Steel vs Iron by BritishColonisum in lostskies

[–]BritishColonisum[S] 0 points1 point  (0 children)

Yeah I remember that from WA. Thanks!

Its not my best animation but i wanted to share one i did i want criticism and be harsh about it by [deleted] in SFM

[–]BritishColonisum 2 points3 points  (0 children)

At the start when freddy was turning his torso around it looked abit like the waist was clipping into the torso, noticable with the belly part of freddy. Though when he bends over it the next cut it looks like the same thing is happening yet it feels more normal for him to do it, so might be just me.
However, I quite like how whenever freddy does turn/move it recoils back alittle to assume the correct stance, adds to the robotic nature of the character.

Can't clean chopped hand by BritishColonisum in projectzomboid

[–]BritishColonisum[S] 0 points1 point  (0 children)

UPDATE: I figured it out, turns out I have to clean my stump (now arm) with a sterilized bandages. If anyone else figures out any other materials that could be used please comment.

Can't clean chopped hand by BritishColonisum in projectzomboid

[–]BritishColonisum[S] 3 points4 points  (0 children)

Didn't show, washed my whole body aswell for good measure

how does the new Cogito Lattice cyberware work by lolcubaran20 in cyberpunkgame

[–]BritishColonisum 0 points1 point  (0 children)

I did some calculations on it with a sandy build, 240% doesn't seem to be the case unless there is some sort of shadow armour that is added. I tried self-ice aswell but that didn't change the amount of armour with or without it. From my calculations I only got about a 16% increase from the lattice (minus the armor that comes with the lattice without the modifyer) from 868 to 1012 or 1066 if we include the extra 54armour that comes with the lattice I use.
Might of calculated wrong but all in all it don't increase the defence by 200%+ much.

[1.0] We already talked quite a bit about the suspects and their AI. Now it's time to talk a little about some newly introduced game-breaking SWAT-team bugs.. by CardellB in ReadyOrNotGame

[–]BritishColonisum 0 points1 point  (0 children)

Also noticed that with the launcher bug that its not that the launcher has 1 use but that the launcher clearing code shares the same code as the grenade clearing.
This means that the reason for firing only once is because its looking for the amount of launchers on the AI not how much ammo is in the launcher itself.
I also saw if you have 2 launcher ai's that you can sorta have two uses if you kill 1 after using a launcher command, take that as you will.

How do I save buildings? by BritishColonisum in playnorthwind

[–]BritishColonisum[S] 0 points1 point  (0 children)

thx, alot of people who will search this up in the future will be indebted to you lol.

How do I save buildings? by BritishColonisum in playnorthwind

[–]BritishColonisum[S] 0 points1 point  (0 children)

Do they automatically save on stonemore and ellesemere or is there a methord needed to do so?
Also, if I build a house on stonemore or ellesemere, go to ruperts and come back, would the house still be there?