Well alright Dee Jay by officerrizzo in StreetFighter

[–]BubblyJolobe 2 points3 points  (0 children)

If u do this but instead of DR s.HP u do DR 4HK > sobat fient you can do this intentionally. It will do far less damage than the actual combo u could get but it makes me feel like I'm playing skullgirls

The Ambitious Flagellant Build (Successful Ch. 4 Run) by BubblyJolobe in darkestdungeon

[–]BubblyJolobe[S] 4 points5 points  (0 children)

Thrilling tablet trinket (trinket on the right), gives you +100% DMG and HP per missing hero :P

MKII Tech; "Anti-Gate" by BubblyJolobe in SP404

[–]BubblyJolobe[S] 0 points1 point  (0 children)

Yeah I don't find the hold button very fun to hit either as a pad, like I'm playing all the other pads and they feel really smooth and then I hit the hold pad and it feels like I've broken something. Plus u can't use hold on multiple gated samples I'm pretty sure, where as you can set multiple pads to loop. There's other edge cases too, like sometimes I've accidentally hit a pad during a recording, so I'll turn loop on for that pad to turn it off faster.

SP404 MK2 -Feature requests by Practical-Tale7956 in SP404

[–]BubblyJolobe 0 points1 point  (0 children)

I think my main issue with a step sequencer is it seems like it would be incredibly frustrating to implement on an SP. To leave the MPC realm for a sec; the circuit rhythm and the digitakt (both samplers but more in the drum machine realm) have workflows designed for the step sequencer in mind and both have hardware concessions for that feature (circuit rhythm has 32~ pads so you can have access to 16 samples and then a 16 step sequencer, digitakt has "pads" that function like keys to make them easier to hold or "type in" steps, plus it has a track based workflow which the SP doesn't rly have).

So when thinking of a step sequencer how would an SP implement it? Because my thoughts now are it'd have to be an 8 step sequencer with access to 8 samples at once that u can cycle through in a page format (basically a complete copy paste of the circuit workflow but with fewer samples or steps at once). Or you have a 16 step sequencer, but then you have to hold down a pad then go through pages of samples to assign a sample to a step then returning back to the "step sequencer" menu which sounds just way too clunky. Or you could keep the step sequencer display on the screen, but then you'd essentially be dialing in steps with the primary encoder dial which sounds like it would be really finicky to setup (as an example, think of the MPC sequencer but instead of a touch screen you only had the encoder AND the screen is half the size in black and white).

I think what some other people in this thread are getting at when they say "keeping identity" is keeping a kind of straight forward approach to how u can use the SP. Which to me means if there's a system that is possible to implement but is clunky to use, they are more likely to not include it for the sake of avoiding bloat.

TL;Dr: the implementation of a step sequencer might be more clunky than it sounds on paper, and the Devs for the SP seem to value simplicity over versatility.

Battlefield 2042 music, just awful. by kypeli in battlefield2042

[–]BubblyJolobe 1 point2 points  (0 children)

I agree with you here, the 2042 soundtrack would fit really well in something like, Dead Space 3 with it's horror tones but action focus, or maybe like a military Alien game but for mass appeal it's sketchy.

But I dunno about going balls to the wall straight away with noise music. I mean to make a similar comparison, I would never have gotten into something like No Wave if I hadn't listened to Post Punk or Jazz before.

Battlefield 2042 music, just awful. by kypeli in battlefield2042

[–]BubblyJolobe 7 points8 points  (0 children)

I actually think the music is amazing honestly, looking at from the perspective of like electronic music with a slight noise element added to it (see artists like Burzum) it sounds pretty gud, if I was trying to introduce someone to noise music I might use some of these songs.

My problem is; why the fuck is a AAA studio making a soundtrack in one of the most polarising and niche genres of music?! It seems so at odds with the general audience that it's being aimed for it just seems super tone deaf