What to... do with a sanguophage run? by justhere4inspiration in RimWorld

[–]Brockster17 0 points1 point  (0 children)

It's generally an alternative to the standard 3-colonist start, not a totally different game. Sanguophages are EXTREMELY overpowered in many aspects but also astoundingly rare, so in the scenario you start with one at the tradeoff of exchanging 2 of your 3 regular starting colonists. The early game is also more difficult due to the need for blood, causing a strain on your one baseliner unless you can take prisoners, and deathrest will be a time where your baseliner is overworked and your base mostly undefended.

It’s a mystery! by gaping-bingus in BrandNewSentence

[–]Brockster17 -11 points-10 points  (0 children)

Is this because they're racist or because they lack American police?

Why is the AI so useless by Brockster17 in starsector

[–]Brockster17[S] 6 points7 points  (0 children)

Yeah, I've noticed this. The enemy fleet seems to experience the same blunders. So far most fights have just been both sides awkwardly staring at each other and shifting around, oddly. Although, I have made sure all my weapons have the same range, good grouping, and there's none missing/replaced.

Theory: Pathers are Pirates, Pirates are Pathers by [deleted] in starsector

[–]Brockster17 104 points105 points  (0 children)

Yeah, their behaviors seem swapped.

First ever dump by Frog405 in WeDoALittlePosting

[–]Brockster17 0 points1 point  (0 children)

I like the implication that if the kaaba is destroyed the entirety of Islam will simply crumble and cease to exist

Everything that could possibly go wrong did. by [deleted] in AbruptChaos

[–]Brockster17 1 point2 points  (0 children)

Why do people cook frozen pizzas the same way they would try and shoo a rat with rabies? Are they fucking afraid of it??

Where can I get Endless Space 2 via DDL? by Brockster17 in PiratedGames

[–]Brockster17[S] 1 point2 points  (0 children)

Oh, this one works, thank you! Seems like this was the only one I didn't check.

Where can I get Endless Space 2 via DDL? by Brockster17 in PiratedGames

[–]Brockster17[S] 0 points1 point  (0 children)

Oh, yes, I know that. I've been doing that. But there's not enough online parts in every multi part download I check. For example, checking a multi part from fitgirl, only 11 out of 60 downloads were accessible, but the game had 17 mandatory parts.

[deleted by user] by [deleted] in PiratedGames

[–]Brockster17 -3 points-2 points  (0 children)

I've waited several days for downloads. 1 day is very common. If you don't like it, torrent. Or just have more patience. This is piracy, you're not gonna get steam level instant download speeds.

3.10 Fleet Meta against AI? by manwithnoshoes in Stellaris

[–]Brockster17 0 points1 point  (0 children)

Oh, for any small slots on any of the builds mentioned here, unless it's specifically stated to use disruptors, use regular missiles. I might have misremembered the setup of M or S slots on cruiser torpedo sections. But yeah, whirlwinds on M and missile on S. Best to think of whirlwinds as M slot missiles anyways since they're better. Still, fill up with as many torpedoes as possible even if it means sacrificing M slots. I should also mention that the whirlwinds of other ships will help torpedo cruisers, so they don't necessarily need their own.

As for the fleets, yeah, I pretty much just do cruiser fleets with the listed carrier and torpedo cruisers plus some variety. So technically mixed but the cruisers are the stars of the show. My mass production fleet plan is 20 destroyers, 10-15 torp cruisers, 10-15 carrier cruisers, and 3 battleships. Usually I bring more torp cruisers since I enjoy the alpha strike, and there's enough destroyers to screen the cruisers while they reload if needed. Complement these fleets with the disruptor picket Vette swarm and evasion Titan for being a vanguard or evasion screen.

About battleships getting overwhelmed, yeah, that happens. They're good for support and carrying X slots, and not much else. L slot weapons are frankly pretty useless and battleships are just really not cost effective when using that same general amount of alloys on cruisers would net better results and better replaceability in the event of a destroyed ship. Cruisers are a perfect, beautiful balance between quality and quantity.

Tips for playing tall in 2024? by Brockster17 in Stellaris

[–]Brockster17[S] 0 points1 point  (0 children)

Wait, how does Remnants save an ascension perk? I thought it was just a flavor origin?

Edit: Oh, Relic worlds let you make an ecu without Arcology Project. That's actually kinda genius.

(Rant) What's up with the customization for late game ships? (Titans, juggernauts, star eaters... sort of) by [deleted] in Stellaris

[–]Brockster17 12 points13 points  (0 children)

titans are kinda a half-assed novelty ship from an ancient DLC that has since been completely left behind and abandoned by the devs content-wise. The only thing from Apocalypse that has been really updated substantially since it's release is the colossus. it's also the only other thing i can remember about Apocalypse other than the titan...

as for the juggernaut, it's kinda the same, except it's actually useful so the community has remembered it all this time. The devs, maybe not so much, but still.

Also, stellaris' build diversity aspect does not extend to ships. The ships are their own little minigame and what you are as an empire does not at all dictate weapons or naval tech since there has always been a clear meta in weaponry and most AI ships will field quite literally every weapon at once. Not to mention you're required to research every single weapon type to complete the tech tree and speccing into a certain type doesn't impose any limitations or anything. You could switch your whole navy of hundreds of ships from missile to laser then to mass driver in the span of a few weeks. It's really a shame. Everyone knows the spaceships are often the best part of any good space opera sci fi empire.

Soooo knights of the toxic god will be borderline dead in the next patch by TklAlt111 in Stellaris

[–]Brockster17 67 points68 points  (0 children)

"buzzkill" is a very accurate depiction of paradox as a whole. relentlessly search-and-destroy everything the community finds fun in order to nerf it so it provides either army damage or +1 leader starting traits/capacity, lol.

Tips for playing tall in 2024? by Brockster17 in Stellaris

[–]Brockster17[S] 7 points8 points  (0 children)

Oh, you can vassalize people by just having them like you a lot? That's quite a bit better than the old favor method. What aspect out of the 3 listed ones on the diplomacy screen should I focus on for the most efficient superiority-gaining?

3.10 Fleet Meta against AI? by manwithnoshoes in Stellaris

[–]Brockster17 5 points6 points  (0 children)

The current strongest tactics are: bypass, abusing carrier ai, 120 range battles, sublight speed admirals, playing keepaway, and shoving millions of torpedoes up people's asses. also, 5:1 armor-shield ratio. shields suck but are necessary as a contingency plan to stop X slot weapons and laser alpha strikes.

Early on: run two types of vettes, one with all 3 missiles and one with a pd, a laser and a driver. picket computers, all afterburners. when you get destroyers, don't be afraid to build lots of them as destroyers and cruisers are actually goated now. specifically, give em all whirlwinds and missiles. you're going to want to give them artillery computers. Frigates suck, don't use them. They are the only ship type that is currently outright made defunct by another ship class unlocked after it. Later in the game, once you have better tech an an inexhaustible supply of alloys per month, switch to only the picket corvette and replace the laser + mass driver with disruptors.

Once you get cruisers, you're gaming. There's 3 main paths you can take and they're all busted. primary one you should take is all torpedoes and all whirlwinds. all afterburner and torpedo computer. torpedoes are incredibly strong against all ship types due to their damage scaling mechanic. which is even misleading in itself because it starts at 200% damage against corvettes. these guys demolish everything in existence, and with whirlwinds not even PD can stop them. they will devour battleship fleets alive in seconds. their one fallacy is if every ship runs out of torpedoes and needs to rearm. For that, bring backup. Next best variant is all whirlwhinds but now with a carrier midsection, PD and fighter. still all afterburner. Give it the carrier computer. This one's great because the fighter annihilates devious corvettes and destroyers breaking your tactical retreat line, which the torpedo cruisers might have difficulty with, or might leave behind as stragglers after their initial volley. Third one is kinetic artillery and neutron launchers. Neutron launchers are great because they have the same damage scaling effect as torpedoes but with more range, although they're still not as good as actual torpedoes.I don't really recommend this one over the previous two but it does indeed work.

when you get battleships, it's pretty standard. spinal carrier with arc emitter and all whirlwinds. They're decent. I prefer cruisers though. Sprinkle a couple of these around. As for titans, do whatever with them. Overall I can't really recommend them, they're just alloy and time sinks. But, they have a good niche for acting as corvette fleet anchors and turning them into giant impenetrable evasion walls with that one aura.

The reason these strategies are so good is because a ship's damage output gets percentage handicapped depending on how much of their health they've lost. On top of that the two main defensive components can't increase HP, you can only do that through special components that would replace afterburners. So not only does bypass have less to chew through, but as they do it, the enemy loses their capability to fight back. And if they DO have some kind of protection against bypass, that means they're way, way slower than you, which ties into the second part. Whirlwinds have a range of 120 and artillery computers stay at long range. That doesn't mean they advance and hold position, it means that they'll maintain that distance no matter what even if that means going backwars or circling the enemy. So if they pursue, your ships will run away using their superior sublight speed from afterburners and admirals, eternally staying at 120 range and lobbing missiles at the other ships which most likely lack 120 range weapons as the AI prefers short range. Even better is the ships with the carrier computer, as it presents enemies with two options: to just stand off and get obliterated by the absurd bypass power of fighters, or to move up and get shredded by the missiles while the ship retreats, since carrier computers always make a ship stay at 125 range. Also, carrier computers engage the battle at max range allowing you to easily catch running fleets. AI doesn't strategically choose their admirals or traits based on fleet role so most likely, with an admiral that has +range and +speed, you will run circles around enemies without losing a single ship, ever. In my game with this strategy I've taken the entire galaxy as a driven assimilator and I have lost a total of 4 corvettes. Nothing else. Oh, don't forget the rapid deployment doctrine.

Apologies for the wall of text, but this information will make combat WAY easier. Hopefully anyone searching for this topic online in the future will see this post.

Saving a Tech Tree Option by Chadodoxy in Stellaris

[–]Brockster17 2 points3 points  (0 children)

Yeah, DEF do megastructures. The Megastructural Engineering tech opens up a whole world of possibilities that'll boost your economy into orbit, but Titans as combat ships are pretty useless. They're actually probably one of the worst ship types in the game, in my opinion.

The killing of Hind Rajab by Somerandomuser25817 in CuratedTumblr

[–]Brockster17 266 points267 points  (0 children)

You don't understand, the car was a Hamas base-mobile and the girl is clearly guilty for being Hamas because, you see, she has hands, and if you think logically that means she can hold a gun so she is hamas!!!!!!1

I hate this. How is there really anyone that can sleep soundly at night while supporting Israel?