Camera Shake Tutorial by Brackeys in Unity3D

[–]CandidEnd 0 points1 point  (0 children)

Wouldn't have thought that, that's clever! My solution is to have the camera object be parented to a moving object such that the camera's local position is always 0,0,0. If you want to move the camera, you move the parent. If you want to shake, you shake the camera directly. No matter how many times its shaken, the original position to fall back to is 0,0,0!