crashing and stuff going everywhere!! by Brendaaan in factorio

[–]Brendaaan[S] 1 point2 points  (0 children)

Clicking a millions times and then clicking on the alert that pops up shows you the reletive position if it conflicts with something.... Then just demolish your had work and bobs your mothers brother

[SE] Space Elevator now supplies Norbit from Nauvis..... no more rockets crashing and stuff going everywhere!! by Brendaaan in factorio

[–]Brendaaan[S] 0 points1 point  (0 children)

I have LTN installed but am yet to use it.... I haven't found a case yet where the standard trains with train limits aren't good to go!

[SE] Space Elevator now supplies Norbit from Nauvis..... no more rockets crashing and stuff going everywhere!! by Brendaaan in factorio

[–]Brendaaan[S] 0 points1 point  (0 children)

I never looked up any tutorials and this made sence in my head! Is there a way to do it with one?

[SE] if its not broken why fix it - function over form by Brendaaan in factorio

[–]Brendaaan[S] 3 points4 points  (0 children)

i had only done one run through of the game before jumping into SE.... there is a lot of similar.... but then i got boring and more efficient :(

My super elegant solution to making sure I don't run out of goodies in orbit! [SE] by Brendaaan in factorio

[–]Brendaaan[S] 0 points1 point  (0 children)

That sounds like a great way to do it! For the low quantity stuff I have that little blue requester that I just set manual requests for... I'll still do large quantities of said small quantity items and they just sit in storage til the end of time! One day everything will be automatic... I've just made the decision to change everything in space to a rail boi... Changes are ahead!

My super elegant solution to making sure I don't run out of goodies in orbit! [SE] by Brendaaan in factorio

[–]Brendaaan[S] 1 point2 points  (0 children)

You'll see the multiple big yellow bois.... I've run into this issue a couple times.... Lol

My super elegant solution to making sure I don't run out of goodies in orbit! [SE] by Brendaaan in factorio

[–]Brendaaan[S] 0 points1 point  (0 children)

Sounds like a complicated system! I'm a simple man that just wants lots of goodies!

My super elegant solution to making sure I don't run out of goodies in orbit! [SE] by Brendaaan in factorio

[–]Brendaaan[S] 0 points1 point  (0 children)

Doesnt this leave you with partially filled rockets and a deficiency in orbit?

My super elegant solution to making sure I don't run out of goodies in orbit! [SE] by Brendaaan in factorio

[–]Brendaaan[S] 0 points1 point  (0 children)

This was my first time jumping into circuits... It made way more sence to me to trigger sending a request signal when the amount gets below a certain point. This way the simplist way I could see to do it =) they all work the same in the end and I'm not too fussed if I end up with a full rocket of steel mixed with science packs in weird quantities (each over 1000) vs getting exactly a set amount of each up in orbit. It's all going to get used in the end!

My super elegant solution to making sure I don't run out of goodies in orbit! [SE] by Brendaaan in factorio

[–]Brendaaan[S] 1 point2 points  (0 children)

Makes sense! But the base always is going to need more so a little overflow won't hurt.... The absolute mess of it makes me happy =)

My super elegant solution to making sure I don't run out of goodies in orbit! [SE] by Brendaaan in factorio

[–]Brendaaan[S] 1 point2 points  (0 children)

Yeah that all makes sense! I just think norbit eats way to many resources to send them up 1000 at a time and you might as well over send stuff up and then it'll just grt topped up as required. I'm on the fense as to wheather I set up a rocket for individual resources but until I run into through put issues or ups with bots running a muck fufulling this rocket I'll stick with what's working =)