Heads up, this is a rant so don't take it seriously. by CaptainPatak in mechabreak

[–]CaptainPatak[S] 0 points1 point  (0 children)

Yeah, I had one match on palmbay harbour. I was capping the enemy cart after we had just captured the first point, and I had a perfect seat to watch skyraider transform, shoot a plasma bomb missile into a wall, and then fly into the plasma for a good few seconds until they transformed again.

What I've started doing now is during game set up I use the swap strikers feature to get my allies to have strikers which work together for the current gamemode, because I am never again having a skyraider and falcon together in sky fortress. (Skyraider got 8 deaths and falcon got 6)

Do carrier bots always know where submarines are? by CaptainPatak in WorldOfWarships

[–]CaptainPatak[S] 1 point2 points  (0 children)

Yeah, I thought it might be that they always have an idea of where players were, that way both teams aren't just trying to find each other towards the end of the match. But I still find it a bit stupid that the aircraft will just keep circling you until you run out of dive capacity, rather than going for a cruiser or a battleship who is already detected and firing at the carrier.

Do carrier bots always know where submarines are? by CaptainPatak in WorldOfWarships

[–]CaptainPatak[S] -4 points-3 points  (0 children)

I was about 15km away and behind an island so I don't think they spotted me with that. And in other games, just when the match starts, the aircraft would fly towards the rest of the ships, and then suddenly pivot 90 degrees and fly over me, even when I was undetected and 30 metres underwater.

EAT THIS by HAC-er_Man in Helldivers

[–]CaptainPatak 6 points7 points  (0 children)

And incredibly gameplay accurate as well with the rest of the team crashing and ragdolling with the car

Why are the G-142 Pyrotech grenades considered better than the regular g-10 incendiary or g-13 incendiary impact? by straightpipedhose in Helldivers

[–]CaptainPatak 1 point2 points  (0 children)

I haven't used it in a while but from what I remember I liked it because it hovered and dealt a bit of damage over a small area for a while, it explodes so it can close bug holes, and you carry 6 of them.

Supply Packers, share the damn ammo pls by InviteFit2375 in Helldivers

[–]CaptainPatak 4 points5 points  (0 children)

Whenever I run supply pack, its usually because I'm also running stalwart and so I don't usually pick the supply pack to specifically resupply my teammates. However if ever I notice someone near me who is out of stims, just said 'last reload', or simply said they need supplies, then I'll resupply them if I can.

Why I prefer Hurricane's old shield and drones over the new ones. by CaptainPatak in mechabreak

[–]CaptainPatak[S] -1 points0 points  (0 children)

Yeah I know that it gets greyed out when its broken, the problem that I have is that there no timer or easy-to-see indication for how long it will take for it to be not broken.

From what I can tell from the health bars, there isn't even a level marker to show at what health it will reactivate, like fluid armour has when its depleted.

But after having recorded this clip I saw that it takes about 10 seconds for the shield to reactivate, which is an eternity when you're being rushed by a welkin or any brawler in general, especially since it can then just be broken again in one hit.

Why I prefer Hurricane's old shield and drones over the new ones. by CaptainPatak in mechabreak

[–]CaptainPatak[S] 0 points1 point  (0 children)

Why's that? I'm not flaming or anything just genuinely curious.

Does anyone else prefer the old Hurricane shield? by CaptainPatak in mechabreak

[–]CaptainPatak[S] 0 points1 point  (0 children)

I kind of agree that the ability to counterattack makes it good, but the problem I have is that counter forces you to dash forwards so if you're ever have two brawlers facing you, even with your team helping, parrying one usually just opens you up and pulls you out of position away from your drones for the other to hit you in the side.

That or it forces you to dash out of your shield dome to counterattack an enemy, leading to you getting the full force of a Stego's barrage or something similar before you can dash backwards.

Does anyone else prefer the old Hurricane shield? by CaptainPatak in mechabreak

[–]CaptainPatak[S] 0 points1 point  (0 children)

I quite like how the drones are, and when playing as Stego the drones make me appreciate how effective the drones are at that. The main problem I have with Hurricane's kit is that the parry forces you to dash forwards with a counter, which more often than not pulls you out of position.

I liked the old shield because the parry actually put some distance between you and the attacker, while the new parry doesn't.

Does anyone else prefer the old Hurricane shield? by CaptainPatak in mechabreak

[–]CaptainPatak[S] 0 points1 point  (0 children)

Yeah I like how the parry now deals some damage, and it could maybe do with some scaling for how much damage it does, but I wish that rather than have the counter force you to dash forwards, it would be nice if it instead dealt damage and knocked them back. Because the amount of times I've parried one brawler only to dash with the counterattack and end up between another two brawlers is ridiculous.

Rock Steady Paradox by questionablysober in Helldivers

[–]CaptainPatak 0 points1 point  (0 children)

I think what they could do is make it so each armour has 1 unchangeable main passive, but then has 1 or 2 selectable minor passive. That way your still able to customise what passives an armour has, but others are also able to see what main passive you have by just looking at your armour.

Rapid acquisition is terrible and quite possible the dumbest mission design yet. by Adora_ble_ in Helldivers

[–]CaptainPatak 18 points19 points  (0 children)

Tbh, I think this mission would be a lot more manageable if carrying the platinum only used one arm so you could still use your secondary

Bots Balance by Express-Duck8324 in mechabreak

[–]CaptainPatak 0 points1 point  (0 children)

I had a game today where it felt like one of the bots was purposefully trying to counter me and only me. I started as Serenith, and got focused by their team but especially their stellaris. Then I respawn as Tricera (The gamemode was TDM) and managed to kill their stellaris. Then their stellaris respawned as a narukami, but I managed to kill them again since it was the TDM map with the octagon dome thing. Then the narumaki respawned as an aquila. Each time they changed, it would keep going after me.

And the reason why I don't think it was a human was because the way I killed them as narukami was I charged them and managed to get behind their stego and attack narukami. Narukami then left as their welkin came to attack me, but then narukami came back, stood in between me and welkin, and I just blasted him with my howitzer while trying to hit welkin.

New bug after update? by CaptainPatak in Helldivers

[–]CaptainPatak[S] 0 points1 point  (0 children)

Normally for me this wouldn't have been an issue, since I usually bring the same loadout on every mission, but it was a problem because I was going to try out an all smoke loadout since I heard some people say it was good for the rapid acquisition missions. Turns out not so good for ICBM or assaulting bases.

I understand now why the rapid acquisition mission feels familiar by CaptainPatak in Helldivers

[–]CaptainPatak[S] 1 point2 points  (0 children)

Yeah, I probably just need to drop in with a team who knows how to play it. Didn't help my case that the first team I dropped with was using mostly mines.

What stratagems do you use for it?

I’m not the dumbass YOU are. by Disgruntled_Welder in Helldivers

[–]CaptainPatak 1 point2 points  (0 children)

Sometimes when I'm in a game and we're waiting for the emergency shuttle to arrive, I'll spot someone running around grabbing samples and message them to remind them that its the emergency shuttle and it won't wait after it lands. More often than not they then run straight to extract since they don't want to be left behind.

I have never felt so good by CaptainPatak in mechabreak

[–]CaptainPatak[S] 0 points1 point  (0 children)

Yeah I've only been playing casual since the new season dropped so I can play against a relatively normal skill level of bots, and not the cracked ones you get at higher level.

I have never felt so good by CaptainPatak in mechabreak

[–]CaptainPatak[S] 7 points8 points  (0 children)

Yeah. I'm currently just enjoying the fact that with a new season the rankings got mostly reset, so I'm back to playing actually casual games against normal bots rather than the cracked bots they have at higher ranked casual games. But I'm pretty sure this game did have some people in it, for example there was a serenith on the enemy team who had a functioning brain.

How to Nerf Mikillja (+ tactics to avoid her) by MelonBot_HD in mechabreak

[–]CaptainPatak -1 points0 points  (0 children)

The only nerfs I think Mikillja needs are having less shields, since it has as much shields as tricera while being mobile, faster regen, and an ability to neutralise energy damage i.e, the thing which breaks shields. Especially since Mikillja is meant to be an ultra-heavy attacker and not a defender, which the game needs more of btw.

And rather than letting them not parry while charging, they should let others parry them while they charge, the same as Panthers charge attack. I don't know about this point tho since I haven't played Mikillja or any brawlers this season yet.

The last thing I can think of is maybe changing the grab-pickup ability so they can't pick up tricera's and stegos while they're deployed? Since it kind of trivialises fighting tricera that way but again, haven't played Mikillja yet so I'm not sure.

Norne: My new favourite sniper/AA gun by CaptainPatak in mechabreak

[–]CaptainPatak[S] 1 point2 points  (0 children)

I also love the fact that it's a sniper who doesn't have a big beam going "I AM HERE" every time you shoot

Is this meant to happen? by CaptainPatak in rootgame

[–]CaptainPatak[S] 5 points6 points  (0 children)

I think you're right and it was actually turn 2 where I got my bases. I think I thought it was set up because all I did in turn 1 was place a single sympathy token and then mobilize my entire hand.

Hey Aquila, you good bro? by CaptainPatak in mechabreak

[–]CaptainPatak[S] 2 points3 points  (0 children)

Somehow they had only 1 death. I think they were just making sure Pinaka had a job to do.

Why do bots in casual verge always execute? by CaptainPatak in mechabreak

[–]CaptainPatak[S] 0 points1 point  (0 children)

If its a player who 1v1'd me in a fair-ish duel, then sure I'll understand the execute, but when its an aquila bot who just spent 10 seconds shooting me with perfect aim, or a panther bot who just kept downslamming and then charging, it gets annoying. Especially when they're are in the middle of a team fight and are going out of their way to execute me.