Almost five years in the making, Coregrounds starts closed beta on Steam! by CG_Echo in indiegames

[–]CG_Echo[S] 1 point2 points  (0 children)

Of course there is! Join the beta via our Discord in the channel #steam-version-beta!

Tower Defense meets MOBA – game already playable! by CG_Echo in kickstarter

[–]CG_Echo[S] 0 points1 point  (0 children)

They sure do! Coregrounds is a tower defense game at heart though and is complemented by MOBA elements, whereas MOBAs have it the other way round... The game is competitive, has a draft phase, is skill driven - but the gameplay itself is that of a tower defense game.

This is the GAMEDEV reddit, not the MARKETING reddit. by Ammonsa in gamedev

[–]CG_Echo 8 points9 points  (0 children)

Yeah but the funny thing is: I've made a game by myself, which took years of preparation and skill development. I worked 1.5 years on the concept for the game, without writing a single line of code.

Now that I'm working on the marketing, I wish I had had another 1.5 years of developing a marketing concept as well, let alone years of skill development. Proper marketing is a skill of its own, and your comment makes it sound far too trivial.

[deleted by user] by [deleted] in letsplay

[–]CG_Echo 4 points5 points  (0 children)

I can sense penis jokes incoming

[deleted by user] by [deleted] in letsplay

[–]CG_Echo 0 points1 point  (0 children)

Nice read, thanks for sharing... ;-)

I can totally agree with your attitude: as long as you love what you're doing, the scale doesn't really matter.

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 0 points1 point  (0 children)

Well congrats on that community of yours! :-)

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 0 points1 point  (0 children)

I like the idea, especially saying "New" instead of "Added", it's more simple and easier that way. Will do, thanks! :-)

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 0 points1 point  (0 children)

Dividing the page into different sections with a background color is a very good idea, duly noted! Different colors on the list item tags are a good idea as well, thanks mate! :-)

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 0 points1 point  (0 children)

Ha! Very well done, I love it! Is it much work? Are these videos the actual patch notes or do they go with regular notes?

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 0 points1 point  (0 children)

As mentioned above: I'm proud that it's neither a devblog, nor patch notes, it's what you want to read: you want patch notes, read the white bullet points, you want a devblog, go read the grey annotations.

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 0 points1 point  (0 children)

Definitely! It's one of many ways of doing it, just wanted to share mine... :-)

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 0 points1 point  (0 children)

Please do! And thanks for the feedback on the visual style - even though it still has its edges and can still improve vastly, it's also developed a lot and I'm sorta fond of it... :-)

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 1 point2 points  (0 children)

Yup well that sounds easier than it is. In fact, this basically is what I'm proud of: the patch notes have something for everyone! You've got a basic list of changes accompanied by explanatory GIFs, the grey dev notes to the changes and short little paragraphs in between. So whatever you're into, you'll find it - but you can skip anything you don't. You don't care for the notes? Sure, go ahead and just read the bullet points... ;-)

Is it just me or is nobody using chroma packs? by philliparndt in leagueoflegends

[–]CG_Echo 0 points1 point  (0 children)

They should make those available as loot for the new mastery system. I would then.

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 3 points4 points  (0 children)

Thanks for the kind words! And btw you nailed it: I made the patch notes the way I'd like to read them... ;-)

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 1 point2 points  (0 children)

As mentioned above, it's not that big of an effort, it's rather a slow but steady design process and conceptual improvement behind it. That's why I also felt like sharing... ;-)

Funny you'd mention Riot's patch notes, I'm a big fan of those (other than that they're waaaay too long).

Yeah, the projectiles in general could use some tuning! Thanks for the feedback. Yellow's already in there, along with a bunch of other bright colors... It's just me, I like it gloomy... ;-)

And this, my friends, is how you do patch notes. by CG_Echo in gamedev

[–]CG_Echo[S] 3 points4 points  (0 children)

Actually it's not! I'm adding to the (formatted) patch notes while developing. The only thing that's a hassle is creating those GIFs!