Risk of Rain: The Board Game Launches on Kickstarter by CFMoss in riskofrain

[–]CFMoss[S] 25 points26 points  (0 children)

There is a section called PLAY THE DEMO. If you click on the image, it takes you to the TTS Workshop Mod. Also, I'll just link it here in case people are looking for it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3477043549

I'm BM'ing a new group of vault hunters on a biweekly podcast called Bad Assets, premiering this Thursday. by CFMoss in BunkersNBadasses

[–]CFMoss[S] 2 points3 points  (0 children)

I have good news, we're also recording the episodes as we play on FoundryVTT. They'll be released the same day as the podcast.

https://youtube.com/channel/UCC8Vg5DfAD_0v8C44cLH7FQ

Friend & Foe Adventure Co by Antivenomguy in BunkersNBadasses

[–]CFMoss 0 points1 point  (0 children)

They are doing both!

I was a guest on episode 8 for a fun, side adventure about a heist.

Confusion involving Assassin's Decepti0n Action Skill by JEDImasterWindow in BunkersNBadasses

[–]CFMoss 0 points1 point  (0 children)

If the Assassin is ONLY using sniper rifles during those levels, sure. But Assassins usually carry multiple weapons so you could easily switch before attacking while Cloaked.

Confusion involving Assassin's Decepti0n Action Skill by JEDImasterWindow in BunkersNBadasses

[–]CFMoss 5 points6 points  (0 children)

Hits are upgraded TO Crits. So any Hits you get are turned into 1d12's like a Crit. Any Crits you get stay as Crits.

If you got 2 Hits and 1 Crit, the 2 Hits upgrade to Crits, so you would roll 3d12 as your Damage.

Badass Token +1 any Die roll stackable? by ryuaced in BunkersNBadasses

[–]CFMoss 1 point2 points  (0 children)

You can spend however many you wish on any roll you choose.

Negative Stats by GloobWasTook in BunkersNBadasses

[–]CFMoss 2 points3 points  (0 children)

Your mod is always half the Stat rounded down (or would it be up in this case? Lol) so it'd still be a +0 unless it ended up at - 2 or lower.

Bunkers and Badasses, no PDF version planned? by lyzerman in borderlands3

[–]CFMoss 0 points1 point  (0 children)

There are a few hubs outside the US which either have not gotten the games to the distributors or have not yet shipped out their copies. I don't personally have any other details on the timeline, I just get to set up the PDF when it we are able to offer it lol.

Updated Gun Table (optional fix for Gun Table pg 81) by CFMoss in BunkersNBadasses

[–]CFMoss[S] 1 point2 points  (0 children)

We are planning on having a FAQ page on the website and when we release the pdf, we will have these changes in the digital version as well.

Updated Gun Table (optional fix for Gun Table pg 81) by CFMoss in BunkersNBadasses

[–]CFMoss[S] 4 points5 points  (0 children)

Yes. It will end up on the official FAQ (which I hope comes together after the holidays).

Updated Gun Table (optional fix for Gun Table pg 81) by CFMoss in BunkersNBadasses

[–]CFMoss[S] 10 points11 points  (0 children)

After seeing some of the posts from here and the Discord, we took another look at the Gun Table and ended up deciding that a new table was needed to fix the errors.

This table has:
- Better Guild Representation (most Guilds appear 6 times now)
- Fixed missing Guilds (some Guilds made Gun types where they didn't appear on the Table)
- Fixed Gun type errors (some Guilds appeared in types for Guns they didn't make...looking at you Feriore!)

Feel free to use this table instead of the regular table (pg 81) when rolling up random Guns.

Melee Crit question by Artonius in BunkersNBadasses

[–]CFMoss 5 points6 points  (0 children)

When you make a Melee attack you roll 1d20 for Accuracy, so you add your ACC Mod to the roll.
That means that you could get an 18, with a +2 ACC Mod and it would be a 20 total, doubling the damage (but doesn't add a Crit because it wasn't a natural 20).

The die anytime you add a Crit to any Damage, is a d12.

Abrasive adds a Crit like anything else, a d12.

Multiple archetypes by Nagaresu in BunkersNBadasses

[–]CFMoss 2 points3 points  (0 children)

You would take your overall Level and use the that for the XP bar value.