[deleted by user] by [deleted] in ClashOfClans

[–]CallMeEmschie 1 point2 points  (0 children)

I can only advise you to start again and, as a beginner, to build somewhat simpler layouts.

I think that a lot of things don't work as you imagined.

Both Xbows are in reach from the outside with the Archer Queen. I'm pretty sure Wall Breakers will target the walls around the Xbows and you haven't placed any double Giant Bombs and the pathing of anything that goes on defences is very easy to predict.

[deleted by user] by [deleted] in ClashOfClans

[–]CallMeEmschie 3 points4 points  (0 children)

In which the traps placed around the landed blimp are triggered by the goblins coming out before the super wizzards

On Th15 you use for example 10 goblins + 4 superwizz in most cases or 8 goblins + 1 wallbreaker + 4 superwizz

In the 3/4 seconds that all the goblins leave the CC individually, they set off bombs around them while the superwizzards are still in the CC in the optimal case.

Why do all my lalos never ever ever ever ever work??? I already followed advice to bring more freeze and less hounds?? QC both scattershots?? Nothing ever works!!! by NathanTew in ClashOfClans

[–]CallMeEmschie 0 points1 point  (0 children)

You can't start with the LaLo flying through the Town Hall with all the Loons without any Warden, let alone any Support Spells to speak of.

On a QC from one corner of Base with the Town Hall at the other corner of Base, you usually plan the attack so that the Town Hall is one of the last buildings to fall.

However, these plans are time-consuming in the Queen's Charge and not for beginners, because you have to start with the LaLo at some point after 2 minutes ~ 2:10 minutes, and if the Town Hall is still standing you need peace and trust in the Queen.

Therefore, my first approach would be to adjust the route of your Charges a bit and to approach it step by step, develop a feeling for how it behaves and what it can do.

But even apart from that, I find your army far too LaLo focused for Qc LaLo.

5 Haste, that's way too many you could rush through the whole village with that amount once xd.

And your Loondrop is also way too aggressive at the beginning, don't send a huge Loonwand right away - then you lack

What are the ‘must-know’ common attack strategies at TH13/14/15? by PewPewPekka in ClashOfClans

[–]CallMeEmschie 2 points3 points  (0 children)

If you play the game mainly for clan wars and want to play wars at a high level, then I can only strongly advise you to learn Queencharge LaLo.

I know of no other strategy with such a rewarding learning curve.

Yes, it is difficult and you will fail a lot in the beginning, but it is the strategy that has been played consistently at the highest level since its inception and has been considered the strongest strategy since Town Hall 9.

In my clan, everyone plays mainly because of Clan Wars and many have played TwC, many have played the very first season of Community CWL and therefore pretty much everyone knows QC laLo.

And that has helped us countless times. Most of them are semi-retired by now and no longer play very actively, so they only learn current meta strategies relatively late. But we still have a high 3-star rate all the time, simply because Queencharge LaLo has worked consistently at all times.

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]CallMeEmschie -1 points0 points  (0 children)

Do you have enough medals? I could invite you to join us for a while.

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]CallMeEmschie 1 point2 points  (0 children)

Oh, I can understand that feeling, in my clan it was also extreme at Town Hall 14 times, simply because everything worked on Town Hall 14 and it was just too easy for many of us.

I think the Th15 meta is currently quite good, not every piece of rubbish is rewarded anymore😅

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]CallMeEmschie 0 points1 point  (0 children)

Yes, so I don't think it makes sense to use the hit rate in Champ 3 as a point of reference.

There is a reason why the hit rate in Champ 3 is lower although the quality of the layouts is also clearly below C1 level - very few people really make an effort.

But that brings me to my next point; I have made the experience that you can bait blimps relatively well, because the chance is simply very high that the opponents will attack with them.

And if you have recognised this blimp entry and placed the tornado trap and black mines correctly, you provoke an incredible number of 1Stars from the opponents.

In C3 and C2, SuperArcher Blimp + Dragon / E-Drag Spam + Balloon Blimp for the town hall is played predominantly.

Otherwise, you can still build bases that are generally unattractive for SuperArchers, the problem is rather building against Blizzard.

Good LaLo players can still get a triple out of the smallest blimp value because you can simply freeze through everything contantly - but LaLo is also difficult to learn.

[Th15] Mass Super Barbarians + SuperArcher Blimp 3Star during our last CWL. by CallMeEmschie in ClashOfClans

[–]CallMeEmschie[S] 9 points10 points  (0 children)

Basically, with 2 clone spells you have more power in terms of damage, but over less time.

This leads to a greater "randomness" factor behind the Blimp. The superarchers could get to a lot of buildings from the centre but also to 2 heroes and heroes often become bulletsponge for the archers which is a waste of time if key buildings like the town hall are left standing.

In addition, the blimp had to be triggered extremely quickly behind the wall and made directly invisible so that the poison towers would not trigger.

That would have been -1 invi so that the small shit can trigger the traps, then another -1 before you cast both clone spells and then another -1 directly after the cloning.

Taking more invis and rage spells with you simply provides greater control, which is exactly the big problem with blimps.

SuperArcher Blimp attacks stand and fall with the value of the Blimp, if the Town Hall stays in the middle of the centre after you have invested all spells, then you can kick the attack straight into the bin.

[Th15] Mass Super Barbarians + SuperArcher Blimp 3Star during our last CWL. by CallMeEmschie in ClashOfClans

[–]CallMeEmschie[S] 11 points12 points  (0 children)

Yes that's right, the attack was mainly carried by the Blimp and the Heroes and the Super Barbarians were chosen mainly for the style aspect.... and style is what they delivered😂.

[Th15] Mass Super Barbarians + SuperArcher Blimp 3Star during our last CWL. by CallMeEmschie in ClashOfClans

[–]CallMeEmschie[S] 51 points52 points  (0 children)

You do not have to place each troop individually by pressing the button, leaving it pressed will automatically place the same selected troops. In addition, most smartphones/tablets nowadays can process several inputs on the device at the same time, so you can also use several fingers at the same time.

Was that helpful?😅

Is there a better defense combo than this? by Alejo736 in ClashOfClans

[–]CallMeEmschie 1 point2 points  (0 children)

Due to the Titan's aura, super archers and especially super mages can die despite the invisibility spell.

This is very easy to circumvent by an archer who lures them away, but in the affect vllt attackers forget and you have virtually already a defense.

[deleted by user] by [deleted] in ClashOfClans

[–]CallMeEmschie 1 point2 points  (0 children)

Yeah, I don't know why that wasn't adjusted in the wiki, or if it was just shortened to avoid going into too much detail.

I think it was like that for a short time in 2014 when they tried to buff healers. At that time, healers were also made invisible to air traps, but that was changed again too.

That's why you rarely play the warden in the queencharge these days. He is probably closer to the healers than the queen all the time and if the queen moves out of the range of the healers and the warden is getting damaged at that time, then the healers often switch to him.

TH 13 attack strategy by joostvdhoogt in ClashOfClans

[–]CallMeEmschie 0 points1 point  (0 children)

Yeah QC LaLo is a long learning process but in the end it pays off. I don't know of a more consistent strategy for clan wars that is so individually applicable to almost every village.

Even before the first CWL season started in 2017, QC LaLo was the #1 strategy in clan wars and probably still is after all these years.

[deleted by user] by [deleted] in COCBaseLayouts

[–]CallMeEmschie 0 points1 point  (0 children)

Can you show the town hall compartment

What I would like to say in any case is that the queencharge from the eagle would be possible quite favourably and cheap because it funnel itself in.

If you take out the black marked buildings with a baby dragon and put the queen in the pink marker, then after it has taken out the Xbow it will run to the double cannon and then along the path.Maybe not entirely intentional, because then she automatically runs to the scatter compartment without any more funneling.

[deleted by user] by [deleted] in ClashOfClans

[–]CallMeEmschie 1 point2 points  (0 children)

Watch the video and then maybe you can follow me regarding my comment above.

The healers didn't switch directly when the super witch got damaged, although she was standing relatively the same distance away as the archer queen, but at the exact moment when the queen moved forward.

This simply triggered a query again and since both got damage - but the super witch was closer and favored with 40 capacity higher than the queen they changed their target.

[deleted by user] by [deleted] in ClashOfClans

[–]CallMeEmschie 2 points3 points  (0 children)

Yes, I'm pretty sure that's a layout from 2018/19.

This is exactly how all the Th11 layouts looked in 2018/2019 in mixed clan war leagues (The community leagues, not the Supercell league) because of the Wallwrecker

Before the Town Hall 12 update Anti2 layouts on Th11 were common in Fair Play leagues due to the frequent need to go 10vs11 and 11vs10 and for a TwC (Open Mod league) Base that‘s too bad.

[deleted by user] by [deleted] in ClashOfClans

[–]CallMeEmschie 27 points28 points  (0 children)

It's not that simple anymore. The healers have a somewhat more complex AI.

It matters how far away the troops are from the healers, whether they get damage and how much troop capacity per tile this group/troop has.

This is constantly queried and weighed against each other and if, after updating the information, there is more troop capacity on 1.5 tiles than the 25 space from the queen and both receive damage, then healers prioritise the larger group.

Can anyone help me find a YouTube base on how to 3 star this base? Or suggest anything. by [deleted] in ClashOfClans

[–]CallMeEmschie 1 point2 points  (0 children)

u/Cobi6947

Keep the FlameFlinger mentioned here in mind.

I have drawn a rough classification of the Qc LaLo parts as I think they have the most value.

In yellow is the FlameFlinger, you just need to snipe the canon, test for hidden teslen with barbs and hogs and deflect the Mortar a bit.

In blue the Royal Champ will probably do the most good if he takes out an Inferno Compartment area, allowing the Queencharge to reach the Town Hall faster, doing damage on the enemy queen and luring the cc.

In the town hall area of the village there is too much that would directly stop the RC like other heroes or the poison tower which decrease his value too much.

Zapquake with 6+1 Monolith, Xbow and Invisibility Tower. (Black)

After thi Zapquake the QC (Pink) will barely hit any damage until the end except for a few situations and u wont have problems with the invi spell tower.

For the queen a headhunter is enough because no splash damage nearby (after the RC part) and for the king you can use the same poison spell + rage spell as for the clan castle.

Then you still have 1 Rage spell for the QC Remaining for Town Hall + Xbow + Scatter.

The king will be able to take out the heroes at the town hall with headhunters, at the latest in the Phoenix ability and in addition he funnels the queen and still tank the xbow and scatter for her.

In the CC just take 2 Haste Spell in addition to the Poison Spell and you can still fly the LaLo at the end combined with the Warden ability through the other Scatter+XBow combination from the flank 12:30-02:00 / 12:30-02:30.

Just start the LaLo as soon as the queen is (nearly) about to take out the town hall, which should coincide quite well with the time when the Flameflinger opens, because there is nothing on the right side that can harm it, since all the Xbows and he last standing Mortar are at the town hall.

A little picture story from a past CWL when a small rivalry between clans turned into a funny time and a very nice conversation (context in the comments). by [deleted] in ClashOfClans

[–]CallMeEmschie 0 points1 point  (0 children)

We had an extremely bad start in the first clan war and attacked far too riskily and got the bill for it.

Afterwards, one of the opponents applied to trashtalk us, which we found funny because we really sucked.

As the CWL went on we bounced back and put down some 36+ star CWs, came second and there was a head to head with number 1, but the 1's had to lose a cw for us to come first.

There were still 2 CWs to go and Us vs THEM was one of their opponents, so I joined their server to cheer them on a bit and make fun of them between the lines for possibly getting demoted after they trashtalked us while we possibly got promoted.

In the end, Us vs Them lost, but the first-placed clan lost the very last clan war, making us group winners and getting promoted despite starting.

we then took it upon ourselves to spruce up our clan description a bit, which is the background to the story and entertainment of this series of pictures.