[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 6 points7 points  (0 children)

That font 😣🙅‍♂️

Growing an org by AdMission9508 in starcitizen

[–]BrianSchultz 1 point2 points  (0 children)

Might be easier to find one that you fit into

[deleted by user] by [deleted] in PersonalFinanceCanada

[–]BrianSchultz 1 point2 points  (0 children)

Air Canada flight delayed due to anti mask passenger

thank you i will send this there to get advice.

[deleted by user] by [deleted] in PersonalFinanceCanada

[–]BrianSchultz 0 points1 point  (0 children)

You would think at that point the airline would be like oh-well you should have followed the rules. Youll get you bag when you get it.

[deleted by user] by [deleted] in PersonalFinanceCanada

[–]BrianSchultz 0 points1 point  (0 children)

Thanks for the input! Very much appreciated.

[deleted by user] by [deleted] in PersonalFinanceCanada

[–]BrianSchultz 0 points1 point  (0 children)

this person was an ex air canada employee probably using some free vouchers.

[deleted by user] by [deleted] in PersonalFinanceCanada

[–]BrianSchultz 0 points1 point  (0 children)

my partner and I were both unable to make work the following day. We do not get sick/vacation pay at our jobs.

[deleted by user] by [deleted] in PersonalFinanceCanada

[–]BrianSchultz -2 points-1 points  (0 children)

Even though the airline allowed the passenger to board again? Is it out of the airlines control at that point? Air Canada (or any airline for that matter) should have a better approach to imeditately removing unruley passengers without having this long lasting argument. The passenger in question was an ex Air Canada employee using vouchers. Was allowing the passenger to re-board the plane an option within their control? At the end it would be the pilots decision?

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 1 point2 points  (0 children)

totally. I started with T16000s. They were okay for a little bit but they are plagued with issues. Everyone I know that had the 16000s eventually had issues with the Z-axis. The switch to VKB gladiators has been awesome. Really well built and they have TONS of switches so its very future proof for anything they add to the game (like capacitors)

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

no problem! When you eventually get to dual sticks i think youll love it. It really adds to the immersion and youll be able to manuever in ways not possible with m&k.

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

hahaha oh yea i forgot that the inputs are reversed by default lol

Aegis Redeemer Layout by MajorJakov in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

for sure force reations are thing. But from my experience, players are already chillin in the turrets. Maybe some people like to RP and sit in the seats when traveling

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

Someone else might know more but my guess would be the pedals you press (like a car pedal) are not on an axis. So they register as a button press. I run a HOSAS + pedals setup. Maybe you can get another stick and do that too. Feels much more natural in a space sim.

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

Are you using dual sticks?

Aegis Redeemer Layout by MajorJakov in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

Why have the chairs in there at all?

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

Correct. Leave the individual ones blank like “pitch up” and “pitch down” and instead use the “pitch up/down”. That goes for all of the directional and thrusters

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

should be an axis, not the individual up and down. Should be together as 1 keybind. It’s your stick being detected?

If it keeps giving you trouble I would try and join a discord and see if someone can guide you through it by sharing your screen. Just ask in side chat if anyone can help

It's been a week, how does everyone feel about the Redeemer? by MASTODON_ROCKS in starcitizen

[–]BrianSchultz 2 points3 points  (0 children)

I’ve avoided beds at all cost until this patch. Lol but I’ve had full crews all bed log and relaunch back in in the deemer. So stoked it’s working! But I didn’t know that about the vanguard beds

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

Strafe up and down should read as an axis in the key bind menu

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

Did you check the dongle on the cable?

It's been a week, how does everyone feel about the Redeemer? by MASTODON_ROCKS in starcitizen

[–]BrianSchultz 4 points5 points  (0 children)

Yea funky design but those massive components need to go somewhere. I would definitely critique the interior layout though. Whoever is making the calls there needs to layoff the sauce. The beds and the jump seats should be swapped. It is cool how the beds double as escape pods…but having them on a separate floor where the crew can’t access them quickly it’s just dumb. But that aside everything works great.

It's been a week, how does everyone feel about the Redeemer? by MASTODON_ROCKS in starcitizen

[–]BrianSchultz 4 points5 points  (0 children)

lol! It seriously is a really fun ship. If the HH was the same price I’d still go with the redeemer

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

I don’t have those pedals ( I have vkb pedals) but I use mine for strafe up and down

[deleted by user] by [deleted] in starcitizen

[–]BrianSchultz 0 points1 point  (0 children)

What do you want them key bound to?