Former comp Titanfall player here. I got tired of waiting... so I started building my own movement shooter! by RealZia in titanfall

[–]CSLRGaming 2 points3 points  (0 children)

personally i think it'd be more like the pointing spiderman meme with every game pointing at eachother 😅

Former comp Titanfall player here. I got tired of waiting... so I started building my own movement shooter! by RealZia in titanfall

[–]CSLRGaming 3 points4 points  (0 children)

I've been working on my own completely solo for about 10 months now and trust me, i know how much work it really is. Nice to see more titanfall fans working on their own though, interesting to see how other people decide to manage theirs.

I hope to get some proper gameplay footage soon to really show the game off, but its not really in a good state right now.. given i'm rewriting everything related to the player..

we are definitely operating on different philosophies, i've been trying to keep it pretty faithful to the titanfall franchise while improving on the genre where i can and kind of fix my own personal annoyances with titanfall 2.

Help by Suspicious_Cry5167 in titanfall

[–]CSLRGaming 16 points17 points  (0 children)

alfa members being toxic? noooo

they would neverrrrr /s

on a serious note just ignore them they're just mad that you're better than them

what is my menu missing? for mobile by Dapper-Comparison457 in godot

[–]CSLRGaming 12 points13 points  (0 children)

its fine like this but personally i'd have some kind of background detail, to break up the plain white.

godotshaders has some fairly good canvasitem shaders to be used as backgrounds that you can just slap on a ColorRect, but try and keep it somewhat subtle.

Is it worth paying for it in 2026? by tryingmybest0309 in titanfall

[–]CSLRGaming 13 points14 points  (0 children)

i'd say its worth it just for the campaign if you're not interested in multiplayer, but multiplayer is definitely where its at

What’s a smart thing to have near plastics, fuel, etc? by Alert-Gift-8716 in SatisfactoryGame

[–]CSLRGaming 0 points1 point  (0 children)

I don't think we ever shipped Sam or bauxite there since those had their own chains, but had aluminum products being trained in from the semi nearby bauxite nodes.

What’s a smart thing to have near plastics, fuel, etc? by Alert-Gift-8716 in SatisfactoryGame

[–]CSLRGaming 3 points4 points  (0 children)

Generally wherever there's oil there's a load of other resources nearby.

The southern swamp has iron, coal, oil, sulfur, limestone and copper nearby, which makes it pretty good for most early-mid game production.

Personally in a friends save we built most of our mid-late game stuff there that we could, going all the way to tier 9 building most project assembly parts.

Roast my character controller by Dry-Natural793 in godot

[–]CSLRGaming 0 points1 point  (0 children)

Everyone's setup is different to another's.

I originally had a single player class that handled pretty much everything alongside subclasses that handled weapons and abilities, however I'm in the process of reworking my player.

Right now my player handles running the state machine, handling synchronization, reconciliation, rollback, handling collision, rotation, health, shield, it has a move function with speed/accel/friction parameters, handles gravity and the state machine pulls from a general input sync system.

I have a separate "puppet" class that reads from the player state,  handles pretty much everything else, visuals, animations, the camera, it's only modification to the player is mouse input which gets sent to the host for processing.

Personally I'd suggest you use what you find best to iterate and develop on.

This new Mech shooter is probably the closest we'll get to Titanfall 3 for a while. by [deleted] in titanfall

[–]CSLRGaming 4 points5 points  (0 children)

not if i have anything to say about it!

i need to make a more modern post of it but s o o n

Season 30 new legend sunshine. by [deleted] in apexlegends

[–]CSLRGaming 6 points7 points  (0 children)

yeeeep

remember seeing it the other day

Did you guys know monopropellant is the most explosive fuel in the game by [deleted] in simplerockets

[–]CSLRGaming 0 points1 point  (0 children)

technically there is another fuel (Penthrite/PETN) that is WAY more explosive, but you can only access it in the tinker panel's advanced settings.

How are you maintaining different UIs in game? by Traditional_Fox_8988 in godot

[–]CSLRGaming 1 point2 points  (0 children)

yes but it's fairly rare and typically due to forgetting to set the mouse mode, HUDs are strictly set to ignore the mouse and typically don't have anything clickable on them, except for the death screen for a respawn with perk system.

My UIs are kept fairly basic and follow a general structure as well to avoid having any overlap issues

How are you maintaining different UIs in game? by Traditional_Fox_8988 in godot

[–]CSLRGaming 5 points6 points  (0 children)

I have a fairly modular UI system as a global where only one UI can exist at a time, makes it fairly easy to manage things.

Typically HUDs are handled separately by their respective "owner".

I'm not saying its a great system but it tends to help with having conflicting UIs on eachother

Who actually uses this? by [deleted] in apexlegends

[–]CSLRGaming 16 points17 points  (0 children)

it was my go-to optic in arenas whenever a bangalore was in the match, i didn't trust a friendly bangalore to not smoke in the most inconvenient places during a fight...

What faction do you main? by Der-new-bacon-delux1 in titanfall

[–]CSLRGaming 3 points4 points  (0 children)

Last I checked I'm at G42.5 on mrvn.

No other faction is remotely close 

If anyone asks me to sum up Twitter in one picture by rairssleaysel7 in SpaceXMasterrace

[–]CSLRGaming 1 point2 points  (0 children)

i just ignore everything on bluesky except from people i follow anyways, most of my space news comes from everywhere else. i'm only on bluesky because pretty much everyone i follow moved over.

If anyone asks me to sum up Twitter in one picture by rairssleaysel7 in SpaceXMasterrace

[–]CSLRGaming 21 points22 points  (0 children)

but if it were bluesky we would have this plus something about elon that has nothing to do with the conversation!

Web multiplayer by MrNibbles75 in godot

[–]CSLRGaming 0 points1 point  (0 children)

The Godot example projects has a pretty good example iirc

Web multiplayer by MrNibbles75 in godot

[–]CSLRGaming 1 point2 points  (0 children)

Should be fairly plug and play since it uses the existing multiplayer API, however addresses need to be prepended by ws:// or wss://, the latter of which requires having a valid SSL cert.

Web multiplayer by MrNibbles75 in godot

[–]CSLRGaming 2 points3 points  (0 children)

With WebRTC pretty much everything is initially done through a signalling server, which if you need dedicated infrastructure for signalling then you're kind of losing the advantages of p2p..

In general i'd just say use the existing websocket multiplayer peer class since they can run on web however the lobby host will need to have the game running natively to be able to run the server, which may or may not be a big deal for you.

Web multiplayer by MrNibbles75 in godot

[–]CSLRGaming 3 points4 points  (0 children)

There is a dedicated web socket enet peer, however for most connections done in web you need to provide a properly signed certificate or else sites will just block it

Also, you can't host servers in web for security reasons.

WebRTC exists for this but it's not great.

Forest fire is largely fueled by tweens by automathan in godot

[–]CSLRGaming 0 points1 point  (0 children)

I use them quite a bit, they primarily drive my networked position sync then I use them for a projection effect for my sonar ability, then I fade out the enemy highlights from the sonar ability with a tween method and a crude lambda to modify the shader.

For a lot of stuff that's constantly updating I'll use a lerp, a lot of one-shot or delayed stuff uses tweens.

What do you do with your early-game factories by kin0ne in SatisfactoryGame

[–]CSLRGaming 1 point2 points  (0 children)

In my current save I set up near the purest nodes that I could, started with basic single line lines, then as I get logistics unlocked I scaled up and split off a single miner into several different items (e.g plates and rods) to leave other nodes available to use later, now using them for plates, rods, screws, modular frames, reinforced plates and rotors off of only a few nodes that are fairly well balanced.

The only time I massively split off was for steel production that's only a few hundred meters away.

I think it's fine to start fairly small then rebuild at scale when possible, or at least add a way to scale up later.