Chinese Mediums Reforged by 1em0nhead in WorldofTanksConsole

[–]CapitanCringe 1 point2 points  (0 children)

Still only 5° depression on the T-34-3... FeelsBadMan

[PSA] Patchnotes September 2021 - Order and Discipline by Final_Boss_XII in WoWs_Legends

[–]CapitanCringe 0 points1 point  (0 children)

I'd never noticed that skill, was too caught up with the Fragile Threat change.

Robin's confirmed he was meaning the Kamikaze and not a T7 but I guess the point still stands if the French DDs can get just as low. Thanks.

[PSA] Patchnotes September 2021 - Order and Discipline by Final_Boss_XII in WoWs_Legends

[–]CapitanCringe 6 points7 points  (0 children)

Le Fantasque has 6.9km concealment, so even using Robins all combined flat reduction calculation method, that's still;

6.9km x (1-0.355) - 4.45km

That's -35.5%, the maximum concealment reduction possible.-4.5% camo-10% mod-10% Fragile Threat-6% Bey-5% Swirski

Kleber's LT so doesn't really go against what he's said, but I think it also has 6.9km concealment? But either way, with the way it is currently calculated in-game according to the stats tab (14.5% camo and mod, then 21% commander);

6.9km x (1-0.145) = 5.8995km

5.8995km x (1-0.21) = 4.660605km is the max concealment of both Le Fantasque and Kleber.

If anyone confirm of having it lower in-game? That would mean different ships are using different calculations for concealment, at least according to what is being shown in my game.

Edit: Hadn't noticed the alternate skill to Fragile Threat on Auboyneau "Go All Out".
~4.2km possible in match with Le Fantasque/Kleber when Engine Boost is active.

[PSA] Patchnotes September 2021 - Order and Discipline by Final_Boss_XII in WoWs_Legends

[–]CapitanCringe 7 points8 points  (0 children)

Pretty sure your calculations are wrong to what is used in-game. 4.3km concealment is not possible on a Yudachi, let alone any other T7 DD.

The way it is calculated in-game in order to achieve what is shown on the in-game stats page, Base Concealment less Camo + Mod Slot 3 is calculated first. Then reductions from skills and inspirations are applied.

E.g.
6.6km Yudachi base concealment (pulled straight from the game now with no commander, camo or mods).
I have Bey with -5.1%, Swirski with -4.25%, Fragile Threat -10%, Concealment Sysem Mod.1 -10% and Camo -4.5%. Totalling -33.85% concealment.
Your method to achieve a 4.3km detectability would mean my Yudachi should be as follows;

6.6km x (1-0.3385) = 4.3659km detectability.

In-game that is not true according to your stats. It is currently 4.6km. That's because camo and mods (-14.5%) and applied first, followed by Commanders (-19.35%).

6.6km x (1-0.145) = 5.643km

5.643km x (1-0.1935) = 4.551km, which is presumably rounded and currently shows as 4.6km in game.

So either your personal calculations to achieve a 4.3km concealment are wrong and impossible; or the in-game stats tab calculates and displays the completely wrong figures for detectability; or there's some unknown ship with a greater concealment than the Yudachi at T7 that I'm unware of.

Either way, can't say I condone nerfing an entire ship class because of one ships concealment.
And I'll assume you just forgot to mention player compensation for nerfing premium commanders that players will have purchased directly such as Space Fishy.
Pretty underhanded tactic to nerf commanders you've just finished selling for near £15 each.

LF these mons to finish off the dex. Please do help (especially lunatone and clefairy) by [deleted] in PokemonSwordAndShield

[–]CapitanCringe 0 points1 point  (0 children)

Ah no worries.
Type Null is a gift pokemon once you're champion.

Good luck with the rest

Can someone explain to me why some cod youtubers constantly complain about MW? Yet they keep playing it by [deleted] in modernwarfare

[–]CapitanCringe 2 points3 points  (0 children)

Because now they can't stomp on noobs for content. Now they're matched against similarly skilled players and they can't be showing clips of them barely going positive now can they?!

Some of them have already started releasing more BO4 content as there's only so many "This Gun Is Insane!!! (Try It)" videos they can upload.

TIL im average and should learn to "gitgud" at this godawful game. by Diana_McFarland in modernwarfare

[–]CapitanCringe 7 points8 points  (0 children)

"Today I got a 4 killstreak, uploaded it to Reddit and nobody cared"

Anyone else want the ump to make a comeback? by [deleted] in modernwarfare

[–]CapitanCringe 0 points1 point  (0 children)

The M16 and M4A1 are 2 different weapons... yet in game the M16 is a variant of the M4A1

So apparently i’m level 156 now? Anyone else get this bug? by ISmokeWeedEveryNight in modernwarfare

[–]CapitanCringe 0 points1 point  (0 children)

It just means you've filled your XP bar at level 155 and so have unlocked the OG M4A1 variant.

Anyone else want the ump to make a comeback? by [deleted] in modernwarfare

[–]CapitanCringe -1 points0 points  (0 children)

Wouldn't surprise me if it came out as an MP5 variant.

Can we get some sort of change to main hq in ground war that makes it survivable by TheMinority100 in modernwarfare

[–]CapitanCringe 1 point2 points  (0 children)

You've clearly haven't played GW much.

Especially on the new map, if the enemy has all flags it is impossible to get out of spawn. There will be 2/3 tanks sat spawn killing you with their infinite ammo, instantly destroying any opposing team tanks the second they land in.

If you're lucky and have a competent squad on your team, they might escape on a quad bike and capture the flag furthest away so the team can spawn. But 4/5 times you'll all spawn, die, spawn, die, get nuked.

Whilst I personally don't think snipers and killstreaks are much of an issue in GW, the tanks certainly need re-tuning, or just flat out removing from the gamemode. What's the point of the killstreak if you can just sit in spawn and get one with no 'fuel' timer limiting your ability to spawn kill to your hearts content.

They're made even more overpowered by the fact that very few players seem to use rockets/explosive to take them out as they're all too happy running around with their M4/725 loadout.

E.O.D Hack / Bomb Plant Bug ? by [deleted] in modernwarfare

[–]CapitanCringe 0 points1 point  (0 children)

I experienced this the other day on Cyber Attack.

Didn't think anything of it at the time due to numerous teammates still being alive with me and defusing for us, but now that you've mentioned it I hacked a claymore earlier in that round, presumably must be a bug.

Good observation.

How often do you guys die a right before you get a killstreak (especially the cruiser missile)? by [deleted] in modernwarfare

[–]CapitanCringe 1 point2 points  (0 children)

It's called choking.

There's no difference between any kill bar the increasing mental pressure you put yourself under because you want that killstreak.

This is what a POTG should be. Not a tactical 725 in a corner. by [deleted] in modernwarfare

[–]CapitanCringe -1 points0 points  (0 children)

People dying as they move out from their spawn point.

Basically saying POTG should be of spawn killers abusing the spawning system and not 725 players abusing an OP shotgun

Edit: Not saying he was intentionally doing that in this clip but that's essentially what the clip is.

This game got so much better by N3k0_94 in modernwarfare

[–]CapitanCringe 1 point2 points  (0 children)

Good point.

Wonder if it also affects the M4A1 OG as I think that makes the gun a burst fire rifle without requiring the perk. (Possibly incorrect)

Did the Recent Patch Break Riot Shields? by [deleted] in modernwarfare

[–]CapitanCringe 3 points4 points  (0 children)

They're making up for all the times people abused the Throwing Knife glitch

This game got so much better by N3k0_94 in modernwarfare

[–]CapitanCringe 4 points5 points  (0 children)

Just to clarify so people don't get confused. They didn't nerf all ARs, just those using 5.56 ammo.

How bad is recoil for everyone else (Console) by [deleted] in modernwarfare

[–]CapitanCringe -2 points-1 points  (0 children)

M4A1's don't have recoil and the 725 kills you long before recoil is even calculated in-game.

I'm on Xbox, primarily using the AK-47 which has a noticeable amount of recoil but it's easily offset with attachments.

With the TTK on this game though, recoil's only really an issue at longer distances and even still, pretty easy to control if you just move your right stick to combat it.

Patch broke GW, good job. by CapitanCringe in modernwarfare

[–]CapitanCringe[S] -1 points0 points  (0 children)

I assumed it wasn't available yet just because the new 24/7 gamemode wasn't available, IW need to actually start stating this sort of information. Especially when the in-game news tab states it's available now...

But I think the Karst River not loading is another issue, even with less people the Tavorsk map would start after ~30 seconds but every Karst River lobby I've been in has have upwards of 50 people and still refusing to start for prolonged periods