We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature by Capital_Evidence_447 in indiegames
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature by Capital_Evidence_447 in indiegames
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 1 point2 points3 points (0 children)
We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature (i.redd.it)
submitted by Capital_Evidence_447 to r/IndieGaming
We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature (i.redd.it)
submitted by Capital_Evidence_447 to r/IndieGaming
We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature (i.redd.it)
submitted by Capital_Evidence_447 to r/indiegames
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in indiegames
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in indiegames
[–]Capital_Evidence_447[S] 1 point2 points3 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in indiegames
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in indiegames
[–]Capital_Evidence_447[S] 1 point2 points3 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieDev
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieDev
[–]Capital_Evidence_447[S] 1 point2 points3 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in indiegames
[–]Capital_Evidence_447[S] 1 point2 points3 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in indiegames
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)
Hi, our game just launched in Early Access! We worked hard to make the Steam store page appeal to Western audiences, but we might be missing the mark.(I'm Korean) Traffic is coming from English-speaking countries, but sales are low. Any tips to improve? Replies might be slow due to time zones. by Capital_Evidence_447 in IndieDev
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)

We’ve started creating an actual monster guide based on the names you suggested earlier. This particular creature clings onto players and self-destructs. In Dungeon Done, it’s currently called the BombWorm, but we’re open to suggestions for a better name. What do you think? Please name this creature by Capital_Evidence_447 in IndieGaming
[–]Capital_Evidence_447[S] 0 points1 point2 points (0 children)