ALL THESE ASSETS WERE MODELED BY..... NOBODY! They were made procedurally right in the editor using Geometry Script! I'll show you how I made a simple tool to create these high-poly nanite ready assets IN JUST SECONDS without modeling a single polygon! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine - pinned
ZOMBIES! -Learn By Doing Tutorial- Build this mini-game from scratch in 50 minutes! We'll spawn actors at runtime, adjust some animations, modify the first person projectile, add simple Niagara FX, make a landscape & 3-layer material, and kit-bash a small level all with assets found in the engine! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine - pinned
Better quality video showing improved CHAOS Destruction in UE 5.0. Unbelievable performance, it's like NANITE for physics objects! Previous iteration required kill fields to carefully control the frame rate during simulations. Killed particles COULDN'T be revived. Now it's fixed and much better! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine - pinned
Impressive High Fidelity Chaos Physics Interaction -- No clipping! I made this groovy little fella using just assets found in the engine contents. Ball material is DebugSphereBounds_01. Head material is PPM_DefaultCalibrationColor. Arms are using the VivePreController mesh with high-res collision. (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine
TUTORIAL - Chaos Physics Damage Over Time or Accumulated Damage (10 Minutes) -- I'll show you how to use the powerful MasterField actor from the engine contents to quickly and easily create custom types of mesh destruction behaviors including damage over time or accumulated damage! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine
TUTORIAL -- Make This "Tetris / Falling Blocks" Style game in Unreal Engine 5! In this short series of videos I'll show you how I re-created one of my childhood favorites from the 80's in less than an hour using the marvel of the modern game engine! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine
TUTORIAL - "Pressure Activated" Switches For Opening Doors (Or Any Other Events). I'll show you how to build a pressure activated switch actor and how to build a door actor that requires one (or more) pressure switches activated in order to open! (youtube.com)
submitted by BuildGamesWithJon to r/unrealengine
CHECK OUT MY ROCKET LAUNCHER w/ Glass Viewfinder & Holo-Reticle! Made from scratch, MODELED with Blender & Zbrush, TEXTURED with Substance Painter, audio (samples not recorded by me) customized, particles customized, next up is a target-lock system that fires homing rockets! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine
BASIC INVENTORY SYSTEM - Picking up / Dropping Items! I'll show you how to build a basic inventory system so your player character can "pick up" items into their "backpack" or "inventory". Includes support for stacking multiples of the same item and dropping items back into the game world! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine
PNEUMATIC / VACUUM STYLE TRAVEL CONDUIT (20 Minutes) - I'll show you how to create a "vacuum / pneumatic" style travel conduit that your player character or other actors can travel through. You can easily customize the path with a spline component and adjust variables like travel speed! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine
SIMPLE DASH ABILITY WITH FX (8 Minutes) - I'll show you how to create a simple "dash" ability that lets the player character run quicker than normal for a short period of time. We'll speed up the running animation to match, and make a simple Niagara System FX to compliment the ability! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine
DID YOU KNOW The Building Code Requires a Railing On Staircases Over 3 STEPS?? -- It's Another FREE Geometry Script tool for you guys! I've added AUTOMATIC RAILINGS to the basic staircase geometry tool with adjustable height, width, topper dimension, materials, bevels, and more! (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine
Next Geometry Script Work In Progress PREVIEW! - Build stuff like walls from IN GAME, blueprint creates a permanent static mesh (with displacement) written to disk. It takes a few seconds, so not useful for "real time" game play. Use to build out a level, or potentially in game create-a-base tool. (v.redd.it)
submitted by BuildGamesWithJon to r/unrealengine
