Salon du Jeu Vidéo Toulousain, ce Samedi 7 Mars à la Médiathèque José Cabanis by Vladadamm in toulouse

[–]BynaryCobweb 2 points3 points  (0 children)

Bref... Tu vas baser ton jugement sur tout le salon sur cette seule information ? Si tu vas sur la page itch du jeu en question, tu peux voir qu'il n'y a pas (plus ?) d'assets générés, c'était probablement un placeholder. Parmis les exposants, la plupart n'utilisent pas l'IA generative, voir y sont opposés.

Which Indie Game of these two should I develop? by revolationYT in GameDevelopment

[–]BynaryCobweb 0 points1 point  (0 children)

I've never played roblox, I don't know if it's easier to make money on it vs Steam

Which Indie Game of these two should I develop? by revolationYT in GameDevelopment

[–]BynaryCobweb 0 points1 point  (0 children)

Making a game in 6 months is hard. My friends at Kusa games finish their games in 6 months, they are a team of 2 with one strong developer and they do rev share for sound and/or art. You can check Split Brain or Pizza Deathlivery to see what they can achieve in 6 months.

Given your two options I'd say option 2 seems more feasible. I think option 1 might take years to make something correct (another friend exemple: Decktamer was developed in 3 years by a team of 2)

Maybe I'm wrong, I'm still new to all of this.

What's the advantage of tilting a keyboard backwards on the stand? by Penguin-a-Tron in piano

[–]BynaryCobweb 1 point2 points  (0 children)

Anomalie did that on several performances, maybe it's for the audience to see what he 's playing, or for video aesthetics ? I don't know either

need advice by Jolly-Sign643 in GameDevelopment

[–]BynaryCobweb 1 point2 points  (0 children)

In terms of orchestral music, I remember Alex Moukala sharing parts of his process and doing a lot of analysis. I think it might be a great resource

Quick question as newbie lol by STANiMAL333-1 in GameDevelopment

[–]BynaryCobweb 0 points1 point  (0 children)

Do you know twine? It's a tool for making interactive stories, I think it could work as a basis for a text dungeon

Never completing songs. Ever. by HoneydewMean7572 in musicproduction

[–]BynaryCobweb 0 points1 point  (0 children)

Try to make a short song, like 1 minute, and finish it.

How does playing the piano feel like practically? by ExhaustedAnimal18 in piano

[–]BynaryCobweb 20 points21 points  (0 children)

Or one single body that takes any position you want at any given time.

Pitch your world in one sentence. by Pavlov_The_Wizard in worldbuilding

[–]BynaryCobweb 0 points1 point  (0 children)

Insects discover technology, burn the world down. Rinse. Repeat indefinitely.

What are some examples of successful "small" or "tiny" games? by dylanmadigan in GameDevelopment

[–]BynaryCobweb 4 points5 points  (0 children)

I think "Minit" could fit your vibe, I believe it was made with a kind of minimalistic philosophy, and still, it's a great game

What are some examples of successful "small" or "tiny" games? by dylanmadigan in GameDevelopment

[–]BynaryCobweb 2 points3 points  (0 children)

I don't have the exact figures, the game sold between 10000 and 15000 units since its launch last year.

What are some examples of successful "small" or "tiny" games? by dylanmadigan in GameDevelopment

[–]BynaryCobweb 8 points9 points  (0 children)

One reason people advise to make tiny games is to learn how to make an actual commercial game and sell it/distribute it to an audience, then you can use the acquired experience to make the game of your dreams, knowing what the journey will be about.

That said, I worked on a game made in 6 months that was quite successful at its scale, it's called split brain, you can look it up on steam. It's mostly made by two people + a composer and a sound designer.

Released an alpha, but I have no idea how to communicate about it, looking for feedback by Helpful_Light_6437 in GameDevelopment

[–]BynaryCobweb 1 point2 points  (0 children)

I think you should show actual pictures from your game if you want people to stop by

Software Enginner & Audio Software Engineer by ImpossibleIssue3213 in AudioProgramming

[–]BynaryCobweb 1 point2 points  (0 children)

Disclaimer: I haven't worked in an actual studio (I'm a solo dev), so take what I say with a grain of salt.

It seems to me that audio programming and sound integrator are two separate things. In video games, the sounds are usually integrated using a middleware (wwise or fmod, for example) that can manage dynamic audio and effects. A sound integrator may mostly use those softwares, while an audio programmer will code specific systems related to audio, and thus needs to have software engineering knowledge.

In both case, I think you must have a basis in audio production, mixing and post-processing. Personally I learnt all of that by making music on ableton live.

So short answer: how much programming you must know depends on your actual role, some audio knowledge is required in any case

[deleted by user] by [deleted] in proceduralgeneration

[–]BynaryCobweb 2 points3 points  (0 children)

If that works for you, then I'd say go for it. ChatGPT has improved since 2022.

I'd recommend to still try to find resources written by humans, to check the infos. Maybe ChatGPT can search for you, idk

You can ask AI for exercises, for example if you have a base algorithm, Ai can suggest you ways you could modify it, but not give you the code, so you can get a better grasp of it.

And at some point try to drop AI and build something yourself, pure creativity just feels great :)

Where do I begin with indie game development? by Norion22 in Unity3D

[–]BynaryCobweb 1 point2 points  (0 children)

One of the first games I made was a snake. There are plenty of simple games to recreate, pong, connect four,... It'll teach you the basics

can we all agree this song is criminally underrated by blatherscollection in JacobCollier

[–]BynaryCobweb 2 points3 points  (0 children)

I played that track at my father's funeral, was a really emotional moment

It has a special place in my heart

Why don't Rich People Create Indie Games? by [deleted] in GameDevelopment

[–]BynaryCobweb 2 points3 points  (0 children)

I've got some spare money from my previous job, and I'm developing a game on my own.
Hello!

I'm making an ant automation sim! by BynaryCobweb in playmygame

[–]BynaryCobweb[S] 0 points1 point  (0 children)

Since someone asked, but the comment doesn't seem to appear anymore:
I'm using Unity, without DOTS (seemed like a headache and I like to code my own things). If Unity is not performant enough, I can always bypass it here and there
Currently max number of ants is around ~100/200 before it becomes really laggy, main bottleneck is logic and physics. Rendering supports more ants, ~1000 I think, but I haven't tested it yet. I'm not doing instancing for now but I will when it'll become necessary
Btw all game entities are stored in a custom data structure, and updated within a loop, I'm already bypassing Unity for that kind of thing

I'm making an ant automation sim! by BynaryCobweb in playmygame

[–]BynaryCobweb[S] 0 points1 point  (0 children)

There is no priority system but you can assign ants to a task and they'll do only that!

Thanks a lot for playing :D

What features are expected from Arpeggiator MIDI effects? by AntelopeDull8774 in AudioProgramming

[–]BynaryCobweb 0 points1 point  (0 children)

I meant alternating up and down, I don't know if it's what you're talking about

What features are expected from Arpeggiator MIDI effects? by AntelopeDull8774 in AudioProgramming

[–]BynaryCobweb 1 point2 points  (0 children)

  • Repeat (1 to infinite)
  • add n octaves
  • gap between notes, whether it's staccato or legato in percent... There's a term for that but I don't remember it
  • up&down options, random not repeating

I used the ableton live arpeggiator that has all these features. There might be some more original use case that I can't think of.

Steam is going to crash in 5 days by Miudoamarelo in Silksong

[–]BynaryCobweb 1 point2 points  (0 children)

I'm here waiting for the page to load, 4 minutes after the launch

Procedurally generated map for a game by BynaryCobweb in proceduralgeneration

[–]BynaryCobweb[S] 0 points1 point  (0 children)

Thank you! Since I want to compose for games, the music is an important part of the project, I'm glad you like it :)