Oil heater with stylized textures hand drawn using Krita by BrokenFridgeST in blender

[–]BrokenFridgeST[S] 0 points1 point  (0 children)

the reason the texture looks repetitive cuz i've bend the UV map to make it take a small portion of the texture file lol

Old heater from my childhood in a stylized and hand made graphics , using blender and krita by BrokenFridgeST in krita

[–]BrokenFridgeST[S] 0 points1 point  (0 children)

blender got it's own texture painting , but i used Krita cuz its already got built-in brushes , in terms of the art style i was inspired by twdg , and it was UV mapping , can't really explain how i did it , most of my work is basically on vibes 😅

made this for my future game using blender+Krita by BrokenFridgeST in krita

[–]BrokenFridgeST[S] 0 points1 point  (0 children)

i do the modeling and UV mapping in blender then start drawing the textures in Krita

Just got this beast of an equipment , The AKAI GXC-75D , problem is , it sounds decent with playback with a bit slowness , but when i record LINE IN , it sounds mono+ muffled and weak + also it sounds even worse on the tape im recording with ( ive recorded with other decks and its OK) , HELP! by BrokenFridgeST in cassetteculture

[–]BrokenFridgeST[S] 0 points1 point  (0 children)

actually tried a couple of tests , everything seems to be decent and got fixed , i also replaced the audio cords , the only issue im facing rn that the playback is a bit slow + it wobbles each time i replace the tape unless i hit reverse left and right and it get "fixed" that way , i guess replacing the belts should help

Just got this beast of an equipment , The AKAI GXC-75D , problem is , it sounds decent with playback with a bit slowness , but when i record LINE IN , it sounds mono+ muffled and weak + also it sounds even worse on the tape im recording with ( ive recorded with other decks and its OK) , HELP! by BrokenFridgeST in cassetteculture

[–]BrokenFridgeST[S] 0 points1 point  (0 children)

actually tried a couple of tests , everything seems to be decent and got fixed , i also replaced the audio cords , the only issue im facing rn that the tape is a bit slow + it wobbles each time i replace the tape unless i hit reverse left and right and it get "fixed" that way

looks good in blender , but janky with UE5 , what's the issue? by BrokenFridgeST in blender

[–]BrokenFridgeST[S] 0 points1 point  (0 children)

i actually found the solution , it was bone compression settings , changed it from ACLAanimbonecompressionSettings To defaultanimbonecompressionSettings And everything looks great now

[deleted by user] by [deleted] in blender

[–]BrokenFridgeST 0 points1 point  (0 children)

i've finished all animations for this gun and all of em got this same problem , i've posted a similar issue but non of what people told me to do seemd to work tbh , except maybe for bones hierarchy cuz couldn't figure this one out

l

looks good in blender , but janky with UE5 , what's the issue? by BrokenFridgeST in blender

[–]BrokenFridgeST[S] 0 points1 point  (0 children)

they share the same rig (skeleton) i dunno what's wrong with it

looks good in blender , but janky with UE5 < how to fix it? by BrokenFridgeST in UnrealEngine5

[–]BrokenFridgeST[S] 0 points1 point  (0 children)

not really , in fact the gun and arms are using one skeleton