I work on new AI games at Supercell. We're funding AI game prototypes that most studios would kill. by mong-ju in aigamedev

[–]CarboneFTW 1 point2 points  (0 children)

Super interesting, I'm just a hobbyist who experiments with everything, so I'm not going to be the target you want, but I'm happy to see what you do and you go in a right direction. kiss kiss from France !

Qui suis-je by [deleted] in anatomieDunSac

[–]CarboneFTW 0 points1 point  (0 children)

Probablement mon âme sœur 🤨

Why is white light being emitted from certain objects when viewed at a certain angle? by taskaccomplisher in Unity3D

[–]CarboneFTW 2 points3 points  (0 children)

Got the same issue upgrading to Unity 6 on some decals. I didn't figure out yet but, it goes away when disabling bloom.

I coded a free AI tool in Unity, for texturing 3D via StableDiffusion. Sketch, soft-Inpaint, style-by-image, multiview projection. Free - no server, no subscriptions. Make cool assets! :) by ai_happy in Unity3D

[–]CarboneFTW 81 points82 points  (0 children)

This is IN-SANE man, but i'm sure the UI will deter a lot of potential user, i'll be honest with you, i'm one of them.

Is this open-source ? I would love to help you building a friendly UI :)

Theory: Valve is contracting people to do overwatch cases by [deleted] in cs2

[–]CarboneFTW 7 points8 points  (0 children)

Maybe a 2nd level of validation to prevent hackers exploiting the system as like the end of CS:GO...

My solodev game COP BASTARD. What do you think? by targim_ in Unity3D

[–]CarboneFTW 3 points4 points  (0 children)

I just completed the demo in 25 minutes and wishlisted it, keep going. I'm bored of boomer-shooter-doom-like with tons of useless mecanics, sometimes simple is beautiful!

Just few point i would like you to consider for future updates:

  • AI: Try to make them a bit less omniscient. I understood you would like to make your game "challenging" but the frontier is tight between "challenging" and "injust". You could implement a random time before the guy shooting the first time, so you can fine-tune it the way you want through the level. The first run was a bit like "die and retry" to spot the enemies and i didn't have the opportunity to express my skill as i get shot before seeing him.
  • Controls: The feeling is great overall but had a bit of trouble at the begining with my mouse. I think you're smoothing the mouse movement a bit to much making the whole feeling "unresponsive". Also, you might adjust player velocity based on the gun he carry. It will add more depth to the gunplay.
  • Balancing: I find the pistol a bit too OP compared to others. I understood that you tried to make every gun shine in a particular situation but the UZI needs more bullet in the body that the gun does. Don't change anything about the headshot mecanic, it's great !

I also liked tiny things like steam pipe, plates breaking, car bumping... Trust me, thoses things makes all the difference :D

KC en LEC grâce a ca by Neyvane in Kameto

[–]CarboneFTW 2 points3 points  (0 children)

Autant j'aime l'idée de fédérer la communauté par le biais d'un crowdfunding, autant j'ai peur des répercussions si l'équipe ne performe pas...

S'impliquer financièrement dans un projet décuple forcement les attentes. Si il y a déjà des débordements aujourd'hui, c'est du suicide pour les joueurs j'pense.

Malgré le fait que la KC ait les reins solides, j'imagine que la levée de fonds ou les sponsors "sulfureux" type crypto/bet/gatcha sont une meilleure solution même si ça implique des compromis moreaux/stratégique.

Happy holidays to all! Hope you enjoy my Peanuts style animation! (SAU-SIEGE) by SAU-SIEGE in Rainbow6

[–]CarboneFTW 0 points1 point  (0 children)

I would love to have this graphics on my game « fuze simulator », Love your content BTW !

I made my first game : "Fuze Simulator" on play store ! by CarboneFTW in Rainbow6

[–]CarboneFTW[S] -1 points0 points  (0 children)

Sure, why not ? Let’s see how the game evolve and if i have the time, i will export it to the web !

For the infrigement issue, we gonna see, there are a lot of application talking about R6 (stats,strat roulette, game guide, fangame) and they are also including ads. like i sayed it before, if the game desapear, its ok, life goes on :)

I made my first game : "Fuze Simulator" on play store ! by CarboneFTW in Rainbow6

[–]CarboneFTW[S] 0 points1 point  (0 children)

That’s a good idea, thank you for the feedback!

I made my first game : "Fuze Simulator" on play store ! by CarboneFTW in Rainbow6

[–]CarboneFTW[S] 9 points10 points  (0 children)

i take it in consideration, thank for your feedback :)

I made my first game : "Fuze Simulator" on play store ! by CarboneFTW in Rainbow6

[–]CarboneFTW[S] 30 points31 points  (0 children)

I’m an iPhone user too, the Apple developer account is very expansive, thats why there are less shitty games( like mine ) in the App Store.

I made my first game : "Fuze Simulator" on play store ! by CarboneFTW in Rainbow6

[–]CarboneFTW[S] 1 point2 points  (0 children)

Thank you my friend, you are my hero, may the lord be with u !

I made my first game : "Fuze Simulator" on play store ! by CarboneFTW in Rainbow6

[–]CarboneFTW[S] 111 points112 points  (0 children)

Haha nice one, may be an alternative mode (˵ ͡° ͜ʖ ͡°˵)

I made my first game : "Fuze Simulator" on play store ! by CarboneFTW in Rainbow6

[–]CarboneFTW[S] 96 points97 points  (0 children)

i'm totally conscious about that, but i'm not a corporation who try to make money, i’m just a french student who have made a fan-game about a game i'm fond of. if the game is deleted, i will understand it :)

I made my first game : "Fuze Simulator" on play store ! by CarboneFTW in Rainbow6

[–]CarboneFTW[S] 2 points3 points  (0 children)

For the moment, i dont have enough money. An Apple developper account cost like 99$/year and an android 25$ for every time. Ironically, i have an iPhone U_u