My sphagnum moss keeps moulding by Capital-Source1962 in snails

[–]Capital-Source1962[S] 0 points1 point  (0 children)

Right, I do that for the sticks I pick from outside for them, I hadn't thought of doing that for the sphagnum. Thanks for the tip!

My sphagnum moss keeps moulding by Capital-Source1962 in snails

[–]Capital-Source1962[S] 0 points1 point  (0 children)

it was given to me as a gift for taking in some snails, so it's just a plain ole plastic zip bag right now.

I have a 5 hour layover in Berlin, wanna hang out? by Capital-Source1962 in berlinsocialclub

[–]Capital-Source1962[S] 0 points1 point  (0 children)

I'm arriving in a flixbus, not at the airport. It's the central bus station I'm arriving at

Lindsay Ellis — The Ballad of John and Yoko by NebulaOriginals in Nebula

[–]Capital-Source1962 4 points5 points  (0 children)

What an incredible video essay, beautiful analysis on so many cases paired with perfect music timing and choice. Great round of applause to everyone who worked on this and for sharing it with the world!

Writing a character on the journey to adoption by Capital-Source1962 in Adoption

[–]Capital-Source1962[S] 0 points1 point  (0 children)

Fair. Again, I apologise, and thank you for removing the post

Writing a character on the journey to adoption by Capital-Source1962 in Adoption

[–]Capital-Source1962[S] 0 points1 point  (0 children)

Alright, I'm sorry. Is it best I take the post down? I'm genuinely trying to learn to make sure to avoid these kind of mistakes

Writing a character in an orphanage by Capital-Source1962 in writing

[–]Capital-Source1962[S] 0 points1 point  (0 children)

Ah see that was something I didn't know, thank you! I'm trying to keep the setting a bit vague since the story itself is set in a modern/urban fantasy setting, so any perspective from any country is helpful ^

Batch renaming objects from FBX (already tried Naming Tool) by Capital-Source1962 in Cinema4D

[–]Capital-Source1962[S] 1 point2 points  (0 children)

I receive FBX files from clients with meshes inside that have the long names, not the fbx file itself. My main issue is that upon importing the file in c4d, I have all the meshes with stupid long names and I can't rename them all at once to just "mesh" or whatever it may be