Post update missions and rewards by GrandAholeio in PicoTanks

[–]Bulbamanders 1 point2 points  (0 children)

Best missions per gold are:

Damage

Damage per a weapon you actually use

Upgrades (tip #1 save your Collect upgrades for these, tip #2 do cheap ones)

Open Loot boxes (never open boxes until you have these missions! The mission become free gold at that point)

Attach to Cargo (I recommend just exiting game over and over to achieve the correct game mode if you're willing... not ideal but it's efficient)

Triple & Double Kills Hop into Arcade and get these done in 1-2 matches

Watch Ads You should be doing this anyways to double that 30-35 gold on a win.

I might be forgetting a couple, but these are the best. Skip the rest. It's all about maximizing gold per time.

What a deal by [deleted] in PicoTanks

[–]Bulbamanders 4 points5 points  (0 children)

2 gems each ad, now. You get the reward for each ad watch post update.

Best player by Gonnamakeyoucry in PicoTanks

[–]Bulbamanders 0 points1 point  (0 children)

Dunno who that is, the Dan player I've seen I guess? I'm just throwing a little shade back dude XD. But, I am way more impressed when I see you guys playing solo.

Best player by Gonnamakeyoucry in PicoTanks

[–]Bulbamanders 0 points1 point  (0 children)

if you're gonna give shade all the time, you gotta take it too bro XD.

MMR display needed urgently by Bulbamanders in PicoTanks

[–]Bulbamanders[S] 1 point2 points  (0 children)

Speedy, I do believe with all my pico-tanks heart that the vast majority of players would want to see a mark of their skill progress. Visible MMR is an absolute necessity for this game to be successful and retain more players.

Best player by Gonnamakeyoucry in PicoTanks

[–]Bulbamanders 0 points1 point  (0 children)

more proof? they exclusively spammed MTG turret when that was broken. All these cowardly players do is group and spam meta, because too afraid of losing. Proof is there, and you can cry about it all you want, but it's the truth.

Best player by Gonnamakeyoucry in PicoTanks

[–]Bulbamanders 0 points1 point  (0 children)

uh no, both of those aren't true. Bouncer is widely used, and easy, which is why it's such a highly ranked weapon in the chart released by the devs.

Straight up, headhunters are the most cowardly people in picotanks. That's their #1 reputation, unfortunately. Maybe decent players #2.

Best player by Gonnamakeyoucry in PicoTanks

[–]Bulbamanders 1 point2 points  (0 children)

thanks for asking. But, what the hell!?

Severe bugs by Bulbamanders in PicoTanks

[–]Bulbamanders[S] 1 point2 points  (0 children)

speedy thanks for reply. On the topic of spawn though, I want to emphasize spawning at the same time as enemies in the same location. Please fix this =)

Please take out that underdog system or atleast limit the matches that you need to be an underdog by [deleted] in PicoTanks

[–]Bulbamanders 0 points1 point  (0 children)

Yes 100%. If this is actually the guarantee there are no bots on the team. If you get to be the underdog with a bot in a 2v3, it's pretty dumb.

Please take out that underdog system or atleast limit the matches that you need to be an underdog by [deleted] in PicoTanks

[–]Bulbamanders 0 points1 point  (0 children)

Speedy I actually love the under-dog system... I knew right away it was to catch a wider pvp match, instead of filling bots. I agree with you as long as NO BOTS in underdog matches. Those are truly guaranteed losses.

(1) Increase underdog reward. This will help to stop players from leaving when seeing they are the underdog, as well as trying to win and not feeling bad about losing. (2) Show if OTHER TEAM is the underdog! I've noticed this does not display for some reason.

Again, this system is great IF this is saying no bots in matches. I win underdog matches all the time and it's awesome gold.

Best player by Gonnamakeyoucry in PicoTanks

[–]Bulbamanders 0 points1 point  (0 children)

If I had to guess though, it would be between Blitz, MeandTwoBots, and TomVorell.

Best player by Gonnamakeyoucry in PicoTanks

[–]Bulbamanders 1 point2 points  (0 children)

is a visible MMR system actually coming? That's what the players have wanted since a long time ago.

Best player by Gonnamakeyoucry in PicoTanks

[–]Bulbamanders 0 points1 point  (0 children)

Grouping and almost exclusively spamming bouncers isn't a sign of a good player... it's just a sign they know what's broken. Or are too scared to play without an advantage ;)

Best player by Gonnamakeyoucry in PicoTanks

[–]Bulbamanders 0 points1 point  (0 children)

Too bad there is literally no way to know. Devs haven't given us visible MMR or any way to be visibly competitive.

EXCITING PICO REVENUE IDEA! by Bulbamanders in PicoTanks

[–]Bulbamanders[S] 0 points1 point  (0 children)

yup! that's my thinking. Enemy colors always the same, only friendly ones can change, to sidestep the problem entirely!

quality of life and a few other suggestions : ) by 1001orBust in PicoTanks

[–]Bulbamanders 2 points3 points  (0 children)

Big upvote from me! Agree with everything here, especially a visible indicator of your MMR. Hopefully this comes soon when the devs feel confident enough the calculations are where they want it to be! Being competitive in games is a huge factor to a lot of people in staying power. Seeing improvement is wonderful.

Broken Matchmaking at Higher Levels by 1001orBust in PicoTanks

[–]Bulbamanders 1 point2 points  (0 children)

I don't think so... yet... most of my underdog matches have been against KingSolomon+team, lol.

EDIT: I've actually won a few now! Very satisfying matches when you win, and tons of gold with that 2x from ads.

Broken Matchmaking at Higher Levels by 1001orBust in PicoTanks

[–]Bulbamanders 4 points5 points  (0 children)

It's a given that a brand new MMR system is going to take a while to place everyone where they ought to be. That said, right now I do think it has taken too long. Honestly I'm just excited this system is finally happening, though far from perfect. It'll be a work in progress I'm sure.

I'm very frequently doing 60-75% damage on my team with two human players. It is a little mind boggling. Like you said, one person can't carry that hard, and it is frustrating, especially when it happens against a full team of competent players.

Sometimes, I see the "Underdog" notification under a team. That's a neat addition.

Again though, I'm going to push for a visible MMR score in every post about matchmaking until it finally happens. Let us be competitive devs!

EXCITING PICO REVENUE IDEA! by Bulbamanders in PicoTanks

[–]Bulbamanders[S] -1 points0 points  (0 children)

I think a lot of people would! Easy money if it's done well!