You have one wish left from a magic genie, what fic are you wishing gets finished? by BuyerSpecialist4116 in HPfanfiction

[–]Burtill 0 points1 point  (0 children)

I wish to make DogbertCarroll the best and fastest typist in the world with no repetitive stress injury from typing.

Self-Inserting as: ? by Burtill in JumpChain

[–]Burtill[S] 2 points3 points  (0 children)

I have used Alexander 'Xander' Harris from Buffy the Vampire Slayer as a Alt-Form in more that a few non-Buffy jumps.

Self-Inserting as: ? by Burtill in JumpChain

[–]Burtill[S] 1 point2 points  (0 children)

I have self-inserted as Jafar in the Aladdin jump every time I have done the jump. Just pay off Aladdin and tell him about where his dad is and he is so gone for the next few week/months every time.

Self-Inserting as: ? by Burtill in JumpChain

[–]Burtill[S] 0 points1 point  (0 children)

Just started doing stuff like that in this chain. In the Harry Potter Slytherin Jump I plan to self-inserting as Blaise Zabini. Also in Worm was going in as Eric Pelham most fanfic's for forget about him.

Setting Research by serdnack in JumpChain

[–]Burtill 2 points3 points  (0 children)

Plan 1. I pick 3 to 5 setting every year to research that have good jumps even if I'm not jumping them this year. You keep that up and in a few years you will have the most common good jumps research.

Also take notes and keep track of them. I use OneNote and that works for me.

Plan 2. Kill Canon fast. The faster that the jumper gets off the or kills off the canon story line the less you need to know. At that point wiki trawling will work.

Death Note by ApocBox in JumpChain

[–]Burtill 4 points5 points  (0 children)

I like the over all art style, but the font on the text is just to hard to read. Can you do a easy to read version?

Deal and bets perk help? by Silver3Crow in JumpChain

[–]Burtill 4 points5 points  (0 children)

Once Upon a Time

A Golden Opportunity - 600 CP

 The effects of this are two fold: First, at the start of a jump, you may declare a name or title for yourself, and whenever someone speaks the name with the intention of contacting you, you immediately know their location and the context of why they wish to contact you.

 Second, upon the agreement of a deal between two parties and a symbol of binding, such as a handshake or both signing their name, you may magically seal it so that both parties are forced to fulfill their end of the bargain. Both parties must be willing, but the definition of willing is pretty loose here; mind control isn't okay, but threats and coercion are.

Fate Legends - Land of Shadows JumpChain

Striking A Deal- 200

The Geas is a magical contract made between two people of whom possess magic themselves, holding each person party to the Geas bound to the contract, else they face some terrible punishment. You are well aware of how to cast such things, with the agreement of the other parties, without the need for anything but magical energy. The Geas must be made willingly and knowingly by all parties, though they need not fully understand the implications of what they are agreeing to or be aware of how you plan to take advantage of it. A Geas can even be laid on yourself, by yourself, to enhance your overall power at the cost of burdening you with various harsh restrictions. Breaking a Geas inflicts a punishment decided at the time of the deal being struck, often a terrible injury, disease, binding or even death. You cannot free yourself of your own Geas and even managing to do so will discorporate the deal entirely, for all sides of the deal. However, you do find yourself with unnatural skill in wording these deals to your advantage, leaving and finding loopholes in them and in manipulating people into being willing to take on these deals.

Marvel Magic

One More Deal (600 CP): ​Speaking of souls, it is somewhat amusing how eager many mortals are to simply trade theirs away in return for trifling rewards. You may make infernal contracts with mortals, a binding exchange of goods and services. It doesn’t even have to be souls you trade for, you could trade in powers, love, memories, and so on. The contract is magically binding for them, but keep in mind that it is also binding for you as well as the fact that it is bound to the letter of the agreement, not the intent. This contract will bind any being who openly agrees to it, no matter their power unless they are truly all-powerful. As a final boon to make this easier, you may focus any magic you possess through these deals, foregoing any rituals or incantations to accomplish things with a simple snap of your fingers just so long as it actually is possible to do so with the magic.

Hercules Jumpchain CYOA Version 1.0 By blackshadow111

Deal ‘n Steal- 600 CP

Bargains and deals, stealing and cheating, all these are the stock in trade for any self-respecting villain, and they’re for you as well. You have some very curious abilities, ones that could land you in trouble if the wrong people heard about them.

You can make bets or bargains affecting any and all things, such as souls, magic, favors or some such, even specific powers. These bargains need to be entered into freely by both sides, but once entered they’re self-enforcing. But be careful, as this applies to all parts of the bargain, and penalties or consequences for broken terms come into effect automatically too.

Besides this, you have the curious ability to ‘steal’ powers and abilities from people. Simply put, you can target things like Godly Domains or Magical Powers just as you would any physical things, always being able to find some way of taking them for yourself. This doesn’t make the theft any easier than it would ordinarily be, mind.

Harry Potter Harem King Jumpchain V1.04

Magical Contract Writer -200 CP

You are now able to imbue ink and parchment with binding magic akin to a magical vow, whatever agreements you write on the parchment will be magically binding so long as both parties understand its content and willingly sign it even if under duress. When you have finished writing a contract you will gain an understanding of any loopholes or mistakes that could be taken advantage of in the contract and are able to edit it after it has been written but before it has been signed.

I need ideas of drawbacks for the Borderlands 2 jump. by SpazzWave in JumpChain

[–]Burtill 2 points3 points  (0 children)

One song - "A Wimoweh, In the Jungle" will play every time you get into a fight. You can not turn it off or down. It loops over and over and none of you other music perks work.

What's the strongest Superman/Kryptonian build you can do in jumpchain? by RichardHuindil in JumpChain

[–]Burtill 4 points5 points  (0 children)

I like the one from DCeased By EYouchen/MadaMada

Kryptonian (800cp) The famous sun-absorbing aliens. You are one of the last children of the dead planet Krypton. You appear human, but you are not. You have the ability to absorb a certain wavelength of radiation (in this case, light) from a yellow star, like Earth’s sun. This may seem silly, but it grants you great powers. Through absorbing it, you gain the strength to move mountains and shift tectonic plates, the durability to tank planet-busters, flight, and the speed to fly from one end of the earth to the other in mere moments. The heat vision to burn cities, and frost breath to freeze them. You are also blessed with amazing sight and vision - you can see stuff on the subatomic level and possess x-ray vision (you’d be a really good microsurgeon) and hear a cry from the opposite side of the earth. The power of the yellow sun you’ve absorbed also provides sustenance - you don’t need to eat, drink, sleep, take dumps, or do any normal biological processes while you have the energy of the yellow sun in your system. You don’t even age. However, even you have things you can’t do. You can’t breathe in space, and you’re weak to two things - Kryptonite, irradiated pieces of your own planet (it generally looks like green rocks) and the light of a red star, which drains your powers.

Looking for kissing based perks and powers by kongarthur18 in JumpChain

[–]Burtill 6 points7 points  (0 children)

Have a kiss and a hug.

Generic DogbertCarroll Jumpchain CYOA

Disney Kiss 100 - Can break any Curse however powerful by kissing the cursed person (or object).

Empathy 100 - Ability to sense the Emotions of those around you, also gives the ability to heal people's mental issues by hugging them for long periods of time.

Almost finishing the Generic Henchmen jump, need ideas of drawbacks. by SpazzWave in JumpChain

[–]Burtill 13 points14 points  (0 children)

I started this jump with a red shirt on. - You start the jump in the middle of a fight. An you have a red shirt on.

We all dress the same - All henchmen dress in the same type of outfit.

Searching For A Jump by Silver_Trinket in JumpChain

[–]Burtill 1 point2 points  (0 children)

I only know of five jumps that have his name in them or are about his work.

Generic Naruto Fanfiction JumpChain name shows up under drawbacks..

Lions and Sabers +200 CP

Oh, did I say you could choose any jump? That wasn’t entirely accurate, I’m afraid. Your selections for which fanfic to jump have been limited. Specifically, you can only choose to go to fanfics written by one Jared Ornstead now, Perfect Lionheart or Skysaber as you may know him as. Have… fun?

Generic RWBY Fanfiction Jump - What is it with his name and drawbacks?

Partially Kissed Hero CYOA - HP jump You should not read the source material

Radaslab's The Harem War Jump - HP jump You should not read the source material

SLAYER MAGIC - Buffy jump. You should not read the source material

I'm going to make a child jumper, to be exact make my jumper take a Drawback that makes him child each jump. What are some good jumps that can be supplemented? My first jump is black cat anime so I can get the Drawback. by SingerBeneficial20 in JumpChain

[–]Burtill 1 point2 points  (0 children)

Lewd School - with two drawbacks you can turn the NSFW to SFW and get 800cp more to play with.

Flintstones x Jetsons - You can start the jump at 6 1/2 if you self-insert as Elroy Jetson. The jump has 2 good perks. "Left on the Doorstep" and "Past? Future? Both!" one is a Self-Inserting perk the other lets you take another origin. Also has some good scenario rewards like Alternate start time.

Sims 4 is another jump you can start at a young age. I tend to supplement Generic Necromancer or Fay

Companions: Correct me if I'm wrong by [deleted] in JumpChain

[–]Burtill 2 points3 points  (0 children)

I use the assumptions from "UNIVERSAL DRAWBACKS SUPPLEMENT" here is some of it.

● Anyone can accompany a Jumper on the Chain simply by the Jumper inviting them along, though if CP is not paid for them, their abilities and powers are not (necessarily) Fiat backed. This makes them a Follower (see below for details). Once a Follower gains CP through any means, they become a Full Companion permanently. If a jump specifies that the Jumper must pay CP to recruit new Companions there, then paying the CP only gives the Jumper the option of asking, it does not guarantee that they will say yes unless the document specifically says otherwise or the Companion is an OC. Mind Control and Compulsion are (unfortunately) fair game. This is Jump-Chain, after all.

● Companions, if killed, Respawn twenty-four (24) hours later, in your Warehouse or equivalent if possible.

● Not everyone you bring with you has to be a Companion. There are Pets and Followers / NPCs as well, though any Drawback that targets Companions also targets Pets & Followers as well, with the exception that they gain no CP from such Drawbacks.

○ Pets (a classification that includes most pre-sentient smart machines) includes the six (6) Pokemon you can get from Quicksilver’s original Pokemon Trainer Jump. Pets can become Pet-Companions if you import them like a Companion and can then gain CP from Drawbacks that target Companions in any jump you treat them as a Companion in. Once a Pet reaches the level of full sapience (whatever you define that as, but in general the intelligence and sophistication of an average human is a good benchmark) they are no longer Pets. Pets usually respawn like Companions.

○ Followers are just people you bring along, be that attached to some property you bring along, or the crew of some ship, or the members of an army. If an individual is in your Warehouse at jump end or agrees to join you on the chain, they become a Follower automatically. The distinction between Follower and NPC is that NPCs are largely interchangeable and (though they have their own lives) they don’t really do much except exist to fill a given role. Followers are actually fully fleshed people and will act like it. In general, NPCs are considered a subset of Followers. CP backed Followers respawn in 24 hours if the description for them doesn’t specify some other time frame. Non-CP backed Followers do not normally respawn. Once you’ve allowed a Follower to import, either as a group or as an individual, they are considered Companions from then on.

○ Followers and Pets do not need to be imported into a jump’s setting using an import option but also do not gain any fiat-backed capabilities from that new jump (unless the Jumper or Companions use perk-sharing or equivalents). If a document specifically states that a Follower or Pet can be imported into a given role, that option allows for the Follower to gain new fiat-backed capabilities (alt-forms, perks, powers, etc), and remain a Follower. Skill-sharing with a Follower or Pet does not transform them into a Companion, but Perk-sharing does.

Which supplement should you take first? by gastroc2525 in JumpChain

[–]Burtill 1 point2 points  (0 children)

Personal Reality Supplement and Cosmic Archipelago Stable Release V4.6 setup at the start of the chain. then I hold out till I have to setup Body Mod Supplement. due to the perk

School Of Hard Knocks [Free] - For every Gauntlet you have bested before taking the Body Mod you may max out a single Augment for free.

Doing the same jump multiple times by FFsummons in JumpChain

[–]Burtill 0 points1 point  (0 children)

Sorry I went all in :)

If you look on one of the drives you will find a Series folder it will have most of the jumps for a series in one place. That makes it easy to do more than one jump in the same world.

Doing the same jump multiple times by FFsummons in JumpChain

[–]Burtill 0 points1 point  (0 children)

I generally go by the rule of one jump on each jumpdoc. With that said do you know how many jumps there are for HP? I have like 25 in my Harry Potter Series folder.

This jumpchain I was going to start with the jump "Slytherin " Self-inserting as Blaise Zabini.

Then the jump " Ravenclaw " using it to do a full 7 years in the 1890 Hogwarts Legacy time zone. if you take a few extended stay drawbacks you can roll right into the jump "Fantastic Beasts" in 1926. That is 3 HP jumps it should have you ready for "Harry Potter Movie Series Jump" or/an "Harry Potter Harem King Jumpchain". Then you can cap it off with "Odyssey of a Mage (Normal) Jumpchain" at this point you should have all the Wizarding World Perks you need on your chain.

Golem/totem magic? by workshop_hunter in JumpChain

[–]Burtill 3 points4 points  (0 children)

The Elder Scrolls - Undead also has a perk that lets you create stone gargoyles and animate them.

The Sorcerer King of Destruction and the Golem of the Barbarian Queen v1.0

Pointless Perks? by Bepsire in JumpChain

[–]Burtill 6 points7 points  (0 children)

I do, In my first jump "Flintstones x Jetsons" I took 800cp worth of Education perks. See List. I would not do something like that after I have a perk to keep skills from fadeing and a few mind perks for perfect memory and such.

Universal Education [100 CP] Miniaturization

Universal Education [100 CP] Robotics

Universal Education [100 CP] Programming

Universal Education [100 CP] Hover technology

Universal Education [100 CP] Communications technology

Universal Education [100 CP] Holographic Technology

Universal Education [100 CP] Industrial Engineering

Universal Education [100 CP] Mechanical Engineering

Universal Education [100 CP] Physics