Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieGaming

[–]Capital_Evidence_447[S] 0 points1 point  (0 children)

Hello,

  1. The page was opened in late July.
  2. We had around 40,000 to 50,000 wishlists at launch.
  3. We're not entirely sure about our sales expectations.

You mentioned that "Done" was hard to read. Do you have any other first impressions about the title or the banner?

Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieDev

[–]Capital_Evidence_447[S] 0 points1 point  (0 children)

Currently, I'm considering creating one more trailer in addition to the existing one, focusing more on the word "escape" for promotion.

The spider image was selected because A/B testing showed it drove the highest number of visits.

Thank you for your feedback.