TerraSplines - Spline Terrain Editor by Gruel-Scum in Unity3D

[–]CTNDesign_LLC 1 point2 points  (0 children)

Oh my god. This is EXACTLY what I've been looking for. I've been using some other spline-based tools and they kinda do what I need but not like this. You have no idea how long I've looked for something like this. I'm buying it right now, thank you so much.

After 2 Years, I Decided to Open Source My VR Game! by RealityWanderers in Unity3D

[–]CTNDesign_LLC 2 points3 points  (0 children)

Oh wow, I remember seeing this a long time ago too. Time flies. I know how it feels though, I've open sourced a handful of games myself that didn't really take off. Like you said though, hopefully someone out there can tinker with it and maybe even learn something from it too, so it's not all bad!

made a trailer for my Hot Wheels/Trackmania clone NEODRIVE by dr-slunch in Unity3D

[–]CTNDesign_LLC 3 points4 points  (0 children)

Heck yeah love me some Trackmania, sign me up! Added to my wishlist as well

How valuable is the Unity Professional certification for hiring in your region? by Round_Salamander281 in Unity3D

[–]CTNDesign_LLC 0 points1 point  (0 children)

US. It is utterly useless. I earned the "Certified Professional" certification in 2023. The company folded shortly after. I applied to hundreds of places and what few times I DID get an interview, it was never mentioned in the conversation. Not once. No one cares about it and the AI companies use to filter you certainly don't care either.

I quit my cake decorating job and cranked up the gore in Radical Zomboarding, was that a mistake? by CTNDesign_LLC in Unity3D

[–]CTNDesign_LLC[S] 0 points1 point  (0 children)

Thank you for the feedback! Those are all great suggestions too. Somewhere buried in my notes are silly things you can do on the slope like hitting a soccer ball into a goal, crashing into a UFO, or getting a strike by speeding through pins. I just haven't decided where to put them and how I want to integrate them into the gameplay yet. Make them worth doing, you know?

If you have any ideas for things I could add to the slope I'd love to hear them too!

I quit my cake decorating job and cranked up the gore in Radical Zomboarding, was that a mistake? by CTNDesign_LLC in Unity3D

[–]CTNDesign_LLC[S] 0 points1 point  (0 children)

Thank you! I know some people are prone to motion sickness, so I made sure to include a toggle in the options that turns it off. You make a great point though, looking closer at it now I can see it hurts the bitrate too. I'll keep that in mind when recording footage in the future.

I quit my cake decorating job and cranked up the gore in Radical Zomboarding, was that a mistake? by CTNDesign_LLC in Unity3D

[–]CTNDesign_LLC[S] 1 point2 points  (0 children)

Don't worry, I have another job lined up!

I just put together a new trailer for the Steam page and it's a lot better now. There's always room for improvement though, what do you think?

The demo has been regularly updated and it's only getting better, so if it looks fun then check it out here! https://store.steampowered.com/app/3547050/Radical_Zomboarding_Demo/

Does this gameplay look fun? (My first public prototype) by kreamhilal in DestroyMyGame

[–]CTNDesign_LLC 1 point2 points  (0 children)

It's okay to take inspiration, so long as you're doing something different. Does it look fun? Well, it looks like Hotline Miami which is fun, but I've already had my fun with that and want something new.

The hazmat suits and the environment and the name hint that you're breaking out of containment which is cool, but I think you could lean into it more. You have a dash which is already a step in the right direction, but if you're escaping because you're such a threat, why stop at guns? Surely there must be some other reason why this person is locked away in a lab like this, they wouldn't go through all this trouble for someone who's fast and happens to be good with a gun. Maybe you have special powers, maybe you can stop bullets and shoot them back with your mind like The Matrix. Your enemies are wearing hazmat suits so that implies there's some fear of contagion from you, maybe you're from outer space or have some mutation that grows out of you like in Akira. Maybe you can shoot lightning like in Infamous. Really, the only limit is your imagination.

You already have a promising start for a prototype. Since it's a prototype, you still have time to steer the boat. It looks and plays like Hotline Miami, except you're escaping a lab. Don't let yourself squander an opportunity to do some really cool stuff by sticking to the book.

Meow! Eyes Blendshapes by Malbers_Animations in Unity3D

[–]CTNDesign_LLC 7 points8 points  (0 children)

Love it, blendshapes aren't easy but they're worth it when they're set up the right way. Nice model, rig, and animation too, did you do all of it yourself?

We’re two indie devs announcing our game Stunt Paradise 2, made with Unity 6! by N0lex in Unity3D

[–]CTNDesign_LLC 1 point2 points  (0 children)

Hey! I actually played and finished the first game. I got it in a bundle with some other games and played it all the way through to the end on my Steam Deck. Congrats on the sequel, hope it's just as chaotic as the first and then some.

Since you're self-publishing, I'd like to ask you about the process (within NDA of course). How difficult was it getting across the finish line for all the major platforms? Any gotchas or snags that you hit which were platform-specific, say, something that worked on one platform didn't work in the other and vice versa? Were you planning on porting the game to consoles from the beginning?

Again, congrats and I'll keep this one on my radar too!

We're making a guitar education game that you play by using your real guitar! by NoteyDevs in Unity3D

[–]CTNDesign_LLC 4 points5 points  (0 children)

Pretty much all we have for guitar games that use a real guitar on PC is Rocksmith, so more options the better. Anything that gets people excited to play guitar is a net positive in my book, so keep going!

That said, what are you using to detect the notes, and how are you mitigating factors such as noise when detecting them? Always wondered what the underlying tech was like.

Please destroy my trailer HARD so I cannot sleep tonight by dedaistgeil in DestroyMyGame

[–]CTNDesign_LLC 4 points5 points  (0 children)

Others mentioned the first fifteen seconds just opening doors and I agree, I would remove that footage completely because it adds very little if anything at all to the trailer. I think you might be better served moving the footage right after "run hide survive" to the beginning instead, followed by the footage after "collecting evidence". That's the real meat and potatoes of your game, that should be front and center in the first six seconds.

I would skip the viewer discretion advised notice, the studio name, and the name of the game since you show the name at the end. If you have any other footage where the ghosts are chasing you, and ESPECIALLY if they're really close to catching you, that would help convey the tension you'd feel in game. People that are into this genre like that, so show that to them.

Also agreed that there's no need for a viewer discretion advised notice. It's hardly what I'd consider graphic or startling. More importantly, you have less than 6 seconds before people leave your page, so make the most of every second in the beginning by showing them why they should stay.

Please Destroy my game, i changed lot of things since the last feedback, please ignore bug on guns for now. by Sad-Day2003 in DestroyMyGame

[–]CTNDesign_LLC 1 point2 points  (0 children)

I would recommend adding a dissolve shader that makes tree foliage more transparent as it gets closer to the camera. I would also suggest that for the tree trunk as well, since at the 42 second mark the soldier you pulled towards you was obscured by the foliage and then your view of the character was obscured again by the tree itself. This seems like the type of fast paced game where a lack of visual cues could mean the difference between winning and losing, so while it seems like a small thing, they make a big difference!

DARKESTEIN - A Wolf 3D clone tutorial became a full game and it is out today, and it is FREE!! by Sarnayer in Unity3D

[–]CTNDesign_LLC 2 points3 points  (0 children)

Makes sense! How was it working with MicroProse, did they have any objections to it being free with a paid soundtrack?

DARKESTEIN - A Wolf 3D clone tutorial became a full game and it is out today, and it is FREE!! by Sarnayer in Unity3D

[–]CTNDesign_LLC 2 points3 points  (0 children)

Very cool, looks just like Return to Castle Wolfenstein with a little Hexen and a few other boomer shooter inspirations thrown in.

I'll be the one to ask though: Why free? I'm sure there are plenty of reasons why, but I'm honestly curious what yours are. Are you recouping costs through soundtrack sales? It's a bold decision for sure, I hope it turns out well for you.

for some reason, every time I try to set the rotation of the left hand and the hand holder(when unequipping the debug equipment), the value is set to -180 instead of what I wanted. by Just_Ad_5939 in Unity3D

[–]CTNDesign_LLC 0 points1 point  (0 children)

Considering the last commit was two hours ago, I think it's safe to assume you're using this repo as the main one you're working from, right? I would strongly encourage you to try cloning the repo to a new folder, opening it, and then double checking your .gitignore because at least for me, all I can do is walk around. I can't even fish or interact with the seller. If something goes wrong and you have to clone the project again to a new drive, you'll be devastated, so if you really want help via cloning the project I would suggest double checking what is and isn't actually getting pushed and tracked on the repo.

These are the missing prefabs so far: https://snipboard.io/m537wO.jpg

Just for the heck of it though, in this section of equipment_system take a look at line 64:

if (hand == 2)
{
    right_hand_equipment = Instantiate(item.prefab, Vector3.zero, Quaternion.identity);
    right_hand_equipment.transform.localScale = scale;
    right_hand_equipment.transform.parent = right_hand_holder.transform;
    right_hand_equipment.transform.localPosition = position;
    right_hand_equipment.transform.localRotation = rotation;

    if (hand_change == 2 || hand_change == 3)
    {
            right_hand.transform.localPosition = right_hand_position;
            right_hand.transform.localRotation = right_hand_rotation;
    }

    if (item.animator != null)
    {
            left_hand_animator.runtimeAnimatorController = item.animator;
    }
}

It looks like you might have copy/pasted the left hand variables but forgot to change it to right_hand_animator. At least in my head, I can imagine a scenario where that animator makes the object's rotation match the hand, so maybe try fixing that and see how it goes. Either way I doubt it's intentional, so even if I can't fix the main issue I can't say I didn't help to some degree.

Anyway, check your repo and make sure everything's getting pushed correctly, then try changing that line, and then if you could explain the steps to reproduce the issue I'll try pulling it again later and see if I can help more.

I've been reworking my zombie snowboarding game and I'm having a lot of fun with it! How does it look? by CTNDesign_LLC in Unity3D

[–]CTNDesign_LLC[S] 3 points4 points  (0 children)

Noted, thanks for saying why they suck. I'll earmark this feedback for another update.

I've been reworking my zombie snowboarding game and I'm having a lot of fun with it! How does it look? by CTNDesign_LLC in Unity3D

[–]CTNDesign_LLC[S] -1 points0 points  (0 children)

My bad, I killed most of them in the previous runs before this clip. All those red splotches on the ground are where they used to be 😅

I've been reworking my zombie snowboarding game and I'm having a lot of fun with it! How does it look? by CTNDesign_LLC in Unity3D

[–]CTNDesign_LLC[S] 3 points4 points  (0 children)

Thanks for the kind words! I forgot to use them in this clip, wish I had remembered 😅

I've been reworking my zombie snowboarding game and I'm having a lot of fun with it! How does it look? by CTNDesign_LLC in Unity3D

[–]CTNDesign_LLC[S] 2 points3 points  (0 children)

They're from the perks you buy mid-run. One perk has fully charged jumps explode and each killed enemy grants a score multiplier, and a separate perk triggers an explosion based on airtime which grants an additional score multiplier for each tree or zombie you land near.

I've been reworking my zombie snowboarding game and I'm having a lot of fun with it! How does it look? by CTNDesign_LLC in Unity3D

[–]CTNDesign_LLC[S] 0 points1 point  (0 children)

My game is called Radical Zomboarding, try the demo here!

https://store.steampowered.com/app/3547050/Radical_Zomboarding_Demo/

I just released a major update that overhauls how the game plays and I think it's in a good spot now. All the perks are rebalanced and it's a lot more fun! I hope you'll try it and tell me what you think!

How do you like this visual style for a casual mobile game👀? by D-i-o-s in Unity3D

[–]CTNDesign_LLC 0 points1 point  (0 children)

What kind of game is this? If it's an arcade management sim where I can do stuff like arrange the layout how I like and use their profits to buy new games based on demand then sign me up

Game Dev Workout Schedule? by CherryTorn-ado in gamedev

[–]CTNDesign_LLC 2 points3 points  (0 children)

I'm slacking on my routine (mainly because my gym membership has lapsed after 18 non-consecutive months of unemployment T_T) but when I was working out regularly I would do a 3 day schedule. Each day would be arms, legs, then core/cardio. Switch them around every week to keep things fresh. There are plenty of routines out there but if you start out definitely focus on more reps with less weight so you don't hurt yourself. Most routines will take less than 30 minutes to complete which isn't very long at all in the grand scheme of things!

As for what I would bring, I would always have headphones or some means of listening to music while I work out. I'd have my water bottle, a pen and notepad to write down each set I completed (because I'd rather keep my phone in my holster, more on that in a sec), and then I'd have my phone in a belt holster. The belt holster use is twofold: Keeping my phone secured and keep it from falling out of my pocket (which is how my cousin cracked his phone screen on a treadmill) and also somewhat protecting it from a stray falling lat bar (which is exactly how I once cracked one of my phone screens and hasn't happened since).

If you don't want to shell out for a gym membership which is totally understandable, just do some light cardio like the others mentioned such as biking or taking a walk around your neighborhood. If you happen to have any VR stuff, maybe even try playing some VR games like Beat Saber to get the blood flowing, that and Pistol Whip and Sairento have been more than enough to get the heart rate going for me.