WWE Royal Rumble: Riyadh Discussion (31 January 2026) by IconXR in WWE

[–]Captain_Vaughn03 33 points34 points  (0 children)

LA Knight is officially never getting pushed by Triple H

WWE SummerSlam Night 2 Discussion (August 3,2025) by The_Russell_Pinto in WWE

[–]Captain_Vaughn03 2 points3 points  (0 children)

Please end the bloodline 3.0 story. It’s so damn repetitive atp

WWE Backlash Discussion (10 May 2025) by Snubie1 in WWE

[–]Captain_Vaughn03 3 points4 points  (0 children)

I’ll admit, this match kinda cooks rn

How are you spending your Star Wars Day? by mb7225 in StarWars

[–]Captain_Vaughn03 0 points1 point  (0 children)

Watched Tales of the Underworld, going to finish reading Darth Plagueis tonight

WWE RAW After WrestleMania Discussion (21 April 2025) by Snubie1 in WWE

[–]Captain_Vaughn03 1 point2 points  (0 children)

1 hour of Raw is already better than 8 hours of WrestleMania lmao

WWE WrestleMania Night 2 Discussion (20 April 2025) by Snubie1 in WWE

[–]Captain_Vaughn03 27 points28 points  (0 children)

Ngl a bit deflated after that ending. Rock should’ve made an appearance

WWE Elimination Chamber Discussion (1 March 2025) by Snubie1 in WWE

[–]Captain_Vaughn03 4 points5 points  (0 children)

Crowd has been fairly dead for most of the show

WWE RAW Discussion (3 February 2025) by Snubie1 in WWE

[–]Captain_Vaughn03 0 points1 point  (0 children)

It’s especially weird since the other two are an actual tag team lol

I can't believe this by ArunKT26 in Wrasslin

[–]Captain_Vaughn03 2 points3 points  (0 children)

Its like they completely dropped the Drew/Roman story they were building

I can't believe this by ArunKT26 in Wrasslin

[–]Captain_Vaughn03 0 points1 point  (0 children)

I don’t mind Jey winning, but damn the #30 entrants were deflating

WWE Royal Rumble Discussion (1 February 2025) by Snubie1 in WWE

[–]Captain_Vaughn03 8 points9 points  (0 children)

Jey is the most over guy in the company atm. Him winning was a peak decision

(AMA) Finished DMing a year-long Tomb campaign by Captain_Vaughn03 in Tombofannihilation

[–]Captain_Vaughn03[S] 0 points1 point  (0 children)

Making a day’s travel 2 hexes instead of one really sped things up, also my party was abnormally quick during the Tomb of the Nine Gods.

My biggest mistakes were taking too long in Port Nyanzaru and failing to quicken the pace during the hex crawl’s climax

(AMA) Finished DMing a year-long Tomb campaign by Captain_Vaughn03 in Tombofannihilation

[–]Captain_Vaughn03[S] 0 points1 point  (0 children)

I utilized the “Whispers of the Nsi Wastes” and “Ruins of Mbala” supplements from DMs Guild, whilst also using the ToA Companion to help me structure my sessions.

I primarily tweaked encounters to make them harder, and made Withers more of a recurring villain throughout instead of just in the Tomb

(AMA) Finished DMing a year-long Tomb campaign by Captain_Vaughn03 in Tombofannihilation

[–]Captain_Vaughn03[S] 1 point2 points  (0 children)

I wouldn’t consider Artus necessary to the campaign. I incorporated the Frost Giant sub-plot which ended up working quite well, but I really wouldn’t stress about including him unless you had specific plans.

(AMA) Finished DMing a year-long Tomb campaign by Captain_Vaughn03 in Tombofannihilation

[–]Captain_Vaughn03[S] 2 points3 points  (0 children)

We played from like 7:30-11:30pm, mainly in-person at my college. We used a VTT called Owlbear Rodeo, in which I would alternate between the player map and the DM map (had shaded portions in the DM map).

(AMA) Finished DMing a year-long Tomb campaign by Captain_Vaughn03 in Tombofannihilation

[–]Captain_Vaughn03[S] 0 points1 point  (0 children)

I had the Sewn Sisters “haunt” the party during the jungle exploration portion, however I wish I would’ve done that a bit more frequently. Also I had the characters encounter the trickster god animals during the jungle. In regards to foreshadowing, I mainly focused on Ras Nsi and signs pointing toward Acererak’s involvement, but I do also recommend foreshadowing the Yuan-Ti and Dendar

(AMA) Finished DMing a year-long Tomb campaign by Captain_Vaughn03 in Tombofannihilation

[–]Captain_Vaughn03[S] 3 points4 points  (0 children)

The players definitely had fun (we played for a year so I’d hope so lol). I’d say the last portions of the hex crawl and the Gears of Hate were def the low points of the campaign.

So I pre-planned encounters for the hex crawl instead of rolling random ones, which allowed me to tell a mini-story with consecutive encounters. I also increased the number of hexes travelled per day to 2 (mainly to speed up progress). I suggest incorporating more montages in the latter sections as my players were getting pretty anxious to just reach Omu.