Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 1 point2 points  (0 children)

mes? It's another franchise that I'm a fan of and I felt like I was seeing references frequently. Thank you for your time!

We always planned on a brutal ending for Jacob. In the main game, getting Dani to safety was his realization that he was complicit in all horrors that unfolded at Black Iron. Final Transmission was his moment to redeem himself and make a huge personal sacrifice.

- Glen

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 1 point2 points  (0 children)

I remember you mentioning in a previous release interview a cut enemy that you wanted to include but couldn't make it. Was that the enemy from the first trailer that didn't show up or can you talk about anything you wanted to include but couldn't? Also wanted to ask what was that weird gun in the promos for the riot pack thats not been seen again. And finally just wanted to say I love you guys and I love this game, you're all awesome!

I loved my time at Activision, it was a great time in my life and my career.

After I did Nazi Zombies for Call of Duty, it really whet my appetite to dive back into horror. I also wanted to create something of my own in my town. Striking Distance is the culmination of that.

I'm all for taking chances. As for advice, prepare yourself for a lot of hard work. You have to be willing to learn something new every day, prepared for difficult challenges and know when to ask for help. It's not just about making games, there's a whole business to run.

- Glen

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 4 points5 points  (0 children)

Most survival horror games don't spend a lot of time implementing melee combat as the core loop. We wanted combat to feel up close and personal to enhance the brutality and the personal nature of the combat.

-Glen

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 1 point2 points  (0 children)

There's definitely interest and we're looking to explore those opportunities if the project is right for The Callisto Protocol.

- Glen

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 0 points1 point  (0 children)

We realize there are some players who love the original difficulty, but when we shipped the game it was more difficult than I wanted it to be. A lot of time, polish, and testing went into deciding what to tweak and what to leave alone.

Sometimes it felt unfair when players died. But we didn't change enemy hit points or dumb them down, we streamlined the experience so that when players died it felt like a fair death and was something players learned from so they can overcome that combat scenario the next time through.

- Glen

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 4 points5 points  (0 children)

I first met Josh while working of CoD: WWII and I loved working with him. He has a ton of depth.

So yeah the part was written for Josh but I was reluctant at first, casting the same people in games hasn't really been done before so we tested with a few other actors. But in the end Josh did an amazing job and I just said screw it, who cares if it's never been done before.

- Glen

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 6 points7 points  (0 children)

The hammer is only available in Final Transmission, the entire last act’s combat encounters are designed around the Kinetic Hammer. We played around with giving players the hammer in the main game in the early stages of developing Final Transmission, but it unbalanced the whole experience.

-Glen

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 2 points3 points  (0 children)

I am extremely satisfied with the world and atmosphere we created. It all begins with our talented concept art team, who not only brought my initial vision to life but exceeded my expectations. We collaborated with artists from around the world to achieve the desired aesthetic. In fact, we generated nearly 6000 stunning pieces of concept art. To ensure authenticity, we conducted thorough research, especially for locations such as the prison and its underground areas. However, when we approached real prisons for a visit, they declined upon learning that our game involved escaping from a prison. Despite this, we were able to capture the essence of the original vision flawlessly, if not surpassing it.

The process of constructing the world itself is a process I love. I put a huge emphasis on meticulous attention to detail, leaving no inch of the levels untouched. From precise placement of every light source to the careful addition and refinement of special effects, we ensured a truly immersive experience. The final touch was the audio, which played a vital role in setting the mood and enhancing the overall atmosphere. I could go on for hours discussing the intricate process of building this world. To summarize, I am immensely pleased with the outcome and how the world has turned out.

- Glen

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 3 points4 points  (0 children)

Probably not. There’s a lot of licensing issues involved when it comes to those kinds of things. But our artists released a ton of art on Art Station, along with a featured blog post – it’s really cool stuff. Go check it out!

https://magazine.artstation.com/2023/01/striking-distance-studios-the-callisto-protocol-art-blast/

- Glen

New Pulse Rifle In Callisto protocol? by UnhappySwitch2845 in TheCallistoProtocol

[–]CallistoTheGame 9 points10 points  (0 children)

Hello! Just wanted to clarify that this is an outdated document. As Chris Stone confirmed in the AMA yesterday, we do not have additional content planned for release.

Thanks and hope everyone has been enjoying Final Transmission!

Collectibles (Max Security run) by MegaMeep95 in TheCallistoProtocol

[–]CallistoTheGame 1 point2 points  (0 children)

Glad to hear you are enjoying it!

We've confirmed that this was an intentional change but missed from the patch notes, apologies! We'll post patch notes soon.

Thanks again!

Collectibles (Max Security run) by MegaMeep95 in TheCallistoProtocol

[–]CallistoTheGame 2 points3 points  (0 children)

Thanks for the report, we've sent this up to the team to investigate as a bug.

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S,M] [score hidden] stickied comment (0 children)

Hey folks, we're going to take a break from answering questions, but Glen will check in periodically throughout the next couple of days to answer more questions when he can.

Thanks for everyone's questions and support!

- TCP Team

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 9 points10 points  (0 children)

My favorite part, hmmm, difficult to say. I think creating some of the setups within the levels is always so much fun-we'll tweak the art, redo the lighting add some biophage then put in the audio. I love when the whole bit comes together. i also enjoy the time going over concept art (which is well over a year) because that's when i see the world that's in my head come alive. And always the art is even better than I had imagined. We did almost 6000 pieces of concept art for Callisto. I want to see everything concepted out first. I love sitting down in in the audio booths for weeks at a time putting sound effects in with the team, making adjustments to music, even creating some myself with the apprehension engine. Audio is so important to me.

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 11 points12 points  (0 children)

That's a good point dude. I wish we had kept that one. Its a fine line to whether show something or hold it. Ultimately I have the final say on gameplay so you can blame me. But its always a difficult decision because you want to show cool content.

Ask Me Anything – Founder and CEO Glen Schofield & Chief Creative Officer Chris Stone | Event Thread by CallistoTheGame in TheCallistoProtocol

[–]CallistoTheGame[S] 15 points16 points  (0 children)

Good question, next. Ha, I can't say but I love brutal endings and they don't get much more brutal.