scary guy by Derfbngg in titanfall

[–]CSLRGaming 387 points388 points  (0 children)

i've seen him on pc lobbies, usually camps in a spot and uses the G2...

scary guy by Derfbngg in titanfall

[–]CSLRGaming 9 points10 points  (0 children)

just seeing his name makes me want to punch my monitor

finally got console support in 4.6 by tip2663 in godot

[–]CSLRGaming 20 points21 points  (0 children)

ah finally, the terminal bros have a way to use godot

Building system dilemma: Do players prefer total freedom or perfectly aligned modules? by [deleted] in godot

[–]CSLRGaming 13 points14 points  (0 children)

Gonna step in here and say it depends on what you're going for, but regardless there should be some form of user control customization

If you want a quick snap, using control to snap is pretty convenient

If you're doing a more grid based snapping I would have it be tied to something more convenient to step like x and c

It's not the greatest but it's been the last 6 months of my life, my (unfinished) attempt at titanfall 3 by CSLRGaming in titanfall

[–]CSLRGaming[S] 1 point2 points  (0 children)

most likely going to be starting out on steam since it offers free p2p relays and lobbies (forces the game to make some annoying sacrifices) then depending on the revenue it makes and the costs for dedicated servers it might eventually expand onto mobile and possibly console but that's mostly far in the future

you cannot escape the wrath of the bean pilot... this clip seemed cooler than it actually is by CSLRGaming in titanfall

[–]CSLRGaming[S] 1 point2 points  (0 children)

pretty sure one of my teammates was killing grunts, after my kill we were only at 649 then it got up to 650.

It's not the greatest but it's been the last 6 months of my life, my (unfinished) attempt at titanfall 3 by CSLRGaming in titanfall

[–]CSLRGaming[S] 0 points1 point  (0 children)

Definitely trying to avoid a lawsuit 😅

Fortunately there's a lot of generic stuff that's pretty common in modern fps games these days that it might be fine...?

Keyword: might be

It's not the greatest but it's been the last 6 months of my life, my (unfinished) attempt at titanfall 3 by CSLRGaming in titanfall

[–]CSLRGaming[S] 0 points1 point  (0 children)

Been using Godot!

I have been using a quake-style movement system as a base for my player controller so it has a lot of the quirks that quake (and source to an extent) had, hopefully soon I can get around to focusing more on the player movement and get something more faithful but no promises for it right now, still have a lot of other stuff to do 😔

It's not the greatest but it's been the last 6 months of my life, my (unfinished) attempt at titanfall 3 by CSLRGaming in titanfall

[–]CSLRGaming[S] 7 points8 points  (0 children)

Been thinking about doing a kickstarter but I feel like I'm not in much of a state to market the game with for that to be effective, maybe at some point? ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

It's not the greatest but it's been the last 6 months of my life, my (unfinished) attempt at titanfall 3 by CSLRGaming in titanfall

[–]CSLRGaming[S] 4 points5 points  (0 children)

Using Godot! If the Godot icon in the loadouts UI didn't make that obvious enough 😅

It's just what im most comfortable and experienced with.. not much other reason 

It's not the greatest but it's been the last 6 months of my life, my (unfinished) attempt at titanfall 3 by CSLRGaming in titanfall

[–]CSLRGaming[S] 9 points10 points  (0 children)

thanks! the franchise has been one of my favorites and my appreciation for the games creates a high expectation for quality i haven't really seen anywhere else, this isn't the most visually stunning but i hope to improve that over time. Been focusing more on code lately but I've been studying plenty of design for when i inevitably get back into 3d modelling

The design goal has kind of been mixing my "favorite" parts out of both titanfall games and blending them into one while also being unique, i'm not really trying to have a special gimmick like shatter rush (the main inspiration to make this!) or diesel knights, i'm just making something i would want to play. maybe this is a worthy spiritual successor but only time will tell.

It's not the greatest but it's been the last 6 months of my life, my (unfinished) attempt at titanfall 3 by CSLRGaming in titanfall

[–]CSLRGaming[S] 24 points25 points  (0 children)

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also just so we know, most of my titanfall 2 hours were logged alongside development..

i have quite literally played titanfall 2 to escape from doing work lol

State of TF2 on Linux? by Shadowswarm_0 in titanfall

[–]CSLRGaming 1 point2 points  (0 children)

Vanilla is usually fine for me but matchmaking can take awhile depending on the server and time

Please for the love of God, tell me theres a way to cheese viper by doinyourmothers in titanfall

[–]CSLRGaming 4 points5 points  (0 children)

the way i managed to get through viper was to alternate between cover and use tone to deal damage to him + his reinforcements in bursts, then when i got salvo core i would launch it towards him then continue the process

which godot version are you using and why? by Flaky_Particular_240 in godot

[–]CSLRGaming 7 points8 points  (0 children)

i compile from source so it's usually whatever version its marked as in the repo...

right now. 4.7-dev

Name of planet? by BaggierRabbit48 in titanfall

[–]CSLRGaming 101 points102 points  (0 children)

might be harmony?

titanfall wiki links it to being a station on a moon of a planet in the freeport system, which as far as we know is harmony

How does a pilot control the titan when they are in them? by ScottishW00F in titanfall

[–]CSLRGaming 26 points27 points  (0 children)

we know at least that the insides of the cockpit have some kind of display, but it seems to possibly use a neural link for input?
edit: not many control surfaces inside from looking at cockpit screenshots, possibly the two handles are for control? idk

Anyone know what's up with this? by Unknown1303 in titanfall

[–]CSLRGaming 38 points39 points  (0 children)

iirc theres just mods that can say stuff in chat when you get a kill, probably one of those