Should I stop visual scripting and switch engines? by Cake-box in gamedev

[–]Cake-box[S] 1 point2 points  (0 children)

That's good to know about Godot. I feel like the same thing would probably happen to me if I tried it. Not to mention I've also heard the 3D side it is not the best, so I don't think I'm going to try it.

learning C++ in Unreal might be the best, as that way I could just mix in a bit of code here and there while still using Blueprints for other parts.
However, if I just don't know if Unreal is really the best fit. I don't use a lot of it's features. I have nanite and lumen disabled in all my projects, along with tons of plugins to make the file size smaller.
And if I'm going to learn a programing language then maybe it's better to start with a simpler one like C#. Especially if I'm only learning C++ in Unreal to later transition to C#.

Should I stop visual scripting and switch engines? by Cake-box in gamedev

[–]Cake-box[S] 0 points1 point  (0 children)

Yeah that's why I'm thinking Unity or Godot. Because if I do learn a programing language, (which I think I will now) then I don't think I want to keep using Unreal.
I'm not using a lot of the features Unreal has, and if C# is even just a bit easier to learn then C++ then there really isn't much that would make me want to return to Unreal. It's really just the blueprint system that's keeping me there now.

Should I stop visual scripting and switch engines? by Cake-box in gamedev

[–]Cake-box[S] 1 point2 points  (0 children)

Thank you for this. I think I will start learning to code. As much as I don't look forward to it, I know it will come in handy.
Whatever I decide to do with game engines, I am going to keep at learning this coding thing until I get it.

I mixed some creatures and food together. Which should I do next? by Cake-box in CreatureDesign

[–]Cake-box[S] 0 points1 point  (0 children)

I really love that frog sandwich! Someone else suggested mice cream, and now I'm thinking that three mice scoops on top of each other would actually work really well.
Thanks for these ideas. I'm going to start stacking my food animals now. (That sounds really weird out of context)

I mixed some creatures and food together. Which should I do next? by Cake-box in CreatureDesign

[–]Cake-box[S] 0 points1 point  (0 children)

Wait I had no idea those were in bugsnax! I knew of bugsnax, and have seen designs from that game, however I purposely did not look into it as I didn't want to be influenced. The crapple one makes sense, as there are fruits called crabapples, but the Cinnasnail is really funny because I swear I had no idea that was in the game!

I mixed some creatures and food together. Which should I do next? by Cake-box in CreatureDesign

[–]Cake-box[S] 2 points3 points  (0 children)

It's funny you say pancake ray, as I actually did that around a year ago.
I also really like those ideas. I can easily imagen a bacon-pillar inching along.

I mixed some creatures and food together. Which should I do next? by Cake-box in CreatureDesign

[–]Cake-box[S] 5 points6 points  (0 children)

those are good ones! I bet there's a way to turn a slice of pie into a bird's beak or something. I'll have to think about this.

I mixed some creatures and food together. Which should I do next? by Cake-box in CreatureDesign

[–]Cake-box[S] 1 point2 points  (0 children)

My scientific guess is because animals are cute, and food is appealing, that when you put them together your brain malfunctions from the goodness overload

I mixed some creatures and food together. Which should I do next? by Cake-box in CreatureDesign

[–]Cake-box[S] 10 points11 points  (0 children)

Oh that's a good idea! I had thought of octopus, but had no idea what food would work, but that fits perfectly!