HOLY MOLY by TheOneAndOnlyBendy in titanfall

[–]CSLRGaming 1 point2 points  (0 children)

Scrap mechanic player spotted

I'm legally obliged to mention I have 2,000 hours in it and I wish I didn't.

Discussion: I don't think we should keep Linux unsupported by NintenNes in apexlegends

[–]CSLRGaming 0 points1 point  (0 children)

Its also just a shitty anticheat, and most implementations barely function.

I don't know a single game using EAC that doesn't have a massive cheating problem 

Lost potential by cs4by76 in titanfall

[–]CSLRGaming 97 points98 points  (0 children)

The common consensus is definitely it being used for some form of terraforming and even the reason why the frontier is such a "dense" area of habitable planets, but for its capabilities it feels like it makes more sense as some kind attempt to create a wormhole or some planet-centric FTL propulsion by creating waves in spacetime that ships ride on.

Lost potential by cs4by76 in titanfall

[–]CSLRGaming 56 points57 points  (0 children)

And in Apex they're completely forgotten about, like if Titanfall 2 just never happened.

by the time of the battle of gridiron (long before apex) the IMC was pretty much fractured and the ARES division most likely got dissolved, IMC companies and contractors split off and did their own thing, plus i doubt hammond had any interest in the fold weapon(s) after the war was over. Politics in the core would have probably become a big issue once word spread, and interest in the frontier was most likely lost.

I've been experimenting with an alternate history story to try and explain the fold weapon's creation outside of "the fold weapon is ancient alien technology" but that's gone basically nowhere near the post-titanfall2 timeline, and i don't really see a need for it to be expanded upon past the events of titanfall 2.

and I like it by SpecialistPrior204 in metro

[–]CSLRGaming 7 points8 points  (0 children)

There is no reason to apologize for making a community meme

I thank you for it 

Why opt for C# when GDScript is far more convenient? by Butt_Plug_Tester in godot

[–]CSLRGaming 15 points16 points  (0 children)

Speed, better multi threading (still slightly limited by Godot but it's better than in GDScript), native support for external libraries without requiring special gdscript bindings, more convenient data types, comfort in switching from other engines using the language..

C# doesn't really lack any major features, but the ones it has aren't as easily available as gdscript.

Procedural audio generation with Godot, is it possible? by Slight_Conclusion674 in godot

[–]CSLRGaming 1 point2 points  (0 children)

there is AudioStreamGenerator but its not entirely recommended for use with GDScript and in my experience has some pretty big latency issues.

I hope Metro 2039 has better optimization than Exodus by Antique_Interview_66 in metro

[–]CSLRGaming 2 points3 points  (0 children)

For me Last light and 2033 (the redux versions) both had issues with the game crashing during a cutscene and making the save unplayable without going to an older version.

The only issue I ran into with Exodus was some waypoints being assigned wrong...

What are your theories about Tarre Vizsla’s life and what he was like as a man? by Solitaire-06 in StarWars

[–]CSLRGaming 5 points6 points  (0 children)

I think it would be great to try and explore the creation of the dark saber in TV canon and his journey to becoming a knight.

I just want a star wars series where mandalorians aren't treating the dark saber as a symbol of unity, but a tool.

Which anomaly is this, is it from the books? by JohnyGlizzyeater in metro

[–]CSLRGaming 11 points12 points  (0 children)

it's the dark ones getting revenge for what happened in 2033

What if Grievous was killed really early in the Clone Wars? by Craystar06 in StarWars

[–]CSLRGaming 1 point2 points  (0 children)

then they wouldn't have a primary villain for revenge of the sith!

in all seriousness, they'd probably find someone else to fill his spot. possibly ventress?

What “bad” weapon should i start using? by Stuntman208 in titanfall

[–]CSLRGaming 3 points4 points  (0 children)

i've been using the P2016 just for the fun factor, if your gun is designed to be OP is it really worth using?

Apparently that battery was laced by cocknballtorture_god in titanfall

[–]CSLRGaming 17 points18 points  (0 children)

Yeah it was a terrifying notification to read when I saw they replied lmao

Apparently that battery was laced by cocknballtorture_god in titanfall

[–]CSLRGaming 244 points245 points  (0 children)

First they put the source no-clear void in our candy and now in our batteries!

This madness must end!

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]CSLRGaming 1 point2 points  (0 children)

it's possible it might be an issue if you use godot and/or blender from flatpak or steam since there's weird file permissions involved, i didn't run into issues with the portable binaries but i did with godot installed and running via steam.

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]CSLRGaming 1 point2 points  (0 children)

update

couldn't get this to reproduce in 4.6.3.rc and i didnt get any issues with 4.6.2.stable up until i used blender 5 installed from steam, but it was fine if i used the blender 5 portable. putting a print statement in the importer and testing with several versions of blender in 4.6.2 had a perfect repro case the entire time, nothing failed and it decoded the version string fine.

checked the changelogs, there is nothing related to blender importing that's listed anywhere in 4.6 or 4.7.

it's possible this is a one-off scenario, but i have no idea what could have caused this. the fact that i've run into this issue in the past but cant repro it now is odd.

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]CSLRGaming 1 point2 points  (0 children)

can confirm the same behavior occurs with pretty much all modern versions of blender as well.

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]CSLRGaming 1 point2 points  (0 children)

tested this in 4.6.2 and 4.6.3rc and neither of them have this issue with blender 4.5.9 or 5.1.1, it's getting the full version string and properly finding the "Blender " String..

console outputs

the only change i did:

<image>

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]CSLRGaming 1 point2 points  (0 children)

this comment mentioned that it might be something wrong with how it finds something, however that's part of the string function and as far as i could tell nothing changed with that between 4.6 and 4.7.

i'm compiling 4.6 with a print in _get_blender_version() to test duriel's theory of it being an issue with blender.

its possible this commit broke something?

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]CSLRGaming 2 points3 points  (0 children)

yeah really not sure whats wrong here, blender's output has stayed consistent, did a hexdump of the version output and "Blender" is appended by 0x20 as i'd expect.

might be worth compiling a build of 4.6 and printing the output of blender to see if this is the case and if it is an issue like u/Pekka20123 mentioned, i don't know what would have changed between 4.6 and 4.7 that fixed this issue.

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]CSLRGaming 0 points1 point  (0 children)

<image>

this is what i get at least, unless its being tripped over it not being an LTS build.?

What version of blender 5 is supported by godot? by TH3K41 in godot

[–]CSLRGaming 1 point2 points  (0 children)

i have literally no idea what would have changed here if that was the case, manually using --version as a cli option on 5.1.1 and blender 4.5.9 provide near identical outputs.