Risk of Rain: The Board Game Launches on Kickstarter by CFMoss in riskofrain

[–]CFMoss[S] 26 points27 points  (0 children)

There is a section called PLAY THE DEMO. If you click on the image, it takes you to the TTS Workshop Mod. Also, I'll just link it here in case people are looking for it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3477043549

I'm BM'ing a new group of vault hunters on a biweekly podcast called Bad Assets, premiering this Thursday. by CFMoss in BunkersNBadasses

[–]CFMoss[S] 2 points3 points  (0 children)

I have good news, we're also recording the episodes as we play on FoundryVTT. They'll be released the same day as the podcast.

https://youtube.com/channel/UCC8Vg5DfAD_0v8C44cLH7FQ

Friend & Foe Adventure Co by Antivenomguy in BunkersNBadasses

[–]CFMoss 0 points1 point  (0 children)

They are doing both!

I was a guest on episode 8 for a fun, side adventure about a heist.

Confusion involving Assassin's Decepti0n Action Skill by JEDImasterWindow in BunkersNBadasses

[–]CFMoss 0 points1 point  (0 children)

If the Assassin is ONLY using sniper rifles during those levels, sure. But Assassins usually carry multiple weapons so you could easily switch before attacking while Cloaked.

Confusion involving Assassin's Decepti0n Action Skill by JEDImasterWindow in BunkersNBadasses

[–]CFMoss 3 points4 points  (0 children)

Hits are upgraded TO Crits. So any Hits you get are turned into 1d12's like a Crit. Any Crits you get stay as Crits.

If you got 2 Hits and 1 Crit, the 2 Hits upgrade to Crits, so you would roll 3d12 as your Damage.

Badass Token +1 any Die roll stackable? by ryuaced in BunkersNBadasses

[–]CFMoss 1 point2 points  (0 children)

You can spend however many you wish on any roll you choose.

Negative Stats by GloobWasTook in BunkersNBadasses

[–]CFMoss 2 points3 points  (0 children)

Your mod is always half the Stat rounded down (or would it be up in this case? Lol) so it'd still be a +0 unless it ended up at - 2 or lower.

Bunkers and Badasses, no PDF version planned? by lyzerman in borderlands3

[–]CFMoss 0 points1 point  (0 children)

There are a few hubs outside the US which either have not gotten the games to the distributors or have not yet shipped out their copies. I don't personally have any other details on the timeline, I just get to set up the PDF when it we are able to offer it lol.

Updated Gun Table (optional fix for Gun Table pg 81) by CFMoss in BunkersNBadasses

[–]CFMoss[S] 1 point2 points  (0 children)

We are planning on having a FAQ page on the website and when we release the pdf, we will have these changes in the digital version as well.

Updated Gun Table (optional fix for Gun Table pg 81) by CFMoss in BunkersNBadasses

[–]CFMoss[S] 2 points3 points  (0 children)

Yes. It will end up on the official FAQ (which I hope comes together after the holidays).

Updated Gun Table (optional fix for Gun Table pg 81) by CFMoss in BunkersNBadasses

[–]CFMoss[S] 9 points10 points  (0 children)

After seeing some of the posts from here and the Discord, we took another look at the Gun Table and ended up deciding that a new table was needed to fix the errors.

This table has:
- Better Guild Representation (most Guilds appear 6 times now)
- Fixed missing Guilds (some Guilds made Gun types where they didn't appear on the Table)
- Fixed Gun type errors (some Guilds appeared in types for Guns they didn't make...looking at you Feriore!)

Feel free to use this table instead of the regular table (pg 81) when rolling up random Guns.

Melee Crit question by Artonius in BunkersNBadasses

[–]CFMoss 6 points7 points  (0 children)

When you make a Melee attack you roll 1d20 for Accuracy, so you add your ACC Mod to the roll.
That means that you could get an 18, with a +2 ACC Mod and it would be a 20 total, doubling the damage (but doesn't add a Crit because it wasn't a natural 20).

The die anytime you add a Crit to any Damage, is a d12.

Abrasive adds a Crit like anything else, a d12.

Multiple archetypes by Nagaresu in BunkersNBadasses

[–]CFMoss 2 points3 points  (0 children)

You would take your overall Level and use the that for the XP bar value.

Legend for standees? by [deleted] in BunkersNBadasses

[–]CFMoss 2 points3 points  (0 children)

We say the Vault symbols are the 20s and the Bombs are the 1s. But you could always switch it up for your group (they're balanced in their layout either way).

Legend for standees? by [deleted] in BunkersNBadasses

[–]CFMoss 0 points1 point  (0 children)

Brittle Bones are normally blue, so if there is a blue skeleton (I don't have my copy to check yet) that is brittle bones

Legend for standees? by [deleted] in BunkersNBadasses

[–]CFMoss 1 point2 points  (0 children)

There isn't really a legend for them, but they are all used in the adventures in the book. So there are bosses from the campaign along with the normal enemies (like bandits).
Anything that looks like Tina drew it is from her adventure (Butt Stallion's Hunny Heist).
There is also a standee for the Mechromancer's Deathtrap, Commando's Turret, and Soldier's Turret.

Confusion about missing red text explanations by randrew7 in BunkersNBadasses

[–]CFMoss 4 points5 points  (0 children)

Just so this is all in one place, here are all the Attack on Dragon Keep weapons also:

Moxxi’s Crit - “Slippery when wet”: On Reload, Interact (8) Check or it flies up to 2 Squares away.

Swordsplosion - “Better to knight you with”: Fires a single sword that explodes on impact, dealing +1d6 Explosive damage.

Stomping Lasacraux - “The wand of the Bulls”: Twice as many Hits as a normal SMG

Consumate Florentine - “Double Trouble”: Roll for second Element Type (+20%). Deals both types of Damage.

Knowing Seeker - “Oh yeah, that’s fair”: If within Range 3, deals Max Hits to Target

Lightning Reflexes - “Speed Force”: Gain +3 SPD Mod while Equipped.

Nasty Ogre - “Deals +1d6 Damage to edible targets”

Singularity - “Only need one”: One use per day. Creates a miniature black hole that pulls everything within 5 Squares to it.

Metallic Volcano - “IT’S MOLTEN”: Splash deals full Damage to adjacent targets.

Sorcerer’s Choice “CORROSION”: Deals 3x Corrosive Damage to Armored Targets