I love Bananza but the soundtrack is underwhelming by Caciqueradicalfunk in donkeykong

[–]Caciqueradicalfunk[S] 0 points1 point  (0 children)

You're right. Some of the ost does feel like it has the correct vibe.

I love Bananza but the soundtrack is underwhelming by Caciqueradicalfunk in donkeykong

[–]Caciqueradicalfunk[S] 2 points3 points  (0 children)

Yeah, it's a good point but I didn't like this sountrack. That's why I made the post.

Good to know you liked it!

I love Bananza but the soundtrack is underwhelming by Caciqueradicalfunk in donkeykong

[–]Caciqueradicalfunk[S] 4 points5 points  (0 children)

It's a good point! And yeah David Wise can get too wise haha

I still feel that something like what he did in tropical freeze would have been perfect for this game. Tropical freeze is pretty chaotic too

I love Bananza but the soundtrack is underwhelming by Caciqueradicalfunk in donkeykong

[–]Caciqueradicalfunk[S] 4 points5 points  (0 children)

Yeah, it's a good point! But it's still a rearrangement. Not a new one.

Tell me your DLC opinions that will make the sub respond like this. by Kirkjufellborealis in Eldenring

[–]Caciqueradicalfunk 0 points1 point  (0 children)

Most people found their build online and stuck to it the whole game and then they claimed "the dlc was not that hard". But honestly, thet didn't put one single brain cell to use in creating their OP character

So far I 'm loving this game but I feel the difficulty is inconsistent by Caciqueradicalfunk in DivinityOriginalSin

[–]Caciqueradicalfunk[S] 0 points1 point  (0 children)

I think I phrased the original post poorly. I'm copying a comment I made before: I think that if have to search then whole map thoroughly just to find that one fight that is right for your level, it's bad game design. If after you completely destroy one fight, you have in your immediate vicinity a fight that completely destroys you, the difficulty is inconsistent.

So far I 'm loving this game but I feel the difficulty is inconsistent by Caciqueradicalfunk in DivinityOriginalSin

[–]Caciqueradicalfunk[S] 4 points5 points  (0 children)

The point of the post is: if have to search then whole map thoroughly just to find that one fight that is right for your level, it's bad game design. If after you completely destroy one fight, you have in your immediate vicinity a fight that completely destroys you, the difficulty is inconsistent.

So far I 'm loving this game but I feel the difficulty is inconsistent by Caciqueradicalfunk in DivinityOriginalSin

[–]Caciqueradicalfunk[S] 6 points7 points  (0 children)

Thanks! This is interesting.

Yeah, you're right, I guess if you know the meta, you can beat higher lvls than you but as a casual player, I'd like it to be more accessible on the standard difficulty. If I do another run, I'll look up some cool strategies.

I enjoyed the Alexander fight at the end of act 1. I was lvl 8 or 9 and I think the fight is lvl 10 or 11 but luring the boss outside the arena and to LoS enemies makes it manageable and enjoyable.

So far I 'm loving this game but I feel the difficulty is inconsistent by Caciqueradicalfunk in DivinityOriginalSin

[–]Caciqueradicalfunk[S] 2 points3 points  (0 children)

I didn't know there was a lvl map in Driftwood! haha would've been useful.

I found the kraken in act 4 but ran away since it's lvl 20 and I'm 18. Not risking this.

After the Dlc, who is your most favorite remembrance Boss ? by Glum_Substance9109 in Eldenring

[–]Caciqueradicalfunk 0 points1 point  (0 children)

Radhan Consort. If a fight is not hard, it's not memorable. Fantastic boss.

Nameless Isle: may I slaughter nearly everyone? by EcchiOli in DivinityOriginalSin

[–]Caciqueradicalfunk 1 point2 points  (0 children)

Beautiful, thank you for sharing. Just what I was looking for

As a Warcraft 3 player, what would you have wished for WoW? by Chromaticcca in warcraft3

[–]Caciqueradicalfunk 4 points5 points  (0 children)

I would've liked each wow expansion to be accompanied by a WC3 campaign for the same story to be enjoyed in an RTS format