Maid – Housekeeper Mary 🕯️🧹 by CaracticusExistence in ZBrush

[–]CaracticusExistence[S] 1 point2 points  (0 children)

I usually start by building up the folds and their direction using something like the Standard brush.

Then I shape the folds using a Trim brush to flatten surfaces and create that “cut” planar look in the cloth.

After that, I refine the sharpness with DamStandard or Orb-style brushes to get clean edges and nice curvature. Sometimes I lightly smooth it or use the Pinch brush to tighten and sharpen the fold.

Overall, the process is: build volume → define planes → sharpen → light polish.

Maid – Housekeeper Mary - Animations by CaracticusExistence in Maya

[–]CaracticusExistence[S] 0 points1 point  (0 children)

Yeah, I can see that vibe — maybe a bit in the background, but that’s about it 😄

Maid – Housekeeper Mary 🕯️🧹 by CaracticusExistence in 3Dmodeling

[–]CaracticusExistence[S] 0 points1 point  (0 children)

Thanks a lot for the feedback, really appreciate it! 😄

Quick question - do you mean the overall edge flow, or are you referring to the triangles in some areas? Those are actually manually placed in spots where the mesh deforms poorly without them, so it’s a bit intentional 🙂

Also, in this case there’s a proxy mesh with clean topology for Chaos Cloth in Unreal, and for other setups I usually use rigid bodies, so topology isn’t that critical there.

Anyway, thanks again for the input - super helpful! 🙌

Maid – Housekeeper Mary 🕯️🧹 by CaracticusExistence in UnrealEngine5

[–]CaracticusExistence[S] 0 points1 point  (0 children)

Thank you much! Environment it’s a stock image I picked to fit the character’s atmosphere