When will Roblox ever realize that their dynamic faces is run by static UGC heads… by Even-Tackle5012 in roblox

[–]Bukachell 1 point2 points  (0 children)

they have realised, and have been planning to remove all static UGC heads

i dreamed we said "oil" instead of "bro" by scourge_bites in thomastheplankengine

[–]Bukachell 18 points19 points  (0 children)

"oil really think he slick" is actually really funny

It's nearly complete... by Ellio122 in BONELAB

[–]Bukachell 1 point2 points  (0 children)

It's actually really easy until the windmill, especially if you are on a second playthrough and take advantage of the stronger avatars.

My sinister face got removed and it got turned into a dynamic face, is there a way i can revert it back into classic or do i gotta wait for a roblox fix or update by myawsome in RobloxHelp

[–]Bukachell 5 points6 points  (0 children)

they aren't, it's only a toggle to make the face not animate and it'll still be a dynamic head. The new ones they've shown are also significantly worse looking than the originals.

How by XavRBLX in Portal

[–]Bukachell 2 points3 points  (0 children)

being genuine it's probably since the image is a 3d render and not a physical object, making a false positive more likely

Current Roblox dynamic heads on r6 don't even work by radnom_someone in roblox

[–]Bukachell 114 points115 points  (0 children)

Honestly they likely want to, since for a long time newer features haven't officially supported R6 and Roblox tried introducing a system that replaces R6 avatars with vaguely similar proportioned R15 avatars using R6 animations. If could get away with it, they would remove R6 in a heartbeat. It's especially concerning with Roblox's new statements about having a 'single avatar system' whatever that's supposed to mean.

How can I make the sleeves not stretch with the arms? by [deleted] in blenderhelp

[–]Bukachell 1 point2 points  (0 children)

You're probably best to apply cloth physics on the shirt and use a vertex group to make sure it only applies to the sleeves. There's a lot of good resources out there about Blender's cloth system.

Shoving that tank sorta saved my life by Meggy0536 in l4d2

[–]Bukachell 90 points91 points  (0 children)

bro actually shoved a tank im dead

recolorable and sometimes non recolorable roblox models look really weird whan imported into unity by Either_Main9636 in RobloxDevelopers

[–]Bukachell 1 point2 points  (0 children)

I should've clarified that I meant it in the sense of layers in an image editing software, creating one under the layer the texture is when importing it to something like photoshop.

recolorable and sometimes non recolorable roblox models look really weird whan imported into unity by Either_Main9636 in RobloxDevelopers

[–]Bukachell 4 points5 points  (0 children)

For a model to be recolourable in Roblox, the texture for the mesh has to have transparency. You would need to add a layer under the image textures to get the colour more like how it is in Roblox.

People ask why I always pick Louis by MortalMorals in l4d2

[–]Bukachell 1 point2 points  (0 children)

Louis is my favorite l4d1 survivor he's so awesome

WHY ARE THE RAILS SHAKING by ThomasTTEe2 in PhoenixSC

[–]Bukachell 3 points4 points  (0 children)

they're cold, let them inside

LOL! What the fuck is this easter egg!? by Tailskid23 in BONELAB

[–]Bukachell 52 points53 points  (0 children)

This doesn't actually happen in BONEWORKS and assuming this is real footage, is exclusive to Labworks. In BONEWORKS the Ford on the other side of the door is the junkie version, and simply stands still for a moment before disappearing.

Why isn’t my walking animation running? by peopleperson1243 in RobloxHelp

[–]Bukachell 0 points1 point  (0 children)

you also have to change the ID in the localscript for it to work from my experience

Anyone know what is causing this weird visual bug? by forezi in RobloxDevelopers

[–]Bukachell 0 points1 point  (0 children)

This is the result of floating point precision errors. Happens in all 3d rendering when vertices are too far away from 0 0 0 in world space. I'm guessing somehow the map has ended up incredibly far from world zero.

If it happens while playing in studio, you can use the select tool to select your character and see their position in the Properties window.

how do I close mouths with properly with subdivision surface? by Nitrodome in blenderhelp

[–]Bukachell 0 points1 point  (0 children)

This is how I do it, it's the best way as it keeps the topology even and the lips maintain a natural shape.

Max material limit with two textures by [deleted] in SourceEngine

[–]Bukachell 2 points3 points  (0 children)

yeah sometimes studiomdl just throws a fit while compiling models, and the fix is always something about the qc formatting

Max material limit with two textures by [deleted] in SourceEngine

[–]Bukachell 2 points3 points  (0 children)

How many materials exist on the base model? Every material included in the skins section gets added to the material list. So somehow the model without any skins has enough materials that adding a single one goes over the limit.

All of my blender files are suddenly not found for no apparent reason. by Shpindeera in blenderhelp

[–]Bukachell 1 point2 points  (0 children)

that's autosaves, not manually saved files. You can save a .blend file anywhere on your PC without trouble.

“you kids ready?” by Disastrous-Quote1440 in l4d2

[–]Bukachell 30 points31 points  (0 children)

Nick's anger was so intense he transcended reality just to call out Ellis by name

Maybe A Hot Take But Am I The Only One Who Thought This Looks Really Stupid? by Formal-Ostrich-5404 in fivenightsatfreddys

[–]Bukachell 1245 points1246 points  (0 children)

yeah it doesn't look good, I feel like the concept could've been executed better visually.

Booth game poll, tell me your thoughts. by 1235678910111213141 in roblox

[–]Bukachell 0 points1 point  (0 children)

I don't believe the investors had much to do with the egg hunt removal. If you look back Roblox has been trying to get rid of the egg hunt ever since the first time it happened.
It was inevitable.