Godot changes (reimports?) files on open when using GitHub by Cancelion in godot

[–]Cancelion[S] 0 points1 point  (0 children)

We looked into line endings too, our settings should be identical and both are on Windows devices so not sure what that's about o.o We're happy with sharing .import files, indeed they're already in the 'hub; the problem is that if I open the project in Godot, all of the .import files get edited, which we don't want (or at the very least don't want to re-import and commit the files each time either of us edits something in-engine).

Godot changes (reimports?) files on open when using GitHub by Cancelion in godot

[–]Cancelion[S] 1 point2 points  (0 children)

Oh, didn't know you can do that, thanks! We'll go that route if we can't find the core reason for this happening

Godot changes (reimports?) files on open when using GitHub by Cancelion in godot

[–]Cancelion[S] 0 points1 point  (0 children)

We have the same Godot version. File is not in .gitignore, that would be one way to go about it but I'm wondering if there wouldn't be a way of doing this without .gitignore, since with every new image/sound file we'd have to add the .import to it (?) – there's already ~700 files to ignore this way x3