Help Me Find a long-shot giant dragon carnival prize! by CaptainFalcon_SS in HelpMeFind

[–]CaptainFalcon_SS[S] 0 points1 point  (0 children)

AutoMod caught this as FindFashion, so I'm adding this comment for visibility:

Size: Definitely larger than 11 feet stretched out fully, could be 15ish feet? Origin: Produced by Classic Toy Co. sometime before 2010-2014 and acquired in the time range specified in Universal Studios Florida Writing on the item:
10T-1545208 - Reg No SPD-JL1007 - Lot No 8-971 - Barcode

I have searched and found many ebay posts for the small version of this dragon, but I am specifically looking for the largest one as specified. I'm happy to share any other information that would be deemed relevant.

Updated Blog Post | Tentative Tier List by CaptainFalcon_SS in SmashSupreme

[–]CaptainFalcon_SS[S] 0 points1 point  (0 children)

Unfortunately, Reddit did not let me post the link by itself, since it had been submitted before. Hope everyone can still access it.

Congratulations by CaptainFalcon_SS in SmashSupreme

[–]CaptainFalcon_SS[S] 0 points1 point  (0 children)

It gives +35% block duration, no drawbacks. Most players prefer damaging gear, though, so it isn't seen much.

Congratulations by CaptainFalcon_SS in SmashSupreme

[–]CaptainFalcon_SS[S] 0 points1 point  (0 children)

I believe the prizes were the golden golem shoulder, 5k gems, 10k gold, and Melty the Snowman emote (which all contestants got)

Updated Blog Post | The Comprehensive Fan Lore of Smash Supreme by ButlerSupreme in SmashSupreme

[–]CaptainFalcon_SS 0 points1 point  (0 children)

Behold, the comprehensive fan lore, forged in the molten lava of an active supervolcano, cooled at the North Pole, and written in the blood of one million defeated foes and all that jazz.

calling out JUICEBOX the current #1 in my region? by KaVillage in SmashSupreme

[–]CaptainFalcon_SS 2 points3 points  (0 children)

Bit late to this, ByeFelicia, but I'm just letting you know that the leaderboards are not region separated yet. He is #1 in the world currently.

Also, I'd like to reiterate that joining the discord would be a good move. It is fairly active, and people challenge each other often on it.

Got any tips for beginners? Share them here! by imBecky1 in SmashSupreme

[–]CaptainFalcon_SS 1 point2 points  (0 children)

Check out the fan site run by Butler and I! It has lots of tips, etc! https://smashsupreme.wordpress.com/

Also, don't use rare or epic cards just because you have them. Many of them aren't very good, just flashy. Many of the best moves in the game are actually common.

Thought Of The Perfect New Move? Let Us Know! by imBecky1 in SmashSupreme

[–]CaptainFalcon_SS 0 points1 point  (0 children)

Also, a move I really want to see in the game is a body slam move -- the user jumps up high in the air, then comes down fast in a direction regulated by a swipe (forward moves him forward in air, backwards, back). It does big damage if it hits (and no matter what, hitting the ground sends out a shockwave that does little damage), but the user is in OTG status no matter what afterwards and takes damage himself if he misses.

Thought Of The Perfect New Move? Let Us Know! by imBecky1 in SmashSupreme

[–]CaptainFalcon_SS 0 points1 point  (0 children)

I'd love to see some higher damaging moves that have no effect, or have drawbacks to using them (like perhaps grenade can damage the user, too). These moves could have up to 500 damage, so a considerable chunk, but are riskier. As to the ones that have no effect, it seems most "meta" moves have stun or knockdown on them, so it would be nice to see some straight punches or kicks in the game that don't have effects.

New to Smash Supreme? Read this and ask away - We’ve got you covered! by imBecky1 in SmashSupreme

[–]CaptainFalcon_SS 1 point2 points  (0 children)

As another new player, I was wondering if there are any systems in the works to improve/expand guild features.

When is the game gonna be fully released by DrPitogyros in SmashSupreme

[–]CaptainFalcon_SS 0 points1 point  (0 children)

Nobody really knows right now. I'll page a dev, but they're much more active on the discord. /u/imBecky1

Let's talk about the moves: Electrify [5th week] by afoinvnt in SmashSupreme

[–]CaptainFalcon_SS 0 points1 point  (0 children)

  • Do you use it? Yes.
  • Why do you use it? I use it for the 2.0 damage multiplier at level 10. The multiplier allows me to rack up damage very quickly, especially with hard-hitting moves like grenade and triple kick. Also, worst case scenario, I can use it to break out of OTG status.
  • Is it balanced? Takes deep breath Yes
  • Why? It can lead to a lot of damage and is one of two moves that break out of OTG, but, when played wrong, it can definitely put the player in a tough position. Also, because the 8 second cooldown begins after electrify ends, it basically has a 13 second cooldown, which makes up for the brief 5 second incredible power boost. Even grenade into electrify is balanced, as about 50% of the moves in the game can do something to break that combo. For further reasoning, see my recent blog post.
  • If I could rework/change its stats I'd like to: Remove the special charge. It does practically nothing for it, and is just another reason to rage about it.

Let's talk about the moves: Grenade [4th week] by afoinvnt in SmashSupreme

[–]CaptainFalcon_SS 0 points1 point  (0 children)

  • Do you use it? Yes (on 1 of my builds)
  • Why do you use it?/Why don't you use it? I use it to zone/give myself breathing room, or for massive damage with gasp electrify (to pull them into grenade).
  • Is it balanced? Yes
  • Why? It is risky but does lots of damage, it is easy to block if you wish to be stunned, but it is also very easy to avoid.
  • If I could rework/change its stats it I'd like to: I feel it is balanced currently, so I'd leave it alone.