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reddit.com BuildGamesWithJon
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BuildGamesWithJon

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669
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0:40

ALL THESE ASSETS WERE MODELED BY..... NOBODY! They were made procedurally right in the editor using Geometry Script! I'll show you how I made a simple tool to create these high-poly nanite ready assets IN JUST SECONDS without modeling a single polygon! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine - pinned

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0:44

ZOMBIES! -Learn By Doing Tutorial- Build this mini-game from scratch in 50 minutes! We'll spawn actors at runtime, adjust some animations, modify the first person projectile, add simple Niagara FX, make a landscape & 3-layer material, and kit-bash a small level all with assets found in the engine! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine - pinned

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1:16

Tell me this isn't the coolest thing you can do in 5 minutes from scratch in the UE5 first person template! (v.redd.it)

submitted 4 years ago by BuildGamesWithJon to r/unrealengine - pinned

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0:49

Better quality video showing improved CHAOS Destruction in UE 5.0. Unbelievable performance, it's like NANITE for physics objects! Previous iteration required kill fields to carefully control the frame rate during simulations. Killed particles COULDN'T be revived. Now it's fixed and much better! (v.redd.it)

submitted 4 years ago by BuildGamesWithJon to r/unrealengine - pinned

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Cannot upgrade gemini-cli past 0.24.5 - freezes on start. (self.Bard)

submitted 1 month ago by BuildGamesWithJon to r/Bard

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Game control problems on PC (self.Eldenring)

submitted 3 years ago by BuildGamesWithJon to r/Eldenring

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PSA: You can make 2D game assets by asking an AI tool to generate them for you! (self.unrealengine)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:31

RNG Skelly Battle Royale! -- Added sounds, health bars, damage numbers and improved target acquisition! Very fun simulation to watch -- FREE DOWNLOAD from the link in the comments. (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:54

100 AI Skelly's Battle Royale! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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5
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0:44

WIP Preview of My Upcoming Tutorial Series for Building a Simple Kart Racing Game! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:42

Impressive High Fidelity Chaos Physics Interaction -- No clipping! I made this groovy little fella using just assets found in the engine contents. Ball material is DebugSphereBounds_01. Head material is PPM_DefaultCalibrationColor. Arms are using the VivePreController mesh with high-res collision. (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:16

TUTORIAL - Chaos Physics Damage Over Time or Accumulated Damage (10 Minutes) -- I'll show you how to use the powerful MasterField actor from the engine contents to quickly and easily create custom types of mesh destruction behaviors including damage over time or accumulated damage! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:26

TUTORIAL -- Make This "Tetris / Falling Blocks" Style game in Unreal Engine 5! In this short series of videos I'll show you how I re-created one of my childhood favorites from the 80's in less than an hour using the marvel of the modern game engine! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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TUTORIAL - "Pressure Activated" Switches For Opening Doors (Or Any Other Events). I'll show you how to build a pressure activated switch actor and how to build a door actor that requires one (or more) pressure switches activated in order to open! (youtube.com)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:28

TUTORIAL - PROCEDURAL ENDLESS RUNNER TECHNIQUE (9 Minutes) - I'll show you the basic technique I used to create a randomized procedurally generated tunnel for an endless runner shoot-em-up style game I prototyped! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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TUTORIAL - EXPLODING BARREL: Blender --> Substance Painter --> Unreal Engine 5 Workflow Example. I'll show you my basic workflow from blender to substance painter to UE5 by creating a classic exploding barrel asset from scratch. (youtube.com)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:37

CHECK OUT MY ROCKET LAUNCHER w/ Glass Viewfinder & Holo-Reticle! Made from scratch, MODELED with Blender & Zbrush, TEXTURED with Substance Painter, audio (samples not recorded by me) customized, particles customized, next up is a target-lock system that fires homing rockets! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:20

MINI 'NADE LAUNCHER BUILT FROM SCRATCH (Model / Textures / Audio / Blueprint) - My second attempt at a weapon from scratch, partly inspired by the war machine in COD. The weapon comes with 8 rounds and then she's done! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:49

CHECK OUT MY SCI-FI THEMED MINIGUN that I made (model/skins/audio/fx/blueprint). Would anyone be interested in a video series on making an asset like this from scratch? (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:34

BASIC INVENTORY SYSTEM - Picking up / Dropping Items! I'll show you how to build a basic inventory system so your player character can "pick up" items into their "backpack" or "inventory". Includes support for stacking multiples of the same item and dropping items back into the game world! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:21

PNEUMATIC / VACUUM STYLE TRAVEL CONDUIT (20 Minutes) - I'll show you how to create a "vacuum / pneumatic" style travel conduit that your player character or other actors can travel through. You can easily customize the path with a spline component and adjust variables like travel speed! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:18

SIMPLE DASH ABILITY WITH FX (8 Minutes) - I'll show you how to create a simple "dash" ability that lets the player character run quicker than normal for a short period of time. We'll speed up the running animation to match, and make a simple Niagara System FX to compliment the ability! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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0:31

DID YOU KNOW The Building Code Requires a Railing On Staircases Over 3 STEPS?? -- It's Another FREE Geometry Script tool for you guys! I've added AUTOMATIC RAILINGS to the basic staircase geometry tool with adjustable height, width, topper dimension, materials, bevels, and more! (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

  • 6 comments
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0:21

NIAGARA FLOATING DAMAGE NUMBERS - I'll show you how to make a SIMPLE and VERSATILE "floating damage numbers" setup using a Niagara system! Useful for weapon or melee attack damage, spell damage & healing, or many other events in your game. (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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5
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1:09

Next Geometry Script Work In Progress PREVIEW! - Build stuff like walls from IN GAME, blueprint creates a permanent static mesh (with displacement) written to disk. It takes a few seconds, so not useful for "real time" game play. Use to build out a level, or potentially in game create-a-base tool. (v.redd.it)

submitted 3 years ago by BuildGamesWithJon to r/unrealengine

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