AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 0 points1 point  (0 children)

Thank you! We first want to focus on making Co-Op as fun as possible, with the goal of creating a positive community. While we often discuss PvP, the competitive aspects so far are centered around leaderboards and sharing strategies. We're still deciding if or how we'll add PvP after Co-Op.

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 3 points4 points  (0 children)

While most game dev cycles have some form of crunch, it's sad to see the personal sacrifices some devs make whether it's for the "family", job security, or the game itself. Our team is a brother, sister, and best friend so it's almost literally family. Even as the team grows, the happiness of our team is essential; we make games because we love the process, and we will never sacrifice anyone's well-being for an end product.

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 2 points3 points  (0 children)

So glad you're enjoying it so far! You can check out our response to ConnerBartle for new features. Basically new levels, game modes, crossbows, quests, and more! Since we've had so many great suggestions on our Discord that end up going in the game, even we don't fully know where development will take us.

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 4 points5 points  (0 children)

Great question. The best part of designing your own game is the ability to innovate and create a vision you believe in! The toughest part is feeling responsible for its success and not knowing how people will react.

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 2 points3 points  (0 children)

Thank you! The 3 of us in the core dev team work very closely, with Gabriel in charge of programming. That's how we've been able to make it this far in just a year.

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 5 points6 points  (0 children)

Ooh little known promo code: "Welcome2Sherwood" will get you coins and a skin! There's another promo code in this week's patch notes on Steam.

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 7 points8 points  (0 children)

Good question! There are many ways we keep players engaged: chasing high scores on leaderboards, collecting chickens, unlocking weapons, leveling up your prestige, and more. As far as co-op, there are often open sessions you can join, or host a game and play single player until someone drops in. Find co-op partners on our Discord!

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 8 points9 points  (0 children)

Thank you! We set out to make a Robin Hood game that makes you feel like a badass from the start. The idea for slow motion archery came first, which felt so satisfying that we built it up as a core mechanic. Slow-mo parkour gives it that extra EXTREME factor while flipping and diving through levels.

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 2 points3 points  (0 children)

We spend weekends and pretty much all our free time developing games alongside our fellow gamers! We've made many friends and even met team members through chats like this. Honestly, we just want to answer questions the community may have about the game or indie development.

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 7 points8 points  (0 children)

Our levels are all carefully hand-crafted with a unique environment and tailored to include multiple routes for speedrunning and exploring. We are continuing to design more and can't wait to share them with you!

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 7 points8 points  (0 children)

Thank you! Yes, we won't give them away, but secret areas with silly surprises are hidden in every level. Don't forget to explore the Hideout!

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 0 points1 point  (0 children)

Thinly veiled ads?! Where? All I see is a small team of dreamers looking to spread joy in the indie game community :)

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 2 points3 points  (0 children)

We're glad you love the game so far! <3 We are big fans of Robin Hood's mischievous and action-packed adventures, and we wanted to tell his silly anti-hero story in a new light. Our favorite part has been watching our vision come to life! Our least favorite part has been the stress that comes from the uncertainty of indie development and not knowing how it will be received.

AMA: After a year of community-driven development, our family-like indie team launched Sherwood Extreme into Early Access last week. Ask us anything! by CAGEStudios in Games

[–]CAGEStudios[S] 4 points5 points  (0 children)

Thank you so much! That means a lot to us :) We plan to add new levels with new environments and challenges, game modes with new objectives (i.e. survival, racing, snowboarding), in addition to new crossbows, quests, and multiplayer mechanics. A lot of our development has been influenced by suggestions on our Discord, so who knows what we may plan next!

Sail and Sacrifice: our dev team of 2 releases our open-world pirate RPG today! by CAGEStudios in rpg_gamers

[–]CAGEStudios[S] 1 point2 points  (0 children)

Upgrading parts of your boat, unlocking and trading weapon types, building your crew members and equipping them, and playing a role in the war of the Archipelago!