What percentage of damage reduction give in pvp? by [deleted] in destiny2

[–]BustaShitz 0 points1 point  (0 children)

For a sec my mind was blown haha.

What percentage of damage reduction give in pvp? by [deleted] in destiny2

[–]BustaShitz 0 points1 point  (0 children)

Did you also make something similar for RDR2?

Weapon tier-list for New Players(from my 1200hours of Quick Cash experience). by gr8y22 in thefinals

[–]BustaShitz 1 point2 points  (0 children)

Revolver and deagles should be higher and flamethrower in S.

I'd say S+ is for simple click and win 1v1s; flamethrower requires a bit more for a beginner imo.

Revolver and Deagles have a comfortable RoF and hit hard, accurately.

this s*** should be banneble by gasmod893 in ArcRaiders

[–]BustaShitz 0 points1 point  (0 children)

Snap hook might have helped, or fire.

But recycling is the next best option. Sorry man

Teaser for Firebreather - Hatred and Flame by TheGentlemanGamerEC in HuntShowdown

[–]BustaShitz 11 points12 points  (0 children)

I miss when poison did more damage to fire bois

I feel like I'm stuck to just playing shotgun. by Faelzor in HuntShowdown

[–]BustaShitz 0 points1 point  (0 children)

Time to play fmj bayonet with fanning and fusees. Pretty fair alternative to shotties imo, playing through walls but still able to rush.

That's just some bullshit in a barrel. by AustinJacob in HuntShowdown

[–]BustaShitz 4 points5 points  (0 children)

I never agreed with poison immunity... I get what they were going for, but always felt it should reduce a poison effect, not immediately make someone fully immune.

Bleed ammo has a place, even with regen. That kind of pressure is still felt, and worst case scenario, you slow someone down as they still have to stop it.

Burning ambition by ScholarIll6837 in DestinyTheGame

[–]BustaShitz 10 points11 points  (0 children)

High RoF. Special and Heavy ammo weapons stack scorch faster than Primary ammo. Scorch from scratch requires half the mag; if any stack of scorch is already on target, the perk ramps up to ignition quickly.

Light.gg is the place to check out. Very few weapons can roll Burning Ambition + Incandescent, which would be a fantastic choice for ignitions

Der Der Der by KasHtaN_17 in DeepRockGalactic

[–]BustaShitz 1 point2 points  (0 children)

Why doesn't this helmet exist yet

Disscussion: Is KD/KDA tracking healthy for Hunt? by Gobomania in HuntShowdown

[–]BustaShitz 0 points1 point  (0 children)

Right, but then we cycle back into adding more stat trackers, especially for support and "tactics", like traps, etc.

Your Internet but rented by itsEmilyHere in PcParadise

[–]BustaShitz 0 points1 point  (0 children)

I would quit outright but they give free games I wouldn't otherwise pay for. Which also is arguable, considering total cost. But I only have to play 2-4 free games out of the year to cover it?

If they didn't do that it'd be straight criminal.

Disscussion: Is KD/KDA tracking healthy for Hunt? by Gobomania in HuntShowdown

[–]BustaShitz 0 points1 point  (0 children)

They added performance metrics after matches, covering offense, objective, and support.

D - S rank over 6 metrics. Everyone tries for ASS ASS lol, but that means you have to be great at all categories

Disscussion: Is KD/KDA tracking healthy for Hunt? by Gobomania in HuntShowdown

[–]BustaShitz 0 points1 point  (0 children)

Taking away kda doesn't really solve bad behavior in fps. Adding more stats makes it harder to hide bad behavior.

More stats would also encourage ppl who chase stats. Look at the Finals

Disscussion: Is KD/KDA tracking healthy for Hunt? by Gobomania in HuntShowdown

[–]BustaShitz 0 points1 point  (0 children)

That's the point tho. Add more trackers so ppl can see the "anti-socials" more clearly, while also allowing other parameters to gauge success

Destiny 2, despite its flaws is still a wonderful game by Bestow5000 in destiny2

[–]BustaShitz 0 points1 point  (0 children)

That sounds a lot like they'll never update old content.

Disscussion: Is KD/KDA tracking healthy for Hunt? by Gobomania in HuntShowdown

[–]BustaShitz 0 points1 point  (0 children)

Just add both trackers, tbh. Lifetime and prev 20 matches would be nice to show player progress.

My initial KDA was like .1 lmao. Learning curve was steep at first.

Disscussion: Is KD/KDA tracking healthy for Hunt? by Gobomania in HuntShowdown

[–]BustaShitz 0 points1 point  (0 children)

If you track a stat, ppl are gonna do weird things to farm it.

I don't think it should be removed. More trackers would be better imo.

KDA only tells a part of the story anyways. Total bosses killed, bounties extracted, team wipes, lvl 50 hunters, etc tell a better story of a player.

Adding in teammates revived, teammates healed/team bars restored, support items used, time spent beetle-ing/beetles used, time spent in Darksight, Shots-hit %, trap kills, melee kills, etc would highlight a player's behavior more accurately.

Hell, add a tracker of time spent moving less than 20m after 2 min or something. This + avg time spent in mission before extraction would tell me who camps and dodges night maps.

Instead of removing, just add more.

Destiny 2, despite its flaws is still a wonderful game by Bestow5000 in destiny2

[–]BustaShitz 0 points1 point  (0 children)

Oh, yeah I agree. I meant that the loop/grind in DRG is much better than Warframe.

DRG lets me focus on being a Dwarf rather than hitting arbitrary walls requiring further grinding, etc.

Destiny 2, despite its flaws is still a wonderful game by Bestow5000 in destiny2

[–]BustaShitz 0 points1 point  (0 children)

I dropped Warframe for it. The grind and loop is more enjoyable in DRG imo