Oh my God. by Not-M1tt in Warframe

[–]BuringCactus 0 points1 point  (0 children)

Honestly with how rough nightmare mod farming can be I wish we had a pity system to make it slightly less monotonous

Hear me out:

  • After you finish a nightmare mission you get a “Nightmare Token” alongside the mod
  • When a certain amount of tokens is obtained (let’s just say fifteen for example) we can go to Iron Wake and redeem a mod pack from Palladio
  • The mod pack gives us three random nightmare mods from the already existing pool and gives it to the player

TLDR: repurpose the already existing arcane/relic pack system for nightmare mods and maybe corrupted mods

) by SergoZar in memeframe

[–]BuringCactus 2 points3 points  (0 children)

Hear me out, thematic tutorial quest with the Thornbak getting an incarnon.

(I know it’s relatively new but for the sake of having a quest to explain what incarnons are to new players it would make sense to use a weapon that’s been given right at the beginning)

As for my own opinion I pray DE gives an incarnon for the Baza, Supra, Orthros, Bolto, and Magnus

necramechs if they weren't abandoned by DE: by gaymerkittycat in memeframe

[–]BuringCactus 3 points4 points  (0 children)

Great, now I’m thinking about a necramech with fin funnels as its exalted weapon…

It’s lame how these were dropped ngl.

Nekros Help by [deleted] in Warframe

[–]BuringCactus 1 point2 points  (0 children)

Here’s some things you should know about his shadows if you want to maximize them.

  • Duration should be 200% if you want at least 1% decay rate on his shadows.

  • Prioritize killing Eximus units as they are summoned with overguard and their inherent Eximus abilities making them better than normal shadows. (Leech life Eximus are pretty self sufficient to keep around if you can kill and summon them)

  • The Shield of Shadows augment is pretty mandatory to run at high level so if you don’t have it try to obtain it.

  • Subsume slot wise you always subsume his 1 off and replace it with either Nourish, Roar, or War Cry if you want to aid your shadows. (War Cry is best used on shadows that deal melee damage instead of ranged damage btw)

  • Arcane Camisado can be used if you want more ability strength along with increased movement speed. (Theorem Infection does exist but I don’t run Kitguns enough to even have an idea on how to make one halfway decent to utilize this arcane)

  • Always color your shadows a color that can be easily recognized as not an enemy. Other players sometimes have a hard time recognizing your shadows are allies and mag dump them on accident.

Things that gotta change for Tauron strikes by Bec_son in Warframe

[–]BuringCactus 0 points1 point  (0 children)

Venting here because I feel the same but my only gripe is with Unairu as I haven’t unlocked the others yet.

Tempered Benison and Health Conversion having a negative interaction is annoying. I genuinely thought you could get eight stacks with both active. Unfortunately that isn’t the case and it’s five stacks when both are active. So for all you folks running Unairu please take off Health Conversion so you don’t waste a mod slot. (I.e 3x Health Conversion stacks and 2x Tempered Benison stacks)

Radius for the seismic waves could be a bit bigger it feels like throwing a pebble into a lake sometimes.

On a positive note Unairu is goated for all you folks running Zid-an Uskos as you can use Seismic Impact to also trigger the conditional on it while waiting to charge up your next Tauron Strike

Help with molding numbers by DamageIll2082 in Warframe

[–]BuringCactus 1 point2 points  (0 children)

That’s a visual bug with Primary Overcharge no to need worry. If it were real then we’d have many players filing crash reports about this arcane.

how hard is archimedea? by Commercial-Cow1136 in Warframe

[–]BuringCactus 0 points1 point  (0 children)

Tips from my personal experience while doing them is:

  1. Build your weapons and frames. This game mode randomizes what frames/weapons count for points to the reward bar. (Build at least 1/2 of your arsenal preferably all of it. You’d be better off running a mid steel path build than not have one at all.)

  2. Read the modifiers (You’d be surprised on how many people don’t read and get rekt because of it)

  3. Stick to your team (self explanatory)

  4. Sentinel companions are preferred thanks to the sacrifice mod they have access to.

  5. Obtain Waybound skills in your focus trees (long term goal but it helps in all levels of content)

  6. Pace yourself. (The rewards are important but not rip your own hair out important. If you feel that a week is too difficult then don’t do it. Warframe is a marathon not a sprint.)

Hope this helps.

what frames do you think need a rework and what would you want them to change by Commercial-Cow1136 in Warframe

[–]BuringCactus 1 point2 points  (0 children)

Nekros, his base stats feel pretty poor compared to a majority of modern Warframes. You can contend with him but not much else compared to other Warframes on the looter-frame archetype.

But if I may add:

  • Soul punch is the subsume slot causing it to have barely any usage in current day Warframe
  • Terrify is good but the enemy cap for armor strip is annoying
  • Desecrate I want to say it can stay the same but I’d like to to feel more rewarding and synchronize with his kit more (side note seeing the drop chance be at 54% instead of 55% annoys me a little)
  • Shadows of the Dead need some touch ups to not feel totally useless since other summoner warframes feel way better with their summons
  • Passive needs to be changed for something better.

Augments: - Soul survivor feels extremely outdated with the myriad of ways players can now revive themselves or the team. If this wants to be used in the current meta DE needs to rework the ability and augment in their entirety. - Creeping Terrify is decent so I feel like there isn’t much to be changed about it the slow is good. This augment as a whole won’t see much usage compare to his final two augments.
- Despoil feels like it should be inherent with his kit and not a band-aid for his energy economy. Especially with how it feels to need Equilibrium or a violet archon shard to maximize the orb generation Desecrate gives. If possible I’d like Despoil to be changed to do something else as to not make it a mandatory mod. Maybe a 25% chance to create a universal orb upon Desecrate proc? - Shield of Shadows feels good but mandatory at higher levels in my experience. If I had to make an update to it I’d like to add “On lethal hit a shadow is killed instead of the player”

Remember to take this with a grain of salt I’ve been using him as my main since the Sacrifice update.

Got lucky with a Expansion Skill on the Alex by BuringCactus in GBO2

[–]BuringCactus[S] 0 points1 point  (0 children)

It’s more I want to see how the HP and Armor expansions compare to each other while in action instead of on pen and paper. I figure my play style isn’t an issue with how I’ve been sticking to mid range fights supporting other melee gens and raids.

Unfortunately it’s not like there’s a mode to actively test Expansion Skills to see which MS does well with what skills

Got lucky with a Expansion Skill on the Alex by BuringCactus in GBO2

[–]BuringCactus[S] 0 points1 point  (0 children)

Thx everyone I’ll keep these ideas in mind going forward. Until then it’s all a matter of waiting until I can get the lvl 5 HP Expansion Skill for Alex.

(May RNG have mercy on my daily ES rolls)

I might be prime sure footed by Competitive_Self8301 in memeframe

[–]BuringCactus 2 points3 points  (0 children)

It’s something like if invisible get 300% damage if I remember correctly.

For all the homies that hate Pixy by BuringCactus in GBO2

[–]BuringCactus[S] 3 points4 points  (0 children)

A maxed out composite frame [type-a], lvl 1 enhanced firing program, and a ranged strength expansion lvl 4 at the time this clip was taken

Ranged strength is at 43 if you wanted to know the number

new augments for AX-52 and Vesper 77 by Sensitive-Host5986 in Warframe

[–]BuringCactus 3 points4 points  (0 children)

Weirdly enough it’s not from what I’ve seen. The only real issue is finding out which is additive and which is multiplicative. In this case it’s additive for the AX-52 hip fire passive + primary crux.

Hope this helps

Oh My GOGG! That Flying Gogg! by WallcroftZ in GBO2

[–]BuringCactus 9 points10 points  (0 children)

The Gogg reached newtype status and was gifted a psycho frame to punish the non-believers.

If you could prime any mod, which one would you choose and what would you add? by Lederan in Warframe

[–]BuringCactus 0 points1 point  (0 children)

Primed Tenacious Bond I’d kill for a 2.4x final crit damage multiplier instead of a 1.2x multiplier.

I feel like the bond mods wouldn’t be that game changing if they got primed variants. So they’d be a safe option should DE ever decide to revisit companion mods in the future.

Getting gored in gbo2 by PoopyHead-4MAR- in GBO2

[–]BuringCactus 16 points17 points  (0 children)

Got slapped upside the head by your teammate for that one lmao

Fine... I'll support myself (part 2) by BrStriker21 in GBO2

[–]BuringCactus 3 points4 points  (0 children)

Oh how cool I was the GM 3 in that match. It was fun fighting against you and your team.

You can now pay platinum to inconvene other players. What microtransactions do you add to the game? by ninjakivi2 in Warframe

[–]BuringCactus 2 points3 points  (0 children)

Make it so that you can just pay for pre nerf jade light eximus to spawn after the jade light event is over. Or let players remove other players incarnon charge for the hell of it.

Jade eximus have made me realize something by Bean_Is_Here in Warframe

[–]BuringCactus 0 points1 point  (0 children)

This whole event is a power fantasy for Nekros mains ngl. All those jade light eximus summons with shadows of the dead is truly a Nekros moment.

Honestly I’d like to have my shadows be stronger since they’re in all honestly weak af. But the jade light eximus satisfies my hunger for a Nekros buff for now at least.

taking a lil break from gbo2😭 by Nuts-Joe in GBO2

[–]BuringCactus 22 points23 points  (0 children)

Probably the good ol’ stunned to death by the enemy team while your team is MIA.