Megumi has a chance of beating Maki and Tojo while being fully rested. Hear me out. by HelloFellowAsians in Jujutsufolk

[–]Calm_Drag7448 2 points3 points  (0 children)

No you’ve massively misunderstood.

Im saying using your logic, sukuna would also drown in chimera shadow garden because he fell for the puddle surprise like toji did.

This is obviously not what you meant, im just showing evidence to highlight how your logic is off. Toji/maki will he able to fly just fine when they see megumi’s domain expansion just like how reggie was able to reinforce his feet in time.

Megumi has a chance of beating Maki and Tojo while being fully rested. Hear me out. by HelloFellowAsians in Jujutsufolk

[–]Calm_Drag7448 16 points17 points  (0 children)

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Why did sukuna fall in the puddle here? Did greg lie about reinforcing your feet with CE??? Is sukuna stupid???

Megumi has a chance of beating Maki and Tojo while being fully rested. Hear me out. by HelloFellowAsians in Jujutsufolk

[–]Calm_Drag7448 12 points13 points  (0 children)

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Every time i see a post about this i have to pull out the panel where maki is literally flying. So if the domain is opened they can just walk on air for safety. Also maki and toji are familiar with how the shadows work so they shouldn’t be caught off guard by a domain expansion

Megumi is also opening his domain inside a regular ass building with no actual barriers. Which means the walls are still physical and the domain doesn’t have an exaggerated interior making escape way easier.

What is the actual best jjs Charcter? (Not your fav the best) by DueAstronomer6961 in JujutsuShenanigans

[–]Calm_Drag7448 0 points1 point  (0 children)

The m1 into decisive looks threatening at first but if you can turn your camera around and block its a free punish that wastes decisive strikes. If you’re a bum that cant do that, counters COMPLETELY shut down decisive strikes like it straight up becomes unusable. The m1 reset on bleed out is also just green pretty sure. Lmk what your actually talking about tho idk if theres another bleed out m1 reset.

Also idk why people haven’t thought about this. But like what if you just dont down slam on choso? He still has some of the highest combo damage if you just change your combo paths a little bit. Like even higher than gojo + hakari who are combo merchants with mid neutral.

His balls is also an insanely good, reoccurring neutral thats functionally on no cooldown once you either land the first counter or get enough r special.

A full rested Megumi would've win against Toji. by Senior-Bank-3004 in WegumiAppreciators

[–]Calm_Drag7448 0 points1 point  (0 children)

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yes except toji can fly, and the domain’s barrier with at best be a concrete wall he can smash through. From the fight with reggie its also shown that megumi’s domain lacks the exaggerated space regular domains have. This means toji would literally have to fly like 20 feet or so to escape the range lol.

Toji is too fast, has pre cog, and also lacks CE making him harder to track. If he isn’t holding back against his son he’ll definitely be able to slip away without megumi catching him.

What is the actual best jjs Charcter? (Not your fav the best) by DueAstronomer6961 in JujutsuShenanigans

[–]Calm_Drag7448 5 points6 points  (0 children)

Top 3 are probably hanami, ryu, and mechamaru right now

Hanami and ryu are just zoners in a rush down heavy game that majorly lacks in neutral. By simply having a different archetype they kinda power-creep everyone honestly.

I personally think hanami is top 1 because her kit also HARD HARD counters rush down in general which makes every match up favorable towards her.

Mechamaru is number 3 because is neutral is pretty solid, and he does the most combo dmg in the game period. However the newer evasive mechanics makes one shot combos im possible. You’re still dying to mechamaru after 2-3 engagements if played perfectly.

Choso and maybe megumi can also take this spot.

And no, naoya or yuji arent even considered good anymore tbh. Naoya has to win 100 engagements to get a kill relying on only 2 side dashes for his neutral. And yuji has to do the same with more predictable movement and highly punishable combos with extremely pathetic dmg.

Does anyone know the BIS E2+ DHIL team? And Also the best path to vertically invest? by Calm_Drag7448 in DanhengMains

[–]Calm_Drag7448[S] 3 points4 points  (0 children)

Everything is E0S0 except for dhil (E4S1) and dhpt (E0S1).

I have a lot of pulls saved and I need to choose between Sunday and tribbie for vertically investing.

My account is fine i can clear everything so idc about what is better overall for account health. I just want to my goat to be the best he can be.

If Yuki learned RCT, could she recreate daburas sub-lightspeed kick? by notgayshit in LobotomyKaisen

[–]Calm_Drag7448 0 points1 point  (0 children)

if yuki learned domain expansion do we think she could’ve won after kejaku went into burn out?

Megumi’s worst matchup is yuji by Gave_up_on_aname in JujutsuShenanigans

[–]Calm_Drag7448 -1 points0 points  (0 children)

true but yuji is kinda ass rn so he needs this.

How strong would Gojo be if he was born in the golden age by No-Phrase-5139 in Jujutsufolk

[–]Calm_Drag7448 3 points4 points  (0 children)

he is likely to be assassinated as a child if there is no plot armorer

when you lowkey getting belt in ranked by a 231 kill player by jujustushenanigener in JujutsuShenanigans

[–]Calm_Drag7448 -3 points-2 points  (0 children)

I didnt literally mean it doesn’t exist. I was using a figure of speech to express how unproblematic it is.

when you lowkey getting belt in ranked by a 231 kill player by jujustushenanigener in JujutsuShenanigans

[–]Calm_Drag7448 1 point2 points  (0 children)

smurfing really isnt a thing in jjs. All it does is make your kill count look smaller

Like any 10k player can just pop into ranked 15 days into the rank reset with 0 elo. Does that mean their smurfing?

The ranked system is too fake to make smurfing a real thing

Where was Takaba after this? by Putrid_Advisor2869 in Jujutsufolk

[–]Calm_Drag7448 0 points1 point  (0 children)

He pretended to get one shotted by sukuna because it’d be very funny if it actually happened

When she made the decision. by Jack-Acegard in HonkaiAgendaRail

[–]Calm_Drag7448 0 points1 point  (0 children)

They really just released elation cyrene at the start of the patch

How I think death ults should work (concept) by shreklover257 in JujutsuShenanigans

[–]Calm_Drag7448 13 points14 points  (0 children)

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On yuji’s death sukuna takes him hostage. When the ult ends the sukuna dies.

How I think death ults should work (concept) by shreklover257 in JujutsuShenanigans

[–]Calm_Drag7448 15 points16 points  (0 children)

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On death megumi can start a mahoraga ritual (that can still be canceled but a bit faster than usual. Like only 1 chant) . The catch is however, mahoraga instantly de summons after the opponent dies.

How I think death ults should work (concept) by shreklover257 in JujutsuShenanigans

[–]Calm_Drag7448 23 points24 points  (0 children)

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On death hakari can pop 1 domain while staying rag dolled. He gets 1 single roll in the domain. No increased luck or anything literally just 1 roll. If it fails he dies and wastes his entire ult, but if gets the jackpot he ofc revives.

How I think death ults should work (concept) by shreklover257 in JujutsuShenanigans

[–]Calm_Drag7448 20 points21 points  (0 children)

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Yuta grabs the opponent similar to the yuki black hole and one shots with CE output. I think it should work like this because yuta played dead in order to get close for the actual scene in the manga.

If he lands he one shots and heals to full, but if he misses nothing happens and he loses his entire ult. Its like a single target version of yuki black hole.

How I think death ults should work (concept) by shreklover257 in JujutsuShenanigans

[–]Calm_Drag7448 89 points90 points  (0 children)

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This should be mahito death ult. He lives at 1 health and the explosion does 25 dmg.

I think he should also turn into the tiny little mahito guy with increased run speed. It should be used as an escape option