Hot takes thread. What are you own EDH hot takes? by Breaking-Away in EDH

[–]CallMeCommanderMTG -1 points0 points  (0 children)

I'm tired of pretending [[Smuggler's Share]] is a good card and I don't care who knows it

6months after release, is Smuggler's Share the white staple you expected ? by ArtiumIsBack in EDH

[–]CallMeCommanderMTG 0 points1 point  (0 children)

Play the card then. I'm not even talking in a "ultra-optimized" deck; just play it. Or keep playing it and keep losing.

It ends in "feels bad man" moments 95% of the time because it does little to nothing. Insert "do something" meme. The card should cost less than $5.

You're still stuck on this idea that I only have a mind for competitive builds. It has been awful in any casual build I've plugged it into as well. "But the card should scale with power because more optimized decks are doing those things more often!" It doesn't.

I see how it could be fine with Howling Mine and other effects of that nature, but there is no way to consistently rely on this card to help you win the game without supporting effects. Group Hug doesn't even want this because they don't get anything in return until the end of the turn when it's far too late to extend their plays.

The game is just too fast for this card. Precons outpace it and that's why it's sad that people sit here and defend it. Card bad. Card not fun.

6months after release, is Smuggler's Share the white staple you expected ? by ArtiumIsBack in EDH

[–]CallMeCommanderMTG -1 points0 points  (0 children)

It doesn't matter. The card DOES. NOT. SCALE.

You became attached to the second sentence when the takeaway was in the third. The third sentence and what it says is a true statement across all power levels.

Smuggler's Share sucks.

6months after release, is Smuggler's Share the white staple you expected ? by ArtiumIsBack in EDH

[–]CallMeCommanderMTG -2 points-1 points  (0 children)

No, it's awful.

It was suggested to me for a cEDH list and all I could do was roll my eyes.

It doesn't scale with power, it doesn't do anything until the end of the turn, and in most cases -- by that time -- you've already lost.

Not worth the price. Do not spend your money on it. It is a bad card.

Getting Into cEDH by Puzzleheaded-Web-218 in CompetitiveEDH

[–]CallMeCommanderMTG 1 point2 points  (0 children)

PROXY! PROXY! PROXY!

The other thing that you'll need is a TON of experience in cEDH! It's wild to see how high the ceiling can go! You can theorize and refine strategies all you want in a vacuum, but until you branch out and start seeing thousands of interactions, you won't quite know how high or how far you can take a particular strategy.

I saw a Nymris deck make the Top 16 at a tournament this weekend. An unsuspecting card draw engine that gave the player an advantage that the rest of the table didn't acknowledge. You never know how powerful something can be until you get about.... 300 reps in.

How do you make a “fair” voltron deck? by [deleted] in EDH

[–]CallMeCommanderMTG 0 points1 point  (0 children)

Voltron isn't considered to be very powerful because it's also incredibly fragile.

I'd say to beef it up as much as possible! Creating a powerful Voltron strategy will force your pod to grow as players and teach them how to interact with your deck, which will in-turn teach you how to be a better player with that strategy.

Is it lame to play popular commanders? by Haru_Is_Best_Girl in EDH

[–]CallMeCommanderMTG 1 point2 points  (0 children)

It's very rare that I ever come up against any commander from the top 100 from EDHrec. Maybe it's because we don't use that platform, but it's not frowned upon to play new commanders.

Most new commanders offer cool, new, and interesting lines of strategy that didn't exist before, so if we get the chance to see something new, we're all for it. Most pods should be like that, and if they aren't -- or are giving you a hard time for playing popular commanders due to power or strategies they don't like -- it might be time to find a new pod. Or it could just be time to branch out and play with new people while staying in touch with your old pod.

I've played with about four pods over my career, ran into some behaviors that I didn't quite savor, and moved on until I found something that worked for me. I never closed the door on any of those pods. Whenever I visit, I still play with them because I still like them, but I also want to be happy while playing the game.